On this page
- 1. What Are Notable Passive Skills in PoE?
- 2. PoE Notable Passive Skills List (3.29)
- 3. Important Notable Passive Stat Changes
- 4. New Notable Passive Skills and Changes in PoE 3.29
- 5. How to Find and Allocate Notable Passive Skills
- 6. How to Anoint Notable Passive Skills
- 7. Cluster Jewel Notable Passive Skills
- 8. How to Choose the Best Notable Passive Skills
- 9. Can You Refund Notable Passive Skills?
- 10. How to Plan Notable Passive Skills Efficiently
- 11. Frequently Asked Questions
Notable Passive Skills are some of the most important nodes on the Path of Exile passive skill tree. They provide significant bonuses to damage, maximum Life, Energy Shield, critical strikes, attack speed, spellcasting, defenses, minions, and other build mechanics.
Unlike small passive nodes, Notables often provide multiple modifiers or specialized effects that can significantly improve a character’s performance.
The PoE Wiki currently lists 524 Notable Passive Skills on the base passive skill tree, with additional Notables obtainable through Cluster Jewels and anointments. The exact number, availability, and effects of individual nodes can change between updates.
This guide explains how Notable Passive Skills work, how to find and allocate them, which ones benefit different builds, and how to obtain additional Notables without spending regular passive points.
Current version: Path of Exile 3.29 is the latest live expansion as of October 24, 2026. Version 3.30 is scheduled for November 13, 2026.
1. What Are Notable Passive Skills in PoE?
The passive skill tree contains several different types of nodes. Understanding their differences is essential when planning a build.
| Passive type | Description |
|---|---|
|
Small Passive |
Provides relatively minor bonuses, such as attributes, damage, Life, or resistances. |
|
Notable Passive |
Provides stronger bonuses or specialized effects, usually within a cluster of smaller passives. |
|
Keystone Passive |
Significantly changes how a character or game mechanic works, often with major trade-offs. |
|
Mastery Passive |
Allows players to select a specialized modifier associated with an eligible passive cluster. |
|
Jewel Socket |
Allows a jewel to modify your character, or a Cluster Jewel to expand the passive tree. |
|
Ascendancy Notable |
Provides class-specific bonuses through a separate Ascendancy passive tree. |
For example, Constitution improves maximum Life, Charisma helps with reservation and auras, and Death Attunement increases the number of certain minions a character can summon.
Important: Notable Passive Skills are not the same as Keystone Passives. A Notable generally strengthens your build, while a Keystone can fundamentally change its mechanics.
2. PoE Notable Passive Skills List (3.29)
The original passive list has undergone substantial changes. Many notable names still exist, but their modifiers, numerical values, and availability have changed.
For the complete alphabetically organized database, use:
Complete PoE Notable Passive Skills List — PoE Wiki
This maintained list contains 524 entries and is the appropriate reference for checking individual Notable modifiers. The tables below highlight important currently documented Notables rather than reproducing every database entry.
Life, Armour, Energy Shield and Defensive Notables
| Notable Passive | Main benefits |
|---|---|
|
Constitution |
Increases maximum Life and grants additional flat Life. |
|
Written in Blood |
Improves maximum Life, Energy Shield, and Strength. |
|
Bravery |
Increases maximum Life, Armour, and Evasion Rating. |
|
Juggernaut |
Improves maximum Life and Armour. |
|
Prismatic Skin |
Raises maximum elemental resistance limits. |
|
Soul of Steel |
Improves Armour and maximum elemental resistances. |
|
Crystal Skin |
Provides elemental ailment avoidance and maximum elemental resistances. |
|
Inveterate |
Increases spell suppression chance and the amount of damage prevented by suppression. |
|
Instinct |
Grants spell suppression chance and Energy Shield recovery when suppressing spell damage. |
|
Adamant |
Improves Armour and Guard Skill utility, including Bleeding and Corrupted Blood removal. |
|
Sanctum of Thought |
Reduces extra damage taken from critical strikes and improves defenses. |
|
Resourcefulness |
Provides Life, Energy Shield, and spell suppression. |
|
Unnatural Calm |
Increases Energy Shield and maximum Lightning Resistance. |
|
Quick Recovery |
Provides Life, Life regeneration, and Mana regeneration. |
|
Sanctuary |
Improves blocking and maximum elemental resistances. |
These Notables are particularly relevant to builds that need additional survivability. However, the best defensive investment depends on the character’s existing defenses, class position, and equipment.
For example, a character already investing heavily in spell suppression may benefit more from completing that defensive layer than from allocating an unrelated Armour cluster.
Attack, Weapon and Critical Strike Notables
| Notable Passive | Main benefits |
|---|---|
|
Acuity |
Accuracy Rating and Attack Speed. |
|
Ambidexterity |
Main-hand damage and off-hand Attack Speed while dual wielding. |
|
Art of the Gladiator |
Attack Speed, Dexterity, Accuracy, and removal of Armour movement penalties. |
|
Assassination |
Critical Strike Chance and Critical Strike Multiplier. |
|
Claws of the Hawk |
Critical Strike bonuses when using Claws. |
|
Claws of the Magpie |
Claw Attack Speed, damage, and charge-stealing effects. |
|
Cleaving |
Axe damage and the ability to Intimidate enemies. |
|
Deadly Draw |
Bow damage over time and faster damaging ailments. |
|
Feller of Foes |
Axe damage, critical multiplier, and Accuracy. |
|
King of the Hill |
Increased Critical Strike Chance with Bows. |
|
Precision |
Dexterity, Accuracy, Attack Speed, and Cast Speed. |
|
Wrecking Ball |
Two-handed melee attack damage, Attack Speed, and Stun Duration. |
|
Piercing Shots |
Allows projectiles to pierce additional targets. |
|
Winter Spirit |
Grants additional Cold Damage based on Physical Damage. |
|
Swagger |
Dual-wield block and Frenzy Charge generation. |
These Notables are suitable for different types of attack builds, including melee, bow, dual-wielding, and elemental conversion builds.
A notable that grants powerful sword bonuses offers little value to a character using Claws or Bows unless another mechanic makes those bonuses applicable.
Spell, Elemental and Damage over Time Notables
| Notable Passive | Main benefits |
|---|---|
|
Annihilation |
Spell Critical Strike Chance and Multiplier. |
|
Arcanist’s Dominion |
Spell Damage, Cast Speed, and Intelligence. |
|
Arcane Capacitor |
Maximum Mana and increased Arcane Surge effectiveness. |
|
Arcane Will |
Maximum Mana, Mana regeneration, and Intelligence. |
|
Arcing Blows |
Lightning Attack Damage and Lightning Resistance penetration with weapons. |
|
Breath of Flames |
Fire Damage and Fire Damage over Time Multiplier. |
|
Breath of Lightning |
Lightning Damage and Lightning Ailment Effect. |
|
Breath of Rime |
Cold Damage and Cold Ailment Duration. |
|
Elemental Focus |
Elemental Damage and elemental ailment improvements. |
|
Snowforged |
Fire and Cold Damage with resistance-reducing effects on affected enemies. |
|
Atrophy |
Chaos Damage and Skill Effect Duration. |
|
Corruption |
Increased effectiveness of Withered. |
|
Dirty Techniques |
Causes damaging ailments to deal their damage faster. |
|
Fatal Toxins |
Poison Damage, Chaos Resistance, and Poison Damage over Time Multiplier. |
|
Prodigal Perfection |
Maximum Mana and Spell Damage scaling based on Mana. |
Spellcasters should distinguish between damage types before choosing a Notable.
For example, increased Spell Damage does not automatically increase the damage of every damage-over-time effect. Poison, Ignite, Cold Damage over Time, and other mechanics have their own scaling rules.
Minion, Aura, Mana and Utility Notables
| Notable Passive | Main benefits |
|---|---|
|
Death Attunement |
Increases maximum Spectres, Raised Zombies, and Skeletons. |
|
Lord of the Dead |
Improves minion damage, minion Life, and certain minion limits. |
|
Redemption |
Increases minion damage, Attack Speed, and Cast Speed. |
|
Decay Ward |
Improves minion block chances and Life recovery on block. |
|
Spiritual Aid |
Allows increases and reductions to Minion Damage to affect the player. |
|
Spiritual Command |
Allows certain Minion Attack Speed modifiers to affect the player. |
|
Charisma |
Mana Reservation Efficiency and non-curse Aura Effect. |
|
Sovereignty |
Mana Reservation Efficiency and non-curse Aura Effect. |
|
Influence |
Increases the effectiveness of non-curse auras. |
|
Deep Thoughts |
Maximum Mana, Mana regeneration, and Intelligence. |
|
Brand Equity |
Brand Duration, Brand Recall recovery, and additional Brand capacity. |
|
Endurance |
Increases maximum Endurance Charges. |
|
Fervour |
Increases maximum Frenzy Charges. |
|
Instability |
Increases maximum Power Charges. |
|
Utmost Might |
Strength and percentage increased Strength. |
|
Utmost Swiftness |
Dexterity and percentage increased Dexterity. |
|
Utmost Intellect |
Intelligence and percentage increased Intelligence. |
For Summoner builds, Death Attunement and Lord of the Dead can be valuable when a build benefits from additional permanent or temporary minions.
For Aura-focused builds, Charisma, Sovereignty, and Influence may help improve the number or effectiveness of supported auras.
3. Important Notable Passive Stat Changes
The following examples demonstrate why old passive skill tables should not be used without checking the current version.
| Notable | Older information | Updated information |
|---|---|---|
|
Acuity |
15% increased Global Accuracy and 5% Attack Speed, plus other bonuses |
20% increased Global Accuracy, 6% Attack Speed, and +100 Accuracy |
|
Adamant |
Armour bonuses and Life regeneration during a Guard Skill buff |
25% increased Armour, Guard Skill duration, and removal of Bleeding and Corrupted Blood when using a Guard Skill |
|
Constitution |
14% increased maximum Life and +20 Life |
10% increased maximum Life and +20 Life |
|
Charisma |
8% reduced Mana Reserved plus Aura Effect |
16% increased Mana Reservation Efficiency plus Aura Effect |
|
Brand Equity |
Allowed one additional Brand |
Allows two additional Brands |
|
Winter Spirit |
Converted 20% of Physical Damage to Cold Damage |
Grants 10% of Physical Damage as Extra Cold Damage |
These changes can significantly affect a build’s performance. For example, converting Physical Damage to Cold Damage and gaining Physical Damage as Extra Cold Damage are different mechanics and should not be treated as interchangeable.
4. New Notable Passive Skills and Changes in PoE 3.29
Path of Exile 3.29 introduced new passive clusters and updated existing modifiers.
Arcane Conservation
A new Notable added northeast of the Witch’s starting area.
Its modifiers include:
- 10% increased Cast Speed.
- 20% increased Mana Cost Efficiency of Spells.
- 3% increased Intelligence.
This Notable is relevant to spellcasting builds that benefit from Cast Speed, Intelligence, and improved Mana Cost Efficiency.
Contemplative Meditation
A new Notable added northwest of the Templar’s starting area.
Its modifiers include:
- 8% increased Reservation Efficiency of Spells.
- 20% increased Cost Efficiency.
It offers another option for builds that depend on spell costs and reservation mechanics.
Other Important 3.29 Changes
The update also converted sources of reduced skill costs on the main passive tree into Cost Efficiency modifiers, with adjusted values.
Shaman’s Dominion now grants 50% increased Critical Strike Chance with Totem Skills, reduced from its previous value of 60%.
The 3.29 update additionally introduced Ascendancy Notables such as Instruments of Justice for the Inquisitor and Unhallowed Rite for the Occultist. These belong to Ascendancy trees rather than the regular base passive tree.
For the details, see the Path of Exile 3.29 Patch Notes .
5. How to Find and Allocate Notable Passive Skills
Allocating a Notable usually requires a passive skill point and a connected path through the passive tree.
- Open the Passive Skill Tree. On PC, press P using the default keybind.
- Find a Notable. Use the search field at the top of the passive tree to search for a specific name such as Constitution, Charisma, or Death Attunement.
- Examine the surrounding nodes. Most Notables are part of clusters with several smaller passive skills.
- Allocate a connected path. Spend passive skill points on the necessary connecting nodes until the Notable becomes accessible.
- Allocate the Notable. Click the accessible Notable and confirm your selection if prompted. Its effects become active immediately.
The passive tree search function looks for text in passive names and descriptions. Searching for a specific Notable or useful modifier, such as maximum Life, is more reliable than simply searching for the word Notable.
How to Get Passive Skill Points
In ordinary Path of Exile 1 progression, passive skill points come from leveling and completing certain quests.
A standard character can obtain up to 99 passive points from reaching level 100, 23 points from quest rewards, and one additional point by choosing to kill all three bandits in Deal with the Bandits.
You can use the /passives chat command to check your passive point quest progression.
Note that allocating an Ascendancy Notable requires Ascendancy points, not regular passive points.
6. How to Anoint Notable Passive Skills
Anointing is an alternative way to gain a Notable Passive Skill without spending regular passive points or creating a connected path on the tree.
This system uses Oils obtained through Blight-related content.
How to Anoint an Amulet
- Obtain the three Oils required for your desired Notable.
- Speak with Sister Cassia and open the anointing interface.
- Place an eligible amulet in the interface.
- Add the three required Oils.
- Check the resulting Notable.
- Confirm the anointment.
The amulet gains the selected Notable’s effect while equipped.
You do not need to reach the Notable on your passive tree.
However, anointing a Notable does not normally grant access to the associated Mastery Passive. Access to a Mastery requires meeting the cluster’s normal allocation requirements.
Which Notables Can Be Anointed?
Most regular Notable Passive Skills have anointment recipes, while certain Notables are available only through anointment.
Not every passive modifier or special Notable can be anointed, so always verify the appropriate recipe and eligibility.
For current combinations, see the PoE Passive Skill Anointment List .
Best Anointment Strategy
The best anointment is not necessarily the Notable with the highest numerical damage bonus.
Instead, look for a passive that is valuable to your build but expensive to reach through normal pathing.
A Notable on the opposite side of the passive tree may provide a significant advantage through anointment because it avoids spending several travel points.
You should also consider the opportunity cost of anointing a Notable already allocated on the tree, since the same Notable generally does not provide a second copy of its effect merely because it is also anointed.
7. Cluster Jewel Notable Passive Skills
Cluster Jewels expand the passive skill tree by adding new nodes, including additional Notable Passive Skills.
They are socketed in suitable outer jewel sockets and can contain special modifiers unavailable through ordinary main-tree pathing.
| Cluster Jewel size | Number of added passive skills | Maximum ordinary Notables |
|---|---|---|
|
Small |
2–3 |
1 |
|
Medium |
4–6 |
2 |
|
Large |
8–12 |
3 |
These are the usual maximums for non-unique Cluster Jewels. Special unique jewels may behave differently.
Examples of Cluster Jewel Notables
| Notable | Benefits |
|---|---|
|
Flow of Life |
Damage over Time, maximum Life, and Life regeneration. |
|
Remarkable |
Brand Cast Speed and a chance to create an additional Brand. |
|
Renewal |
Minion Life regeneration and a chance for full-Life minions to deal double damage. |
|
Repeater |
Projectile Damage and Attack/Cast Speed. |
|
Chilling Presence |
Chills nearby enemies. |
|
Ancestral Preservation |
Improves Totem defensive properties. |
|
Brewed for Potency |
Damage over Time, Flask recovery, and Flask charges. |
|
Aerodynamics |
Projectile Damage, Projectile Speed, and piercing. |
|
Conservation of Energy |
Maximum Energy Shield and Spell Damage leeched as Energy Shield. |
|
Untouchable |
Spell suppression and Evasion Rating. |
Different Cluster Jewel base types have different pools of possible Notables. A Notable that can appear on a projectile-focused Cluster Jewel may not be available on one designed for minions or elemental damage.
When buying or crafting Cluster Jewels, consider the added passive count, available Notable modifiers, the number of points needed to reach them, and whether the jewel provides additional useful sockets.
For the full database, visit the Cluster Jewel Notable Passive Skills List .
8. How to Choose the Best Notable Passive Skills
There is no single universally best Notable in Path of Exile. The value of a passive depends on the character’s build, equipment, existing modifiers, and the number of points required to obtain it.
For Melee Attack Builds
Prioritize Notables that support your weapon type, Attack Speed, accuracy requirements, damage scaling, and survivability.
Critical Strike Notables are more valuable if your build has sufficient critical strike chance and supports critical damage scaling.
For Spellcaster Builds
Consider Spell Damage, Cast Speed, elemental damage, critical strike scaling, Mana management, and defensive nodes.
Mana Cost Efficiency may be important for builds with expensive spells, while reservation efficiency may be important for builds relying on multiple auras.
For Bow and Projectile Builds
Projectile Damage, additional piercing, bow-specific modifiers, Critical Strike Chance, and ailment scaling can all be useful.
The correct choice depends on whether the skill deals damage primarily through hits or damage-over-time effects.
For Minion Builds
Evaluate whether your build benefits more from additional minions, increased minion damage, minion survivability, or support effects.
Death Attunement may be highly desirable for Spectre-focused builds, but it is not automatically the best investment for every Summoner.
For Defensive Builds
Prioritize the defensive mechanics your character actually uses.
A Life-focused character may value Constitution, while an Energy Shield build may prefer Unnatural Calm. Evasion-focused characters can benefit substantially from spell suppression where available.
9. Can You Refund Notable Passive Skills?
Yes. Regular Notable Passive Skills can be refunded using passive skill refund points, subject to the tree’s connectivity requirements.
Refund points can be obtained through campaign quests, Orbs of Regret, and the game’s Gold-based respecialisation system.
Version 3.27 also introduced the ability to refund the passive tree through a one-click Gold respecialisation option.
If a Notable is providing the connection to other allocated skills, you may need to rearrange or refund those dependent nodes before removing it.
10. How to Plan Notable Passive Skills Efficiently
One of the most useful tools for planning a passive tree is Path of Building Community Fork .
It allows players to import character builds, simulate passive point changes, compare damage and defensive improvements, and evaluate different passive tree routes.
The Community Fork supports Path of Exile 3.29 passive tree data, including changes made during the league.
When planning your passive tree, focus on:
- Build compatibility: Select nodes that directly benefit your primary skills and defensive mechanics.
- Passive point efficiency: Compare the total cost of reaching each Notable, not just its individual effect.
- Defensive requirements: Avoid sacrificing essential defensive investments for small damage gains.
- Mastery access: Consider whether reaching a cluster also provides a useful Mastery.
- Future upgrades: Account for planned Cluster Jewels, anointments, and equipment changes.
A well-planned passive tree usually provides better results than simply selecting the largest nearby damage bonuses.
11. Frequently Asked Questions
How many Notable Passive Skills are in PoE?
The current PoE Wiki base passive tree listing contains 524 Notables. Additional Notable skills exist through Cluster Jewels and other mechanics.
Because the passive tree changes between updates, this number should be checked again after major expansions.
Can you allocate every Notable Passive Skill?
No. The number of available passive skill points is far smaller than the total number required to allocate every Notable.
Characters must specialize according to their build and starting location.
Can you allocate a Notable without connecting to it?
Yes, through supported mechanics such as anointments and certain unique jewels. Standard allocation normally requires a connected path.
Are Notable Passive Skills permanent?
Normally, their effects remain active while allocated. You can refund them or change the items and mechanics that grant them.
Do Cluster Jewel Notables stack?
Some Cluster Jewel Notables can be allocated more than once when obtained from separate jewels.
However, individual effects may have specific limits or restrictions. Check the relevant Notable before attempting to stack its benefits.
Do Notable Passives unlock Masteries?
Allocating an eligible Notable through the normal passive tree can give access to its cluster’s Mastery.
The Mastery itself requires an additional passive point. Gaining a Notable through anointment does not automatically unlock that Mastery.
Is "Allocate 3 Notable Passive Skills" still a current PoE challenge?
This objective appeared in older challenge content, including the Harvest era. It should not be presented as a current Curse of the Allflame challenge requirement.
For a current challenge, use the active league’s in-game challenge list.