Damage reflection is a game mechanic that makes an attacker (e.g. character, monster, trap, etc.) hit himself. Usually it appears as a modifier that causes a damage dealt to a target to also be taken by an attacker; but this mechanic is also being used in other places.
Reflect cares about the damage taken after mitigation, not the amount of life removed. The offensive stats of a creature can affect whether it takes reflected damage (accuracy, block chance reduction, etc.), but cannot affect the amount of damage dealt (critical strikes, penetration, ignoring resistance, damage modifiers, etc).
Although reflected damage hits, it intentionally doesn’t trigger most on/when hit effects and, accordingly, cannot cause status ailments, stun, critical strikes and other similar effects that require a hit. Reflected hit, however, is able to yield a flask charge if the Flagellant’s prefix is present there.
Like any other damage, reflected damage has a damage source, or, to be more precise, one of three sources – attack, spell or secondary. Damage over time doesn’t hit and, therefore, can’t be reflected. A source of reflected damage is always the same as a source of damage dealt to a target, e.g. if a creature hits with a spell, the reflected damage is a spell damage.
Leech is processed before reflect damage. Therefore the order of operations is:
I've seen a lot of different info about whether reflected damage is affected or not by monster stats/mods and/or map mods, as I understand it I would guess that it counts as if you hit yourself with all your own stats (accuracy, crit, RT, penetration, etc) with the reflect percentage applied, and that the enemy you hit (or any map mod) has no effect in any way. Is that correct?
Reflected damage cannot crit. But you are correct that you're hitting yourself, so it's your own accuracy, etc. Reflected damage cannot be modified by damage modifiers, and cannot cause on-hit effects, including penetration.
Some of the Lord of Steel variants have this line:
"Call of Steel causes (40-50)% increased Reflected Damage"
My understanding of impale damage is that, once stored, it is not modifiable by your damage stats, yet clearly this is an exception. With that in mind, what is this "increased Reflected Damage" additive with?
Call of Steel does not cause the impales to deal damage, it deals reflected damage itself, looking up the amount of damage each impale has stored to work out the base amount of that damage. Reflected damage is only modified by things that explicitly modify reflected damage. Currently I don't think that there are any modifiers available to players that can affect this specific reflected damage except for this one.
Does the "20% of Melee Physical Damage taken reflected to Attacker" mod from Basalt flasks reflect damage before or after player damage mitigation?
"Damage Taken" is inherently post-mitigation.
Does Arctic Armour Reduce reflected fire damage? (assuming you are still standing).
Yes.
Is there any difference between Scold's Bridle and Heartbound Loop's damage taken, and between hiltless "reflected" damage? If so, where exactly?
Yes. The primary difference is that the reflected damage is reflected damage, which carries a whole bunch of rules baggage. Reflected damage cannot trigger on-hit effects, for example. The other two are just hits of regular secondary damage you deal to yourself. They are more different than they are similar.
The following skills deal damage, or have damage components, that explicitly cannot be reflected.
Gem | Level | Level | Level |
---|---|---|---|
Infernal Blow | N/A | N/A | 12 |
Infernal Cry | N/A | N/A | 24 |
Gem | Level | Level |
---|---|---|
Cremation | N/A | 28 |
Detonate Dead | N/A | 1 |
Herald of Ice | N/A | 16 |
Vaal Detonate Dead | N/A | 1 |
Volatile Dead | N/A | 12 |
Bodyswap | N/A | 10 |
Voltaxic Burst | N/A | 12 |
Additionally, some support gems grant the supported skills the property that their damage cannot be reflected.
Gem | Level |
---|---|
Awakened Elemental Damage with Attacks Support | 72 |
Reflection can be one of the most dangerous effects to encounter at high levels, especially for players focused on high damage output. A fast moving rare monster that appears quickly from off the screen can cause a large spike of damage to the player if hit by those high damage attacks or spells. Players must also be careful with skills that have a long duration (such as Spark supported by Pierce Support and Increased Duration Support), as once cast, they cannot be cancelled if a source of reflection appears.
Long-range attacks and spells can also be dangerous, as stray arrows and spells might hit a reflecting rare monster, causing a large amount of damage to the player.
Even monsters that are much lower level than the player and would normally pose no threat can prove deadly if affected by reflection, since the reflection is based on the player’s damage output, not the monster’s damage.
Reflection can sometimes be difficult to spot, especially in the heat of battle when the monster ability can be obscured by various skill effects.
Name | Generation Type | Level | Stats | Spawn Weighting |
---|---|---|---|---|
The Shaper’s | Prefix | 68 | You and your Minions take (45-31)% reduced Reflected Elemental Damage | ring_shaper 800 default 0 |
The Shaper’s | Prefix | 75 | You and your Minions take (55-46)% reduced Reflected Elemental Damage | ring_shaper 800 default 0 |
The Shaper’s | Prefix | 68 | You and your Minions take 100% reduced Reflected Elemental Damage | body_armour_shaper 200 default 0 |
The Elder’s | Prefix | 68 | You and your Minions take (45-31)% reduced Reflected Physical Damage | ring_elder 800 default 0 |
The Elder’s | Prefix | 75 | You and your Minions take (55-46)% reduced Reflected Physical Damage | ring_elder 800 default 0 |
The Elder’s | Prefix | 68 | You and your Minions take 100% reduced Reflected Physical Damage | body_armour_elder 200 default 0 |
Redeemer’s | Prefix | 75 | You and your Minions take 100% reduced Reflected Elemental Damage | body_armour_eyrie 500 default 0 |
Hunter’s | Prefix | 68 | You and your Minions take (45-31)% reduced Reflected Elemental Damage | ring_basilisk 500 default 0 |
Hunter’s | Prefix | 75 | You and your Minions take (55-46)% reduced Reflected Elemental Damage | ring_basilisk 500 default 0 |
Warlord’s | Prefix | 75 | You and your Minions take 100% reduced Reflected Physical Damage | body_armour_adjudicator 500 default 0 |
Hunter’s | Prefix | 68 | You and your Minions take (45-31)% reduced Reflected Physical Damage | ring_basilisk 500 default 0 |
Hunter’s | Prefix | 75 | You and your Minions take (55-46)% reduced Reflected Physical Damage | ring_basilisk 500 default 0 |
PlayerReflectedDamageEldritchImplicit1 | Eater of Worlds | 75 | 45% reduced Reflected Damage taken | no_tier_6_eldritch_implicit 0 body_armour 700 default 0 |
PlayerReflectedDamageEldritchImplicit2 | Eater of Worlds | 75 | 50% reduced Reflected Damage taken | no_tier_5_eldritch_implicit 0 body_armour 700 default 0 |
PlayerReflectedDamageEldritchImplicit3 | Eater of Worlds | 75 | 55% reduced Reflected Damage taken | no_tier_4_eldritch_implicit 0 body_armour 700 default 0 |
PlayerReflectedDamageEldritchImplicit4 | Eater of Worlds | 75 | 60% reduced Reflected Damage taken | no_tier_3_eldritch_implicit 0 body_armour 700 default 0 |
PlayerReflectedDamageEldritchImplicit5 | Eater of Worlds | 75 | 65% reduced Reflected Damage taken | no_tier_2_eldritch_implicit 0 body_armour 700 default 0 |
PlayerReflectedDamageEldritchImplicit6 | Eater of Worlds | 75 | 70% reduced Reflected Damage taken | no_tier_1_eldritch_implicit 0 body_armour 700 default 0 |
PlayerReflectedDamageEldritchImplicitPinnaclePresence3 | Eater of Worlds | 75 | 85% reduced Reflected Damage taken | no_tier_4_eldritch_implicit 0 body_armour 140 default 0 |
PlayerReflectedDamageEldritchImplicitPinnaclePresence4 | Eater of Worlds | 75 | 90% reduced Reflected Damage taken | no_tier_3_eldritch_implicit 0 body_armour 140 default 0 |
PlayerReflectedDamageEldritchImplicitPinnaclePresence5 | Eater of Worlds | 75 | 95% reduced Reflected Damage taken | no_tier_2_eldritch_implicit 0 body_armour 140 default 0 |
PlayerReflectedDamageEldritchImplicitPinnaclePresence6 | Eater of Worlds | 75 | 100% reduced Reflected Damage taken | no_tier_1_eldritch_implicit 0 body_armour 140 default 0 |
PlayerReflectedDamageEldritchImplicitUniquePresence2 | Eater of Worlds | 75 | 65% reduced Reflected Damage taken | no_tier_5_eldritch_implicit 0 body_armour 350 default 0 |
PlayerReflectedDamageEldritchImplicitUniquePresence3 | Eater of Worlds | 75 | 70% reduced Reflected Damage taken | no_tier_4_eldritch_implicit 0 body_armour 350 default 0 |
PlayerReflectedDamageEldritchImplicitUniquePresence4 | Eater of Worlds | 75 | 75% reduced Reflected Damage taken | no_tier_3_eldritch_implicit 0 body_armour 350 default 0 |
PlayerReflectedDamageEldritchImplicitUniquePresence5 | Eater of Worlds | 75 | 80% reduced Reflected Damage taken | no_tier_2_eldritch_implicit 0 body_armour 350 default 0 |
PlayerReflectedDamageEldritchImplicitUniquePresence6 | Eater of Worlds | 75 | 85% reduced Reflected Damage taken | no_tier_1_eldritch_implicit 0 body_armour 350 default 0 |
Name | Generation Type | Level | Stats | Spawn Weighting |
---|---|---|---|---|
JewelImplicitReducedElementalReflect | Unique | 1 | 10% reduced Reflected Elemental Damage taken | jewel 1 default 0 |
JewelImplicitReducedPhysicalReflect | Unique | 1 | 10% reduced Reflected Physical Damage taken | jewel 1 default 0 |
Item | Level | Stats | |
---|---|---|---|
Watcher’s Eye | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
|
|
Sibyl’s Lament | 45 | +(20-30) to maximum LifeAdds (8-15) to (20-28) Fire Damage to Attacks (20-10)% reduced Rarity of Items found Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage (20-30)% increased Elemental Damage with Attack Skills |
No results found for the given query.
The following Ascendancy class skills are related to reflected damage:
Ascendancy Class |
Name | Stats |
---|---|---|
Ascendant | Assassin | 10% chance to gain a Power Charge on Critical Strike +0.75% to Critical Strike Chance Damage from your Critical Strikes cannot be Reflected 10% chance to gain Elusive on Critical Strike |
Ascendant | Elementalist | Exposure you inflict applies an extra -20% to the affected Resistance Shocks from your Hits always increase Damage taken by at least 10% +1 to maximum number of Summoned Golems Cannot take Reflected Elemental Damage |
Ascendant | Slayer | Life Leech effects are not removed when Unreserved Life is Filled Culling Strike 30% increased Area of Effect if you’ve Killed Recently Cannot take Reflected Physical Damage |
Assassin | Opportunistic | Damage from your Critical Strikes cannot be Reflected 25% more Damage while there is at most one Rare or Unique Enemy nearby 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby |
Elementalist | Bastion of Elements | Triggers Level 20 Primal Aegis when Allocated Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill Other Aegis Skills are Disabled Cannot take Reflected Elemental Damage |
Slayer | Bane of Legends | 20% more Damage with Hits and Ailments against Unique Enemies 10% more Damage if you’ve Killed Recently Cannot take Reflected Physical Damage |
These items contain bonuses which deal reflect damage:
Item | Level | Stats |
---|---|---|
Bramblejack | 1 | +(30-60) to maximum Life (-15–10) Physical Damage taken from Attack Hits 1000% of Melee Physical Damage taken reflected to Attacker |
Crown of Thorns | 1 | +(150-225) to maximum Energy Shield Reflects 5 Physical Damage to Melee Attackers +25 Physical Damage taken from Attack Hits Pain Attunement |
Goldrim | 1 | +(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
Hrimsorrow | 9 | +(20-30) to Strength +(40-50) to Evasion Rating +(20-30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers |
Kaltenhalt | 16 | 6% increased Movement Speed(60-100)% increased Evasion Rating +5% to maximum Cold Resistance +50% to Cold Resistance Gain (10-15)% of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to Block |
Cloak of Flame | 18 | +(50-75)% to Fire Resistance (40-75)% increased Ignite Duration on Enemies Reflects 100 Fire Damage to Melee Attackers 40% of Physical Damage taken as Fire Damage |
Xirgil’s Crank | 28 | +20% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff (60-80)% increased Spell Damage +(70-100) to maximum Energy Shield +1 to Level of all Spell Skill Gems Reflects 1 to 150 Lightning Damage to Melee Attackers 20% chance for Energy Shield Recharge to start when you Block |
Advancing Fortress | 46 | +44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Fortify 15% Chance to Block Attack Damage (100-120)% increased Physical Damage +110 to Evasion Rating +35 to maximum Energy Shield +(30-50) to maximum Life Reflects (71-90) Physical Damage to Melee Attackers |
Lightbane Raiment | 47 | (120-140)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 30 Chaos Damage to Melee Attackers 25% reduced Light Radius 100% chance to create Desecrated Ground when you Block Desecrated Ground deals 250 Chaos Damage per second (Hidden) Desecrated Ground has a radius of 16 (Hidden) |
Crown of the Pale King | 52 | (150-200)% increased Evasion and Energy Shield +(60-80) to maximum Life (0.4-0.8)% of Physical Attack Damage Leeched as Life Reflects 100 to 150 Physical Damage to Melee Attackers 100% of Damage you Reflect to Enemies when Hit is leeched as Life |
Shavronne’s Wrappings | 62 | (3-10)% increased Spell Damage(100-150)% increased Energy Shield 10% faster start of Energy Shield Recharge +(30-40)% to Lightning Resistance Reflects 1 to 250 Lightning Damage to Melee Attackers Chaos Damage taken does not bypass Energy Shield |
Item | Level | Stats |
---|---|---|
Replica Blood Thorn | 1 | +18% Chance to Block Attack Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage (5-10)% increased Attack Speed Curse Enemies with Flammability on Block, with 20% increased Effect Reflects (22-44) Fire Damage to Attackers on Block Level Requirement reduced by 100 (Hidden) |
The Blood Thorn | 1 | +18% Chance to Block Attack Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff 100% increased Physical Damage (5-10)% increased Attack Speed Reflects (22-44) Physical Damage to Attackers on Block Curse Enemies with Vulnerability on Block, with 20% increased Effect Level Requirement reduced by 100 (Hidden) |
Replica Veil of the Night | 22 | (20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block Defences are Zero (18-22)% increased Elemental Resistances |
Veil of the Night | 22 | (20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block (18-22)% increased Global Defences Elemental Resistances are Zero |
The Anvil | 45 | +(20-30) to Strength(10-15)% Chance to Block Attack Damage 10% reduced Attack Speed 10% reduced Cast Speed +(400-500) to Armour (34-48) Life gained when you Block (18-24) Mana gained when you Block +3% to maximum Chance to Block Attack Damage Reflects 240 to 300 Physical Damage to Attackers on Block |
Thousand Teeth Temu | 63 | 3% increased Movement Speed(100-120)% increased Evasion Rating +(70-90) to maximum Life 0.4% of Physical Attack Damage Leeched as Life +10% Chance to Block Reflects 1000 to 10000 Physical Damage to Attackers on Block |
Item | Level | Stats |
---|---|---|
Hiltless | 59 | 60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Lifetap Adds (90-115) to (230-260) Physical Damage (40-50)% increased Critical Strike Chance Enemies you Attack Reflect 100 Physical Damage to you +2 to Weapon Range |
Rare monsters can have the Physical and Elemental Thorns mods.
Some map modifiers give all monsters in that map a damage reflection, either physical or elemental.
Molten Shell, Vaal Molten Shell, and Call of Steel deal reflected damage.
Certain effects are typed as reflected damage, but are not necessarily triggered when taking damage. The Retch deals a percentage of leeched life as reflected chaos damage from leech targets.