D2R Ground Runeword

D2R Ground Rune Word Patch 2.6

New Rune Word Rune Order Allowed Items Character Level Required Final Stats

Shael + lo + Ort



  • +20% Faster Hit Recovery
  • +75-100% Enhanced Defense
  • +10 to Vitality
  • Increase Maximum Life 5%
  • Lightning Resist +40-60%
  • Lightning Absorb +10-15%

The Bulwark, Cure, Ground, Hearth, and Temper Rune Words are being added to equip players with additional tools to boost specific resistance types as desired following the release of Sundering Charms.

Cheap Diablo II: Resurrected Items

+20% Faster Hit Recovery

Faster Hit Recovery (FHR) is a coefficient that increases the speed of recovery from being stunned. A character gets stunned when a monster successfully damages him/her more than the stun threshold allows.

+75-100% Enhanced Defense

Enhanced Defense is an armor attribute that increases the defense value of the armor by a percentage, as opposed to plus defense which adds a strict number to the defense count.

+10 to Vitality

While Vitality can be increased through magical items, it is still under the responsibilities of the class to determine Life gains per point.

Increase Maximum Life 5%

Life (also often referred to as Health, or Hit Points) represents the maximum amount of damage that a player character or monster will be able to withstand. Taking damage causes the Life Points to decrease (when all forms of protection are bypassed). When Life reaches 0, the player character (or monster) dies.

Maximum Life is affected by some certain item properties (+Life) and by Vitality. Replenishing lost Life is generally referred to as Healing.

Lightning Resist +40-60%

Lightning Resist increases the Lightning resistance of all party members.

Lightning Absorb +10-15%

Lightning Absorb decreases any lightning damage then heals life equivalent to that damage decrease, after lightning resistance has been applied.

  1. Damage equivalent to % LA is subtracted from lightning damage remaining after LR.
  2. Damage equivalent to LA is subtracted from lightning damage remaining after % LA.
  3. Healing equivalent to total lightning damage absorbed is applied.
  4. Lightning damage remaining after total absorbed is applied.
  • The net result depends on current life at time of healing: actual healing = min(maximum life - current life , total lightning damage absorbed), so maximum healing only occurs when current life ≤ maximum life - total lightning damage absorbed.
  • There is a ceiling of 40% LA, so there can never be a net life gain from % LA. Thus it performs a similar function to LR, so when current life ≤ maximum life - total lightning damage absorbed, effective percentage damage decrease as a result of LR and % LA is as follows:
    Percentage damage decrease = LR + (100-LR * LA/50)

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