New Rune Word | Rune Order | Allowed Items | Character Level Required | Final Stats |
---|---|---|---|---|
Temper |
Shael + lo + Ral |
Helm |
35 |
|
The Bulwark, Cure, Ground, Hearth, and Temper Rune Words are being added to equip players with additional tools to boost specific resistance types as desired following the release of Sundering Charms.
Faster Hit Recovery (FHR) is a coefficient that increases the speed of recovery from being stunned. A character gets stunned when a monster successfully damages him/her more than the stun threshold allows.
Enhanced Defense is an armor attribute that increases the defense value of the armor by a percentage, as opposed to plus defense which adds a strict number to the defense count.
While Vitality can be increased through magical items, it is still under the responsibilities of the class to determine Life gains per point.
Life (also often referred to as Health, or Hit Points) represents the maximum amount of damage that a player character or monster will be able to withstand. Taking damage causes the Life Points to decrease (when all forms of protection are bypassed). When Life reaches 0, the player character (or monster) dies.
Maximum Life is affected by some certain item properties (+Life) and by Vitality. Replenishing lost Life is generally referred to as Healing.
Fire Resist modifies fire damage by a percentage, after Magic Damage Reduced has been applied; FR -100% is the floor, while FR > 99% makes a unit Immune to Fire.
Fire Absorb decreases any fire damage then heals life equivalent to that damage decrease, after fire resistance has been applied.