PoE Reflection Damage

Damage reflection is a game mechanic that makes an attacker (e.g. character, monster, trap, etc.) hit himself. Usually it appears as a modifier that causes a damage dealt to a target to also be taken by an attacker; but this mechanic is also being used in other places.

Mechanics

Reflect cares about the damage taken after mitigation, not the amount of life removed. The offensive stats of a creature can affect whether it takes reflected damage (accuracy, block chance reduction, etc.), but cannot affect the amount of damage dealt (critical strikes, penetration, ignoring resistance, damage modifiers, etc).

Although reflected damage hits, it intentionally doesn’t trigger most on/when hit effects and, accordingly, cannot cause status ailments, stun, critical strikes and other similar effects that require a hit. Reflected hit, however, is able to yield a flask charge if the Flagellant’s prefix is present there.

Damage sources

Like any other damage, reflected damage has a damage source, or, to be more precise, one of three sources – attack, spell or secondary. Damage over time doesn’t hit and, therefore, can’t be reflected. A source of reflected damage is always the same as a source of damage dealt to a target, e.g. if a creature hits with a spell, the reflected damage is a spell damage.

Interaction with leech

Leech is processed before reflect damage. Therefore the order of operations is:

Hit a target -> Leech -> Receive reflected damage

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I've seen a lot of different info about whether reflected damage is affected or not by monster stats/mods and/or map mods, as I understand it I would guess that it counts as if you hit yourself with all your own stats (accuracy, crit, RT, penetration, etc) with the reflect percentage applied, and that the enemy you hit (or any map mod) has no effect in any way. Is that correct?

Reflected damage cannot crit. But you are correct that you're hitting yourself, so it's your own accuracy, etc. Reflected damage cannot be modified by damage modifiers, and cannot cause on-hit effects, including penetration.

Some of the Lord of Steel variants have this line:
"Call of Steel causes (40-50)% increased Reflected Damage"
My understanding of impale damage is that, once stored, it is not modifiable by your damage stats, yet clearly this is an exception. With that in mind, what is this "increased Reflected Damage" additive with?


Call of Steel does not cause the impales to deal damage, it deals reflected damage itself, looking up the amount of damage each impale has stored to work out the base amount of that damage. Reflected damage is only modified by things that explicitly modify reflected damage. Currently I don't think that there are any modifiers available to players that can affect this specific reflected damage except for this one.

Does the "20% of Melee Physical Damage taken reflected to Attacker" mod from Basalt flasks reflect damage before or after player damage mitigation?

"Damage Taken" is inherently post-mitigation.

Does Arctic Armour Reduce reflected fire damage? (assuming you are still standing).

Yes.

Is there any difference between Scold's Bridle and Heartbound Loop's damage taken, and between hiltless "reflected" damage? If so, where exactly?

Yes. The primary difference is that the reflected damage is reflected damage, which carries a whole bunch of rules baggage. Reflected damage cannot trigger on-hit effects, for example. The other two are just hits of regular secondary damage you deal to yourself. They are more different than they are similar.


Reflect mitigation

  • Reflected attacks can be blocked and dodged, and reflected spells can be blocked if the player has spell block or spell dodge. Block chance reduction will lower the characters block chance as well.
  • Reflected damage is reduced by the attacker’s armour and resistances. For instance if a player with 75% lightning resistance deals 100 lightning damage to a monster with 20% elemental damage reflection, the player will only take 5 of the reflected 20 lightning damage.
  • Modifiers to damage taken, such as Fortify and Arctic Armour, also lessen reflected damage taken.
  • If the reflected damage is attack damage, it can be evaded. It uses accuracy rating.
    • Consequently, reflected attack damage with the hits can’t be evaded modifier cannot be evaded by the player. It can still be blocked or dodged.
  • All damage over time effects cannot be reflected.
  • Damage dealt by a player’s totems, traps, mines, and minions will be reflected back to the totem/trap/mine/minion, not the player.
  • Certain skills are explicitly stated to ignore reflection (see below).

Skill that deal non-reflectable damage

The following skills deal damage, or have damage components, that explicitly cannot be reflected.

Attack and attack-related skill gems

Gem Level Level Level
Infernal Blow N/A N/A 12
Infernal Cry N/A N/A 24

Spell skill gems

Gem Level Level
Cremation N/A 28
Detonate Dead N/A 1
Herald of Ice N/A 16
Vaal Detonate Dead N/A 1
Volatile Dead N/A 12
Bodyswap N/A 10
Voltaxic Burst N/A 12

Additionally, some support gems grant the supported skills the property that their damage cannot be reflected.

Support skill gems

Gem Level
Awakened Elemental Damage with Attacks Support 72

The dangers of damage reflection

Reflection can be one of the most dangerous effects to encounter at high levels, especially for players focused on high damage output. A fast moving rare monster that appears quickly from off the screen can cause a large spike of damage to the player if hit by those high damage attacks or spells. Players must also be careful with skills that have a long duration (such as Spark supported by Pierce Support and Increased Duration Support), as once cast, they cannot be cancelled if a source of reflection appears.

Long-range attacks and spells can also be dangerous, as stray arrows and spells might hit a reflecting rare monster, causing a large amount of damage to the player.

Even monsters that are much lower level than the player and would normally pose no threat can prove deadly if affected by reflection, since the reflection is based on the player’s damage output, not the monster’s damage.

Reflection can sometimes be difficult to spot, especially in the heat of battle when the monster ability can be obscured by various skill effects.

Sources of reflect damage reduction

Modifiers on items

Equipment

Name Generation Type Level Stats Spawn Weighting
The Shaper’s Prefix 68 You and your Minions take (45-31)% reduced Reflected Elemental Damage ring_shaper 800
default 0
The Shaper’s Prefix 75 You and your Minions take (55-46)% reduced Reflected Elemental Damage ring_shaper 800
default 0
The Shaper’s Prefix 68 You and your Minions take 100% reduced Reflected Elemental Damage body_armour_shaper 200
default 0
The Elder’s Prefix 68 You and your Minions take (45-31)% reduced Reflected Physical Damage ring_elder 800
default 0
The Elder’s Prefix 75 You and your Minions take (55-46)% reduced Reflected Physical Damage ring_elder 800
default 0
The Elder’s Prefix 68 You and your Minions take 100% reduced Reflected Physical Damage body_armour_elder 200
default 0
Redeemer’s Prefix 75 You and your Minions take 100% reduced Reflected Elemental Damage body_armour_eyrie 500
default 0
Hunter’s Prefix 68 You and your Minions take (45-31)% reduced Reflected Elemental Damage ring_basilisk 500
default 0
Hunter’s Prefix 75 You and your Minions take (55-46)% reduced Reflected Elemental Damage ring_basilisk 500
default 0
Warlord’s Prefix 75 You and your Minions take 100% reduced Reflected Physical Damage body_armour_adjudicator 500
default 0
Hunter’s Prefix 68 You and your Minions take (45-31)% reduced Reflected Physical Damage ring_basilisk 500
default 0
Hunter’s Prefix 75 You and your Minions take (55-46)% reduced Reflected Physical Damage ring_basilisk 500
default 0
PlayerReflectedDamageEldritchImplicit1 Eater of Worlds 75 45% reduced Reflected Damage taken no_tier_6_eldritch_implicit 0
body_armour 700
default 0
PlayerReflectedDamageEldritchImplicit2 Eater of Worlds 75 50% reduced Reflected Damage taken no_tier_5_eldritch_implicit 0
body_armour 700
default 0
PlayerReflectedDamageEldritchImplicit3 Eater of Worlds 75 55% reduced Reflected Damage taken no_tier_4_eldritch_implicit 0
body_armour 700
default 0
PlayerReflectedDamageEldritchImplicit4 Eater of Worlds 75 60% reduced Reflected Damage taken no_tier_3_eldritch_implicit 0
body_armour 700
default 0
PlayerReflectedDamageEldritchImplicit5 Eater of Worlds 75 65% reduced Reflected Damage taken no_tier_2_eldritch_implicit 0
body_armour 700
default 0
PlayerReflectedDamageEldritchImplicit6 Eater of Worlds 75 70% reduced Reflected Damage taken no_tier_1_eldritch_implicit 0
body_armour 700
default 0
PlayerReflectedDamageEldritchImplicitPinnaclePresence3 Eater of Worlds 75 85% reduced Reflected Damage taken no_tier_4_eldritch_implicit 0
body_armour 140
default 0
PlayerReflectedDamageEldritchImplicitPinnaclePresence4 Eater of Worlds 75 90% reduced Reflected Damage taken no_tier_3_eldritch_implicit 0
body_armour 140
default 0
PlayerReflectedDamageEldritchImplicitPinnaclePresence5 Eater of Worlds 75 95% reduced Reflected Damage taken no_tier_2_eldritch_implicit 0
body_armour 140
default 0
PlayerReflectedDamageEldritchImplicitPinnaclePresence6 Eater of Worlds 75 100% reduced Reflected Damage taken no_tier_1_eldritch_implicit 0
body_armour 140
default 0
PlayerReflectedDamageEldritchImplicitUniquePresence2 Eater of Worlds 75 65% reduced Reflected Damage taken no_tier_5_eldritch_implicit 0
body_armour 350
default 0
PlayerReflectedDamageEldritchImplicitUniquePresence3 Eater of Worlds 75 70% reduced Reflected Damage taken no_tier_4_eldritch_implicit 0
body_armour 350
default 0
PlayerReflectedDamageEldritchImplicitUniquePresence4 Eater of Worlds 75 75% reduced Reflected Damage taken no_tier_3_eldritch_implicit 0
body_armour 350
default 0
PlayerReflectedDamageEldritchImplicitUniquePresence5 Eater of Worlds 75 80% reduced Reflected Damage taken no_tier_2_eldritch_implicit 0
body_armour 350
default 0
PlayerReflectedDamageEldritchImplicitUniquePresence6 Eater of Worlds 75 85% reduced Reflected Damage taken no_tier_1_eldritch_implicit 0
body_armour 350
default 0

Jewels

Name Generation Type Level Stats Spawn Weighting
JewelImplicitReducedElementalReflect Unique 1 10% reduced Reflected Elemental Damage taken jewel 1
default 0
JewelImplicitReducedPhysicalReflect Unique 1 10% reduced Reflected Physical Damage taken jewel 1
default 0

Unique items

Item Level Stats
Watcher’s Eye 1 (4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana

<Two or Three random aura modifiers>
Sibyl’s Lament 45 +(20-30) to maximum LifeAdds (8-15) to (20-28) Fire Damage to Attacks
(20-10)% reduced Rarity of Items found
Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage
Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage
(20-30)% increased Elemental Damage with Attack Skills

Passive skills

No results found for the given query.

Ascendancy skills

The following Ascendancy class skills are related to reflected damage:

Ascendancy
Class
Name Stats
Ascendant Assassin 10% chance to gain a Power Charge on Critical Strike
+0.75% to Critical Strike Chance
Damage from your Critical Strikes cannot be Reflected
10% chance to gain Elusive on Critical Strike
Ascendant Elementalist Exposure you inflict applies an extra -20% to the affected Resistance
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage
Ascendant Slayer Life Leech effects are not removed when Unreserved Life is Filled
Culling Strike
30% increased Area of Effect if you’ve Killed Recently
Cannot take Reflected Physical Damage
Assassin Opportunistic Damage from your Critical Strikes cannot be Reflected
25% more Damage while there is at most one Rare or Unique Enemy nearby
20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
Elementalist Bastion of Elements Triggers Level 20 Primal Aegis when Allocated
Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill
Other Aegis Skills are Disabled
Cannot take Reflected Elemental Damage
Slayer Bane of Legends 20% more Damage with Hits and Ailments against Unique Enemies
10% more Damage if you’ve Killed Recently
Cannot take Reflected Physical Damage

Miscellaneous

  • Soul of Yugul Pantheon power (You and your Minions take 50% reduced Reflected Damage)
  • The Physical Mastery passive 60% reduced Reflected Physical Damage taken
  • The Elemental Mastery passive 60% reduced Reflected Elemental Damage taken
  • A Watchstone with the Sextant modifier 3 uses remaining
    Players and their Minions cannot take Reflected Damage
    Areas contain 3 additional Packs with Mirrored Rare Monsters
  • An Essence of Insanity can be crafted on a quiver or ring to gain the mod You and your Minions take 40% reduced Reflected Damage

Sources of reflect damage

Items

Base items

  • Basalt Flask has the mod 20% of Melee Physical Damage reflected to Attacker. This can be increased by X% increased effect of flasks modifiers.

Unique items

These items contain bonuses which deal reflect damage:

Reflect damage to attackers

Item Level Stats
Bramblejack 1 +(30-60) to maximum Life
(-15–10) Physical Damage taken from Attack Hits
1000% of Melee Physical Damage taken reflected to Attacker
Crown of Thorns 1 +(150-225) to maximum Energy Shield
Reflects 5 Physical Damage to Melee Attackers
+25 Physical Damage taken from Attack Hits
Pain Attunement
Goldrim 1 +(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
Hrimsorrow 9 +(20-30) to Strength
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Kaltenhalt 16 6% increased Movement Speed(60-100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10-15)% of Physical Damage as Extra Cold Damage
Reflects (25-50) Cold Damage to Melee Attackers
+5% Chance to Block
Cloak of Flame 18 +(50-75)% to Fire Resistance
(40-75)% increased Ignite Duration on Enemies
Reflects 100 Fire Damage to Melee Attackers
40% of Physical Damage taken as Fire Damage
Xirgil’s Crank 28 +20% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff
(60-80)% increased Spell Damage
+(70-100) to maximum Energy Shield
+1 to Level of all Spell Skill Gems
Reflects 1 to 150 Lightning Damage to Melee Attackers
20% chance for Energy Shield Recharge to start when you Block
Advancing Fortress 46 +44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Fortify
15% Chance to Block Attack Damage
(100-120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30-50) to maximum Life
Reflects (71-90) Physical Damage to Melee Attackers
Lightbane Raiment 47 (120-140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
Desecrated Ground deals 250 Chaos Damage per second (Hidden)
Desecrated Ground has a radius of 16 (Hidden)
Crown of the Pale King 52 (150-200)% increased Evasion and Energy Shield
+(60-80) to maximum Life
(0.4-0.8)% of Physical Attack Damage Leeched as Life
Reflects 100 to 150 Physical Damage to Melee Attackers
100% of Damage you Reflect to Enemies when Hit is leeched as Life
Shavronne’s Wrappings 62 (3-10)% increased Spell Damage(100-150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30-40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage taken does not bypass Energy Shield

Reflect damage on block

Item Level Stats
Replica Blood Thorn 1 +18% Chance to Block Attack Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
(5-10)% increased Attack Speed
Curse Enemies with Flammability on Block, with 20% increased Effect
Reflects (22-44) Fire Damage to Attackers on Block
Level Requirement reduced by 100 (Hidden)
The Blood Thorn 1 +18% Chance to Block Attack Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff
100% increased Physical Damage
(5-10)% increased Attack Speed
Reflects (22-44) Physical Damage to Attackers on Block
Curse Enemies with Vulnerability on Block, with 20% increased Effect
Level Requirement reduced by 100 (Hidden)
Replica Veil of the Night 22 (20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
Defences are Zero
(18-22)% increased Elemental Resistances
Veil of the Night 22 (20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
The Anvil 45 +(20-30) to Strength(10-15)% Chance to Block Attack Damage
10% reduced Attack Speed
10% reduced Cast Speed
+(400-500) to Armour
(34-48) Life gained when you Block
(18-24) Mana gained when you Block
+3% to maximum Chance to Block Attack Damage
Reflects 240 to 300 Physical Damage to Attackers on Block
Thousand Teeth Temu 63 3% increased Movement Speed(100-120)% increased Evasion Rating
+(70-90) to maximum Life
0.4% of Physical Attack Damage Leeched as Life
+10% Chance to Block
Reflects 1000 to 10000 Physical Damage to Attackers on Block

Self-reflect

Item Level Stats
Hiltless 59 60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Lifetap
Adds (90-115) to (230-260) Physical Damage
(40-50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+2 to Weapon Range

Monster modifiers

Rare monsters can have the Physical and Elemental Thorns mods.

Map modifiers

Some map modifiers give all monsters in that map a damage reflection, either physical or elemental.

Skill gems

Molten Shell, Vaal Molten Shell, and Call of Steel deal reflected damage.

Other

Certain effects are typed as reflected damage, but are not necessarily triggered when taking damage. The Retch deals a percentage of leeched life as reflected chaos damage from leech targets.

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