PoE Can Chaos Damage Be Reflected

Can Chaos Damage Be Reflected

Lightbane Raiment is a unique body armour. It grants “30% of Physical Damage Converted to Chaos Damage” and “Reflects 30 Chaos Damage to Melee Attackers”.

Mechanics

Lightbane Raiment creates a patch of desecrated ground beneath the character when blocking. It has a radius of 16 and deals 250 chaos damage per second for 8 seconds.

Damage from desecrated ground can be increased from global damage sources, but is not affected by support gems in the chest piece.

Damage reflection is a game mechanic that makes an attacker (e.g. character, monster, trap, etc.) hit himself. Usually it appears as a modifier that causes a damage dealt to a target to also be taken by an attacker; but this mechanic is also being used in other places.

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Reflection Mechanics

Reflect cares about the damage taken after mitigation, not the amount of life removed. The offensive stats of a creature can affect whether it takes reflected damage (accuracy, block chance reduction, etc.), but cannot affect the amount of damage dealt (critical strikes, penetration, ignoring resistance, damage modifiers, etc).

Although reflected damage hits, it intentionally doesn’t trigger most on/when hit effects and, accordingly, cannot cause status ailments, stun, critical strikes and other similar effects that require a hit. Reflected hit, however, is able to yield a flask charge if the Flagellant’s prefix is present there.

Damage sources

Like any other damage, reflected damage has a damage source, or, to be more precise, one of three sources – attack, spell or secondary. Damage over time doesn’t hit and, therefore, can’t be reflected. A source of reflected damage is always the same as a source of damage dealt to a target, e.g. if a creature hits with a spell, the reflected damage is a spell damage.

Interaction with leech

Leech is processed before reflect damage. Therefore the order of operations is:

Hit a target -> Leech -> Receive reflected damage

Reflect mitigation

  • Reflected attacks can be blocked and dodged, and reflected spells can be blocked if the player has spell block or spell dodge. Block chance reduction will lower the characters block chance as well.
  • Reflected damage is reduced by the attacker’s armour and resistances. For instance if a player with 75% lightning resistance deals 100 lightning damage to a monster with 20% elemental damage reflection, the player will only take 5 of the reflected 20 lightning damage.
  • Modifiers to damage taken, such as Fortify and Arctic Armour, also lessen reflected damage taken.
  • If the reflected damage is attack damage, it can be evaded. It uses accuracy rating.
    • Consequently, reflected attack damage with the hits can’t be evaded modifier cannot be evaded by the player. It can still be blocked or dodged.
  • All damage over time effects cannot be reflected.
  • Damage dealt by a player’s totems, traps, mines, and minions will be reflected back to the totem/trap/mine/minion, not the player.
  • Certain skills are explicitly stated to ignore reflection

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