Problem: Monsters touched by Tormented Martyrs explode on death. The danger posed by this explosion is hard to predict due to being dependent on the monster’s main hand attack damage, which varies widely between monster types.
Solution: Change the damage dealt when Tormented Martyr-touched monsters explode to be based only on the monster’s level, meaning that every monster in a given area will deal a similar amount of damage when it explodes.
|Tormented Spirit||Spirit Modifiers||Spirit's Touch||Spirit's Grip|
|Tormented Martyr||Gains Frenzy Charges, Casts Detonate Dead||Explodes on Death dealing Fire damage.||Periodically summons Martyr's Devoted as adds (similar to Alira's Martyr from Western Forest)|
Tormented Spirits are the spirits of tormented criminals that yield their ill-gotten gains when slain. Eager to protect their trove, these spirits flee when encountered and imbue nearby monsters with dangerous powers, which improves their item drops. It's also possible for spirits to possess rare and unique enemies, greatly increasing their threat (and value) to treasure-seeking exiles.
The various spirits have differing modifiers that they themselves possess as a spirit, in addition to effects that they bestow on normal and magic monsters that they touch, as well as a powerful modifier that they grant to any rare or unique mobs that they possess (a single monster can be possessed by more than one spirit). Any mob that is bestowed or possessed by a spirit gains a modifier (Spirit's Touch/Grip) based on the spirit that bestowed them, in addition to some slight increase to movement, attack and cast speeds, as well as significantly increased IIQ and IIR. Modifiers are shown in green.
If a tormented spirit is killed, it is guaranteed to drop one rare item. If a rare monster is possessed, at least two rare items are guaranteed to drop, and if a unique monster is possessed, at least three rare items are guaranteed to drop. A Tormented Spirit that is not killed and does not find a monster to possess will eventually break its bonds and vanish, leaving no items. Spirits that do possess a monster will not vanish.