WoW Shadowlands 9.2.5 Classes Changes

CLASSES

All classes now generate more threat when in a tank specialization.

  • Developers’ note: We’ve heard a lot of feedback about threat loss from the community (and our teammates) since the start of this season. Our design intent is that a tank who is actively directing their damage rotation at an enemy should be able to maintain threat on that enemy, but simple area of effect spells (like Consecrate or Death and Decay) alone should not be sufficient. We’ve analyzed this situation and feel that a small adjustment to tank threat modifiers should help maintain that balance for the remainder of the expansion.

1. DEATH KNIGHT

  • Fixed an issue that caused Bone Shields consumed by Tombstone (Talent) to not reduce the cooldown of Blood Tap by the correct amount.

2. HUNTER

BEAST MASTERY

  • All damage abilities and pet damage increased by 4%.
  • Beast Cleave now causes your pet to strike other targets for 100% of your pet’s damage (was 90%).
    • Developers’ notes: Beast Mastery has not received as much AoE benefit from its set bonus as other specializations and consequently has fallen behind. We’re increasing the damage of their pets and Beast Cleave damage transfer to help their overall performance.

3. MAGE

ARCANE

  • Arcane Missiles damage increased by 8%.
  • Arcane Blast damage increased by 10%.
  • Clearcasting can no longer be dispelled.
    • Developers’ note: We feel that Arcane single target damage would benefit from an increase, but also want to offer some dispel protection for one of their critical rotational buffs in Clearcasting. This is a change that we will evaluate further going into Dragonflight as generally, we want magical buffs like these to be dispellable. In this case, we feel there is necessary to help this specialization in the short term.

4. MONK

WINDWALKER

  • Rising Sun Kick damage increased by 20%. This change does not apply to PvP.
  • Fists of Fury damage to primary target increased by 20%. This change does not apply to PvP.
  • Blackout Kick damage increased by 20%. This change does not apply to PvP.
  • Tiger Palm damage increased by 20%. This change does not apply to PvP.
  • Fist of the White Tiger (Talent) damage increased by 20%. This change does not apply to PvP. 
    • Developers’ note: As part of our ongoing balance efforts, we’re taking a more aggressive approach towards improving Windwalker Monks’ single-target damage, so that their performance is more competitive in raid situations where their unique strengths may not come to the forefront.

5. ROGUE

OUTLAW

  • Between the Eyes damage increased by 20%. This change does not apply to PvP.
  • Pistol Shot damage increased by 20%. This change does not apply to PvP.
  • Sinister Strike damage increased by 20%. This change does not apply to PvP.
  • Blade Flurry damage increased to 60% of single target damage (was 50%). This change does not apply to PvP.
    • Developers’ note: Our intent with these changes is to improve Outlaw in both single target and 5-6 target cleave situations where Blade Flurry should shine. Outlaw isn’t standing out enough in these moments and we hope these changes move us in the right direction. However, in PvP, Enduring Brawler and Recuperator have given Outlaw more survivability than intended and we’ve decided to reduce the max stack count as a result.

6. WARLOCK

  • Fixed an issue that caused Scouring Tithe (Kyrian Ability) to grant both the death and survive effects when used against certain enemies.

DESTRUCTION

  • (2) Set Bonus: Ritual of Ruin now lasts 30 seconds (was unlimited).
  • (4) Set Bonus: Summoning a Blasphemy no longer stuns enemies.  
    • Developers’ note: With these changes, we’ve set out to address a strategy of disengaging from the fight except in rare moments where the Warlock can setup huge burst through the set bonus. At the same time, we’re trying to give adequate time for the Warlock to respond to Ritual of Ruin proc with a 30 second duration.

7. WARRIOR

ARMS

  • Mortal Strike damage increased by 10%. This change does not apply to PvP.
  • Overpower damage increased by 10%. This change does not apply to PvP.
  • Execute and Condemn damage increased by 15%. This change does not apply to PvP. 
    • Developers’ note: These changes are intended to increase Arms single target performance while not affecting areas where they already excel.

PROTECTION

  • Execute and Condemn damage increased by 15%. This change does not apply to PvP. 

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