Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.
Critical, Attack, Projectile, Vaal. Level: 1–20. Souls Per Use: 15. Can Store 3 Use. Soul Gain Prevention: 2 sec. Effectiveness of Added Damage: 150–184%. Requires Level 12. Level: 1–40. Cost: 7–13 Mana. Requires Level 12.
- Fires Projectiles at each nearby Enemy
- Culling Strike
- Can"t be Evaded
- Gain a Power Charge when Projectile Hits a Rare or Unique Enemy
- 50% increased Critical Strike Chance per Power Charge
- +25% to Critical Strike Multiplier per Power Charge
- CorruptedFires (4–11) additional Projectiles
- Culling Strike
- 20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
- 20% increased Critical Strike Chance per Power Charge
- +10% to Critical Strike Multiplier per Power Charge
- skill can fire wand projectiles [1]
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.