Tide Strider Rarity: Unique
Spectre |
N |
Area |
The Tidal Island, The Mud Flats, The Flooded Depths, The Submerged Passage, Concealed Cavity, Sunken Shingle, Concealed Cavity, Sunken Shingle, InvasionBoss |
Mod |
80% of Physical Damage Converted to Cold Damage |
Tags |
cannot_be_monolith, caster, cleaving_weapon, cold_affinity, construct, hidden_monster, is_unarmed, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, ranged, unusable_corpse, very_slow_movement, water, water_elemental |
- Life: 108%
- Energy Shield From Life: 50%
- Ailment Threshold: 108%
- Resistance: (Resists Fire: 40) (Resists Cold: 0) (Resists Lightning: 0) (Resists Chaos: 0)
- Damage: 162%
- Accuracy: 100%
- Critical Strike Chance: +5%
- Critical Strike Multiplier: +130%
- Attack Distance: 6 ~ 13
- Attack Time: 1.5 Second
- Damage Spread: ±20%
- Experience: 135%
- Model Size: 100%
- Type: WaterElemental
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Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
- Life: 38,119
- Armour: 16,265
- Evasion: 8,120
- Energy Shield: 8,133
- Damage: 1,544
- Accuracy: 538
- Attack Time: 1.5
- Experience: 17,888
- Ailment Threshold: 38,119
- Chill: 121
- Shock: 121
- Brittle: 682
- Scorch: 121
- Sap: 333
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
WaterElementalCleave
Triggerable, Attack
Base Damage: 1235–1853
Critical Strike Chance: 5%
Attack Damage: 160%
Attack Time: 1.5 Second
Cooldown Time: 2 Second
Deals 60% more Attack Damage
Deals 33% more Damage
20% of Physical Damage Converted to Cold Damage
is area damage [1]
main hand base maximum attack distance [5] |
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1235–1853
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
WaterElementalMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 3261 to 4565 Cold Damage
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1] |
|
Level 82
- Life: 30,846
- Armour: 14,425
- Evasion: 7,608
- Energy Shield: 7,213
- Damage: 1,378
- Accuracy: 499
- Attack Time: 1.5
- Experience: 17,558
- Ailment Threshold: 30,846
- Chill: 98
- Shock: 98
- Brittle: 552
- Scorch: 98
- Sap: 269
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
WaterElementalCleave
Triggerable, Attack
Base Damage: 1102–1653
Critical Strike Chance: 5%
Attack Damage: 160%
Attack Time: 1.5 Second
Cooldown Time: 2 Second
Deals 60% more Attack Damage
Deals 33% more Damage
20% of Physical Damage Converted to Cold Damage
is area damage [1]
main hand base maximum attack distance [5] |
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1102–1653
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
WaterElementalMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 2922 to 4091 Cold Damage
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1] |
|
Level 78
- Life: 19,697
- Armour: 11,328
- Evasion: 6,667
- Energy Shield: 5,664
- Damage: 1,094
- Accuracy: 428
- Attack Time: 1.5
- Experience: 16,709
- Ailment Threshold: 19,697
- Chill: 62
- Shock: 62
- Brittle: 352
- Scorch: 62
- Sap: 172
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
WaterElementalCleave
Triggerable, Attack
Base Damage: 875–1312
Critical Strike Chance: 5%
Attack Damage: 160%
Attack Time: 1.5 Second
Cooldown Time: 2 Second
Deals 60% more Attack Damage
Deals 33% more Damage
20% of Physical Damage Converted to Cold Damage
is area damage [1]
main hand base maximum attack distance [5] |
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 875–1312
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
WaterElementalMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 2344 to 3281 Cold Damage
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1] |
|
Level 73
- Life: 11,721
- Armour: 8,348
- Evasion: 5,633
- Energy Shield: 4,174
- Damage: 816
- Accuracy: 352
- Attack Time: 1.5
- Experience: 15,374
- Ailment Threshold: 11,721
- Chill: 37
- Shock: 37
- Brittle: 210
- Scorch: 37
- Sap: 102
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
WaterElementalCleave
Triggerable, Attack
Base Damage: 653–979
Critical Strike Chance: 5%
Attack Damage: 160%
Attack Time: 1.5 Second
Cooldown Time: 2 Second
Deals 60% more Attack Damage
Deals 33% more Damage
20% of Physical Damage Converted to Cold Damage
is area damage [1]
main hand base maximum attack distance [5] |
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 653–979
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
WaterElementalMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1774 to 2483 Cold Damage
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1] |
|
Level 68
- Life: 6,948
- Armour: 6,127
- Evasion: 4,739
- Energy Shield: 3,064
- Damage: 605
- Accuracy: 290
- Attack Time: 1.5
- Experience: 13,844
- Ailment Threshold: 6,948
- Chill: 22
- Shock: 22
- Brittle: 124
- Scorch: 22
- Sap: 61
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
WaterElementalCleave
Triggerable, Attack
Base Damage: 484–726
Critical Strike Chance: 5%
Attack Damage: 160%
Attack Time: 1.5 Second
Cooldown Time: 2 Second
Deals 60% more Attack Damage
Deals 33% more Damage
20% of Physical Damage Converted to Cold Damage
is area damage [1]
main hand base maximum attack distance [5] |
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 484–726
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
WaterElementalMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1337 to 1872 Cold Damage
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1] |
|
Level 6
- Life: 52
- Armour: 48
- Evasion: 166
- Energy Shield: 24
- Damage: 13
- Accuracy: 18
- Attack Time: 1.5
- Experience: 90
- Ailment Threshold: 52
- Chill: 0
- Shock: 0
- Brittle: 1
- Scorch: 0
- Sap: 0
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
WaterElementalCleave
Triggerable, Attack
Base Damage: 11–16
Critical Strike Chance: 5%
Attack Damage: 160%
Attack Time: 1.5 Second
Cooldown Time: 2 Second
Deals 60% more Attack Damage
Deals 33% more Damage
20% of Physical Damage Converted to Cold Damage
is area damage [1]
main hand base maximum attack distance [5] |
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 11–16
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
WaterElementalMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 17.72 to 24.8 Cold Damage
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1] |
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