Unstoppable Hero - Path of Exile

1. Unstoppable Hero

Name Unstoppable Hero
Class Champion
Category Notable ascendancy passive skill
Distance from start 2
Stats
  • 20% increased Attack Speed while you have Fortify
  • +500 to Armour and Evasion Rating while you have Fortify
  • Cannot be Stunned while you have Fortify

Unstoppable Hero

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2. Champion Passive Skills

Name Category Stats Distance from start
Armour and Evasion, Impale Chance Basic
  • 15% increased Evasion Rating and Armour
  • 10% chance to Impale Enemies on Hit with Attacks
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
1
Master of Metal Notable
  • Impales you inflict last 1 additional Hit
  • If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour
  • You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy
2
Armour and Evasion, Fortify Effect Basic
  • 15% increased Evasion Rating and Armour
  • 5% increased Effect of Fortify on you
(Fortify grants 20% less Damage Taken from Hits)
1, 3
Unstoppable Hero Notable
  • 20% increased Attack Speed while you have Fortify
  • +500 to Armour and Evasion Rating while you have Fortify
  • Cannot be Stunned while you have Fortify
2
Fortitude Notable
  • You have Fortify
(Fortify grants 20% less Damage Taken from Hits)
4
Armour and Evasion, Attack Damage Basic
  • 10% increased Attack Damage
  • 15% increased Evasion Rating and Armour
1
First to Strike, Last to Fall Notable
  • Your Hits permanently Intimidate Enemies that are on Full Life
  • Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline
  • Recover 25% of Life when you gain Adrenaline
  • Remove all Ailments and Burning when you gain Adrenaline
(Intimidated enemies take 10% increased Attack Damage)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction)
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
2
Armour and Evasion, Taunt Duration Basic
  • 15% increased Evasion Rating and Armour
  • 20% increased Taunt Duration
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
1, 3
Conqueror Notable
  • 100% chance to Taunt on Hit
  • 10% reduced Damage taken if you've Taunted an Enemy Recently
  • Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Recently refers to the past 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
2
Worthy Foe Notable
  • Enemies Taunted by you take 20% increased Damage
  • Enemies Taunted by you cannot Evade Attacks
4
Armour and Evasion, Aura Effect Basic
  • 15% increased Evasion Rating and Armour
  • 5% increased effect of Non-Curse Auras from your Skills
1
Inspirational Notable
  • 30% increased effect of Non-Curse Auras from your Skills
  • You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage
  • Banner Skills Reserve no Mana
  • When you create a Banner, it gains 40% of the Stages of your placed Banner
2

3. Champion Passives Tree

Champion Passives Tree

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