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![]() | Death and Taxes is a unique Necropolis Map. Maps. Map Tier: 7, 10, 14, 16, 16. Guild Tag Editor: °.
Flavour Text: So the raiders danced, leading their foe ever west, towards certain death. |
Death and Taxes is a unique Necropolis Map in Path of Exile, known for its interesting boss mechanic and contribution to the "Remarkable Realms" challenge. Here's a breakdown to help you navigate and conquer it:
Acquisition:
Map Layout:
Death and Taxes is a relatively open map with a central chamber and branching corridors. The Necropolis tileset features a dark and oppressive atmosphere with crypts, mausoleums, and skeletal remains.
Map Mechanic:
Boss:
Unique Mechanic:
Tips:
Additional Notes:
By understanding the map's layout, mechanics, and utilizing these tips, you'll be well-equipped to conquer Death and Taxes and contribute to the "Remarkable Realms" challenge in Path of Exile!
The map may have variable tier if the base map has more than one variants from the effect of socketed watchstone.
Map type: Indoor
Death and Taxes is reminiscent of a raid boss in classic MMORPGs. The map is initially empty. Players must run past three orange portals, which are surrounded by elemental effects similar to those of certain Shrines, to the end of the map where a final fourth orange portal can be found. Upon reaching the end, the boss is activated and blue portals throughout the map will spawn hostile animated weapons.
The map has no native monsters other than the boss, which has 4 forms, though portals will spawn animated weapons after the boss has been engaged. Once each form is killed, the boss will enter an "in-between stage", becoming immune to damage until it is lured to the next orange portal. Players need to kill every form to complete the map. Each form will drop loot.
Once the first portal is activated, these are spawned continuously until the last boss's form is dead. Caveat: animated weapons can't be hit with Spark. Spark is ground projectile, and animated weapons are flying.
Once the first portal is activated, Avatar of Ash will spawn, which uses Flameblast, Summon Raging Spirit and Fireball supported by Lesser Multiple Projectiles. Flameblast is by far the most dangerous of these, especially since all of the action tends to make the expanding circle difficult to see until it is too late, especially in the presence of stun and desync. You need to pre-emptively move every few seconds in order not to get hit.
Upon reaching the next portal, the boss will take form of Avatar of Winter, which uses a huge AoE Ice Nova, long range Glacial Cascade and spawns ice versions of Firestorm.
Upon reaching the next portal, the boss takes form of Avatar of Silence, which casts Shock Nova, Ball Lightning, and Storm Call. As with Avatar of Ash's Flameblasts, it is unwise to stand still; while one Storm Call hit probably won't kill you, an entire salvo may do so.
Upon entering the final portal, Avatar of Apocalypse spawns, which uses all previous spells combined. This is the boss' final form; Avatar of Apocalypse will not respawn once killed.
The following drop-restricted items can drop in this area.
Item | Drop Level |
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Monochrome | 80 |
Death and Taxes can drop anywhere. It can be chanced.
Death and Taxes can be created from the following recipes:
Amount | Part | Description |
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8 | The Encroaching Darkness | Random corrupted map |
1 | Otherworldly Incubator | Random map |
4 | Jack in the Box | Random item |
1 | Singular Incubator | Random item |
1 | The Void | Random divination card set exchange |