PoE Triggering Marks

Triggering Marks Changes 3.17

Problem:
When applied through Mark-on-hit skills or unique items that trigger them, Marks are far more efficient for clearing and easier to sustain on boss fights. Builds that don’t have access to these high-end items are disadvantaged in comparison.

Solution:
Make Marks permanent so they only require a single cast for boss encounters. Add a new support gem that lets attacks trigger marks on hitting Rare and Unique targets.

Specifics:

  • Mark curse skills are now permanent.
  • Mark curse skills no longer have the “Duration” tag.
  • Added a new Dexterity Support gem – Mark on Hit: Trigger Supported Mark Skill when you Hit a Rare or Unique Enemy with an Attack. This support adds a cooldown and a small curse effect penalty to the triggered Mark skill, but does not need to be linked to the triggering attack.
  • The Deadeye Focal Point Ascendancy Passive Skill no longer has “Marks you inflict are not removed from Dying Enemies”. Instead, it now has “Your Mark transfers to another Enemy when Marked Enemy dies”.
  • The Influence modifiers that Trigger a Mark when you Hit a Rare or Unique Enemy have been removed from the modifier pool, so they can no longer be obtained.

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