Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level
Claws of Thunder
Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level
Blades of Ice
Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level
Tiger Strike
Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level
Cobra Strike
Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level
Phoenix Strike
Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level
Dragon Talon
Now consumes only 1 of each Martial Arts charge when cast
Now always hits the target only if the Assassin has any Martial Arts charges
Dragon Claw
Now consumes only 1 of each Martial Arts charge when cast
Now always hits the target only if the Assassin has any Martial Arts charges
Damage bonus per level increased from 5% to 15%
Dragon Tail
Now consumes only 1 of each Martial Arts charge when cast
Now always hits the target only if the Assassin has any Martial Arts charges
Damage bonus per level increased from 10% to 20%
Dragon Flight
Now consumes only 1 of each Martial Arts charge when cast
Now guarantee hits the target only if the Assassin has any Martial Arts charges
Casting Delay removed
Damage bonus per level increased from 25% to 35%
Developer Comments: Martial Arts skills are receiving a significant change with having Finishing Moves (including the Attack skill) only consume 1 of each charge at a time instead of all 3 at once. We feel like this will allow Martial Arts to perform smoother during combat by better maintaining current charges instead of having to re-acquire charges too often. In addition to this, we are increasing Attack Rating for Charge-up skills to compliment the smoothness of gaining and spending charges Lastly, we wanted to improve damage payoff for the lesser used Finishing Move skills.
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2. Shadow Disciplines
Fade
Tooltip updated to now show the physical damage resist reduction
Venom
Buff Duration scaling per level changed from 4 seconds to 12 seconds (matching Burst of Speed and Fade)
Shadow Warrior
Casting Delay reduced from 6 seconds to 0.6 seconds
Casting Delay will no longer share its cooldown with other skills that have Casting Delays
Tooltip updated to now display Casting Delay
Shadow Master
Casting Delay reduced from 6 seconds to 0.6 seconds
Casting Delay will no longer share its cooldown with other skills that have Casting Delays
Tooltip updated to now display Casting Delay
Developer Comments: We felt that Shadow Disciplines are generally widely used and effective, but we wanted to add some quality-of-life changes, so we added tooltip clarity, buff duration consistency improvements, and casting delay changes.
3. Traps
Shock Web
Removed synergy from Death Sentry skill
Charged Bolt Sentry synergy increased from +11% to +17%
Lightning Sentry synergy increased from +11% to +17%
Casting Delay will no longer share its cooldown with other skills that have Casting Delays
Tooltip updated to now display Casting Delay
Charged Bolt Sentry
Removed synergy from Death Sentry skill
Fire Blast synergy increased from +6% to +9%
Lightning Sentry synergy increased from +6% to +9%
Lightning Sentry
Removed synergy from Death Sentry skill
Shock Web synergy increased from +12% to +18%
Charged Bolt Sentry synergy increased from +12% to +18%
Fire Blast
Removed synergy from Death Sentry skill
Shock Web synergy increased from +9% to +11%
Charged Bolt Sentry synergy increased from +9% to +11%
Wake of Fire synergy increased from +9% to +11%
Lightning Sentry synergy increased from +9% to +11%
Wake of Inferno Sentry synergy increased from +9% to +11%
Wake of Fire
Fire Blast synergy increased from +8% to +10%
Wake of Inferno synergy increased from +8% to +10%
Wake of Inferno
Removed synergy from Death Sentry
Fire Blast synergy increased from +10% to +18%
Wake of Fire synergy increased from +7% to +18%
Added yards calculation to the Wake of Inferno tooltip
Blade Sentinel
Casting Delay reduced from 2 seconds to 1 second
Casting Delay will no longer share its cooldown with other skills that have Casting Delays
Tooltip updated to now display Casting Delay
Missile speed increased by 20%
Weapon Damage increased from 37% to 75%
Blade Fury synergy added: +10% Damage per level
Blade Shield synergy added: +10% Damage per level
Blade Fury
Blade Sentinel synergy added: +10% Damage per level
Blade Shield synergy added: +10% Damage per level
Attack rating increased by 10%
Blade Shield
Duration baseline value increased from 20 seconds to 120 seconds (matching Burst of Speed and Fade)
Duration scaling per level increased from 5 seconds to 12 seconds (matching Burst of Speed and Fade)
Weapon Damage increased from 25% to 75%
Blade Sentinel synergy added: +10% Damage per level
Blade Fury synergy added: +10% Damage per level
Tooltip updated to now display Radius
Developer Comments: With Trap skills, there are multiple underused skills that can be more effective or have improved synergy distribution. For Lightning and Fire Traps, we are freeing up synergy reliance on “Death Sentry” to give more build possibilities elsewhere. Also, Fire traps are receiving damage synergy improvements to make them more effective at higher difficulties. Lastly, the Blade skills are receiving multiple improvements to make them more viable to dedicate builds around these skills.