Lightbane Raiment is a unique body armour. It grants “30% of Physical Damage Converted to Chaos Damage” and “Reflects 30 Chaos Damage to Melee Attackers”.
Lightbane Raiment creates a patch of desecrated ground beneath the character when blocking. It has a radius of 16 and deals 250 chaos damage per second for 8 seconds.
Damage from desecrated ground can be increased from global damage sources, but is not affected by support gems in the chest piece.
Damage reflection is a game mechanic that makes an attacker (e.g. character, monster, trap, etc.) hit himself. Usually it appears as a modifier that causes a damage dealt to a target to also be taken by an attacker; but this mechanic is also being used in other places.
Reflect cares about the damage taken after mitigation, not the amount of life removed. The offensive stats of a creature can affect whether it takes reflected damage (accuracy, block chance reduction, etc.), but cannot affect the amount of damage dealt (critical strikes, penetration, ignoring resistance, damage modifiers, etc).
Although reflected damage hits, it intentionally doesn’t trigger most on/when hit effects and, accordingly, cannot cause status ailments, stun, critical strikes and other similar effects that require a hit. Reflected hit, however, is able to yield a flask charge if the Flagellant’s prefix is present there.
Like any other damage, reflected damage has a damage source, or, to be more precise, one of three sources – attack, spell or secondary. Damage over time doesn’t hit and, therefore, can’t be reflected. A source of reflected damage is always the same as a source of damage dealt to a target, e.g. if a creature hits with a spell, the reflected damage is a spell damage.
Leech is processed before reflect damage. Therefore the order of operations is: