Saboteur Ascendancy - Path of Exile

PoE Saboteur 3.21

The Saboteur is definitely the Ascendancy most aligned with traps and mines, but the previous version of Saboteur made it difficult to play anything but traps or mines. This new version has more builds available, including a whole new specialisation: Triggers. There are two notable passives that help with this, Like Clockwork and Perfect Crime.

Like Clockwork grants you increased Cooldown Recovery rate, while Perfect Crime summons two Triggerbots, which override the location of where a triggered spell is being cast, and instead causes it to trigger twice, once from each of their locations.

The layout for the Saboteur's trap and mine ascendency passives has changed so that there aren't separate four-pointers for traps and mines. Now each one has a two-pointer that is connected to the same shared four-pointer.

Check it out by clicking the following picture:

PoE Saboteur 3.21

In addition to Traps and Mines, the Saboteur can now specialise in Triggered Skills and Cooldown Recovery, including the ability to slow down the cooldowns of enemy skills.

Buy PoE Currency Cheap

Saboteur Ascendancy Passive Skills 3.21

Name Category Stats
Area of Effect, Movement Speed
Basic 4% increased Movement Speed
8% increased Area of Effect
Pyromaniac
Notable

Immune to Ignite and Shock
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per second for each Trap Triggered Recently, up to 10% per second
(Recently refers to the past 4 seconds)

Born in the Shadows
Notable

Cannot be Blinded
15% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
Blind Enemies on Hit

(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)


Area of Effect, Elemental Resistances
Basic +6% to all Elemental Resistances
8% increased Area of Effect
Explosives Expert
Notable +40% to Critical Strike Multiplier against Burning Enemies
80% increased Critical Strike Chance against Shocked Enemies
Damage Penetrates 10% Elemental Resistances against Chilled Enemies
Area of Effect, Mine Throwing Speed
Basic 8% increased Area of Effect
5% increased Mine Throwing Speed
Area of Effect, Area Damage Basic 8% increased Area of Effect
10% increased Area of Damage
Bomb Specialist
Notable

Hits have 20% chance to deal 50% more Area Damage
20% chance to take 50% less Area Damage from Hits

Area of Effect, Trap Throwing Speed
Basic 8% increased Area of Effect
5% increased Trap Throwing Speed
Perfect Crime
Notable Triggers Level 20 Summon Triggerbots when Allocated
35% less Damage with Triggered Spells
Demolitions Specialist
Notable

150% increased Effect of Auras from Mines
Mines Hinder Enemies near them for 2 seconds when they Land
(Hindered reduces movement speed by 30%)

Chain Reaction
Notable Skills used by Trap have 50% increased Area of Effect
When your Traps Trigger, your nearby Traps also Trigger
Area of Effect, Blind Effect Basic 8% increased Area of Effect
15% increased Blind Effect
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Like Clockwork Notable 30% increased Cooldown Recovery Rate
Nearby Enemies have 10% reduced Cooldown Recovery Rate

Saboteur Changes 3.21

Here's a list of the full changes:

  • A new Like Clockwork Notable has been added, it provides "30% increased Cooldown Recovery Rate" and "Nearby Enemies have 10% reduced Cooldown Recovery Rate". The small passive prior provides 4% increased Movement Speed and 8% increased Area of Effect.
  • Bomb Specialist no longer provides "You gain 5% increased Area of Effect for each Mine", "25% increased Mine Throwing Speed if you Detonated Mines Recently" or "Mines have 25% increased Detonation Speed". It now provides "Hits have 20% chance to deal 50% more Area Damage" and "20% chance to take 50% less Area Damage from Hits". The small passive prior no longer provides 10% increased Trap and Mine Damage or 5% increased Mine Throwing Speed. Instead, it now provides 8% increased Area of Effect and 10% increased Area Damage.
  • Demolitions Specialist now causes Mines to Hinder Enemies near them for 2 seconds when they Land, reducing Movement Speed by 30% (previously 40%). No longer requires Like Clockwork (which replaces Bomb Specialist). The small passive prior no longer provides 10% increased Trap and Mine Damage, it now provides 8% increased Area of Effect.
  • Pyromaniac now requires Demolitions Specialist or Chain Reaction. The small passive after Demolitions Specialist provides 8% increased Area of Effect and 5% increased Mine Throwing Speed. The small passive after Chain Reaction provides 8% increased Area of Effect and 5% increased Trap Throwing Speed.
  • Perfect Crime no longer grants "You gain 10% increased Damage for each Trap", 25% Chance for Traps to Trigger an additional time, or 25% reduced Cost of Skills that throw Traps. Instead, it now Triggers Level 20 Summon Triggerbots when Allocated, and provides 35% less Damage with Triggered Spells. The small passive prior no longer provides 10% increased Trap and Mine Damage, or 5% increased Trap Throwing Speed. It now provides 4% increased Movement Speed and 8% increased Area of Effect.
  • Chain Reaction no longer provides 50% increased Cooldown Recovery Rate for throwing Traps. No longer requires Perfect Crime. The small passive prior no longer provides 10% increased Trap and Mine Damage. It instead now provides 8% increased Area of Effect.
  • The small passive prior to Explosives Expert no longer provides 10% increased Trap and Mine Damage. It instead now provides 8% increased Area of Effect.
  • The small passive prior to Born in the Shadows no longer provides 10% increased Trap and Mine Damage or 4% Movement Speed. Instead, it now provides 8% increased Area of Effect and 15% increased Blind Effect.
  • Ascendant: The Saboteur Notable Passive Skill no longer provides "Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second", "Regenerate 2% of Life per second for each Trap Triggered Recently, up to 10% per second" or "Damage Penetrates 8% of Enemy Elemental Resistances". Instead, it now provides 15% increased Cooldown Recovery Rate and Hits have 15% chance to deal 50% more Area Damage.

Saboteur Gameplay

PoE Saboteur Gameplay

Path of Exile Guides & Tips