Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.You are taking cold damage over time from a Vaal Cold Snap
Spell, AoE, Duration, Vaal, Cold. Level: 1–20. Souls Per Use: 35. Can Store 1 Use. Soul Gain Prevention: 6 sec. Cast Time: 0.85 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 350%. AoE Radius: 20-36. Requires Level 16. Level: 1. Requires Level 23.
- Deals (46–1571) to (69–2356) Cold Damage
- Deals (37.8–2454.5) Base Cold Damage per second
- Base duration is 4 seconds
- Modifiers to Spell Damage apply to this Skill"s Damage Over Time effect
- Modifiers to Skill Effect Duration also apply to this Skill"s Soul Gain Prevention
- Always Freezes enemies
- (0–19)% increased Effect of Chill
- Gain a Frenzy Charge when an Enemy Dies while in this Skill"s Area
Every second, gain a Frenzy Charge if an Enemy is in this Skill"s Area
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.