PoE Security Conjuror

Security Conjuror Rarity: Unique

Spectre Y
Spectre Override Metadata/Monsters/LeagueHeist/Military/MilitaryCaster1Spectre
Mod monster no map drops [1]

stance movement speed +% final [-64]
stance movement speed +% final [-18]

Tags caster, human, humanoid, is_unarmed, light_armour, lightning_affinity, melee, military, not_dex, not_str, physical_affinity, ranged, red_blood, very_slow_movement
  • Life: 220%
  • Energy Shield From Life: 100%
  • Ailment Threshold: 220%
  • Resistance: (Resists Fire: 0) (Resists Cold: 0) (Resists Lightning: 40) (Resists Chaos: 0)
  • Damage: 132%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 9
  • Attack Time: 1.5 Second
  • Damage Spread: ±20%
  • Experience: 110%
  • Model Size: 100%
  • Type: HeistMilitaryCaster1

Security Conjuror PoE

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 77,649
  • Armour: 16,265
  • Evasion: 8,120
  • Energy Shield: 16,265
  • Damage: 1,258
  • Accuracy: 538
  • Attack Time: 1.5
  • Experience: 14,575
  • Ailment Threshold: 77,649
  • Chill: 246
  • Shock: 246
  • Brittle: 1,389
  • Scorch: 246
  • Sap: 678

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

HeistMilitaryMelee


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1007–1510
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


skill can fire arrows [1]
skill can fire wand projectiles [1]

DoLiterallyNothing


EASHeistMindControlSuicide


skill cannot be knocked back [1]
skill cannot be stunned [1]

WalkEmergeHeistGuard


walk emerge distance [200]

MPSHeistTemplarCasterProjectile


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 2146 to 3986 Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MPSHeistTemplarCasterProjectilePhys


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 1752 to 2628 Physical Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [156]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MPSHeistTemplarCasterProjectileCombined


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 2453 to 3679 Physical Damage
50% of Physical Damage Converted to Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [157]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

GSHeistTemplarCasterChannelledBlast


Triggerable, Channel


Deals 2283 to 6848 Lightning Damage
is area damage [1]

HeistCasterFlameblast


Spell, Damage, Area, Totemable, Fire, AreaSpell
Flameblast
Critical Strike Chance: 5%
Cast Time: 2.5 Second
Cooldown Time: 14 Second


Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.


Deals 4071 to 12212 Lightning Damage
is area damage [1]
spell maximum action distance +% [-50]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

Level 82

  • Life: 62,835
  • Armour: 14,425
  • Evasion: 7,608
  • Energy Shield: 14,425
  • Damage: 1,122
  • Accuracy: 499
  • Attack Time: 1.5
  • Experience: 14,307
  • Ailment Threshold: 62,835
  • Chill: 199
  • Shock: 199
  • Brittle: 1,124
  • Scorch: 199
  • Sap: 549

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

HeistMilitaryMelee


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 898–1347
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


skill can fire arrows [1]
skill can fire wand projectiles [1]

DoLiterallyNothing


EASHeistMindControlSuicide


skill cannot be knocked back [1]
skill cannot be stunned [1]

WalkEmergeHeistGuard


walk emerge distance [200]

MPSHeistTemplarCasterProjectile


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 1942 to 3606 Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MPSHeistTemplarCasterProjectilePhys


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 1585 to 2378 Physical Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [156]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MPSHeistTemplarCasterProjectileCombined


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 2219 to 3329 Physical Damage
50% of Physical Damage Converted to Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [157]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

GSHeistTemplarCasterChannelledBlast


Triggerable, Channel


Deals 2046 to 6137 Lightning Damage
is area damage [1]

HeistCasterFlameblast


Spell, Damage, Area, Totemable, Fire, AreaSpell
Flameblast
Critical Strike Chance: 5%
Cast Time: 2.5 Second
Cooldown Time: 14 Second


Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.


Deals 3613 to 10840 Lightning Damage
is area damage [1]
spell maximum action distance +% [-50]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

Level 78

  • Life: 40,124
  • Armour: 11,328
  • Evasion: 6,667
  • Energy Shield: 11,328
  • Damage: 891
  • Accuracy: 428
  • Attack Time: 1.5
  • Experience: 13,615
  • Ailment Threshold: 40,124
  • Chill: 127
  • Shock: 127
  • Brittle: 718
  • Scorch: 127
  • Sap: 351

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

HeistMilitaryMelee


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 713–1069
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


skill can fire arrows [1]
skill can fire wand projectiles [1]

DoLiterallyNothing


EASHeistMindControlSuicide


skill cannot be knocked back [1]
skill cannot be stunned [1]

WalkEmergeHeistGuard


walk emerge distance [200]

MPSHeistTemplarCasterProjectile


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 1588 to 2948 Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MPSHeistTemplarCasterProjectilePhys


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 1296 to 1944 Physical Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [156]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MPSHeistTemplarCasterProjectileCombined


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 1814 to 2722 Physical Damage
50% of Physical Damage Converted to Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [157]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

GSHeistTemplarCasterChannelledBlast


Triggerable, Channel


Deals 1641 to 4922 Lightning Damage
is area damage [1]

HeistCasterFlameblast


Spell, Damage, Area, Totemable, Fire, AreaSpell
Flameblast
Critical Strike Chance: 5%
Cast Time: 2.5 Second
Cooldown Time: 14 Second


Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.


Deals 2843 to 8530 Lightning Damage
is area damage [1]
spell maximum action distance +% [-50]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

Level 73

  • Life: 23,875
  • Armour: 8,348
  • Evasion: 5,633
  • Energy Shield: 8,348
  • Damage: 665
  • Accuracy: 352
  • Attack Time: 1.5
  • Experience: 12,527
  • Ailment Threshold: 23,875
  • Chill: 75
  • Shock: 75
  • Brittle: 427
  • Scorch: 75
  • Sap: 209

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

HeistMilitaryMelee


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 532–798
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


skill can fire arrows [1]
skill can fire wand projectiles [1]

DoLiterallyNothing


EASHeistMindControlSuicide


skill cannot be knocked back [1]
skill cannot be stunned [1]

WalkEmergeHeistGuard


walk emerge distance [200]

MPSHeistTemplarCasterProjectile


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 1231 to 2285 Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MPSHeistTemplarCasterProjectilePhys


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 1005 to 1507 Physical Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [156]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MPSHeistTemplarCasterProjectileCombined


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 1406 to 2110 Physical Damage
50% of Physical Damage Converted to Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [157]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

GSHeistTemplarCasterChannelledBlast


Triggerable, Channel


Deals 1242 to 3725 Lightning Damage
is area damage [1]

HeistCasterFlameblast


Spell, Damage, Area, Totemable, Fire, AreaSpell
Flameblast
Critical Strike Chance: 5%
Cast Time: 2.5 Second
Cooldown Time: 14 Second


Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.


Deals 2101 to 6303 Lightning Damage
is area damage [1]
spell maximum action distance +% [-50]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

Level 68

  • Life: 14,153
  • Armour: 6,127
  • Evasion: 4,739
  • Energy Shield: 6,127
  • Damage: 493
  • Accuracy: 290
  • Attack Time: 1.5
  • Experience: 11,281
  • Ailment Threshold: 14,153
  • Chill: 45
  • Shock: 45
  • Brittle: 253
  • Scorch: 45
  • Sap: 124

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

HeistMilitaryMelee


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 394–592
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


skill can fire arrows [1]
skill can fire wand projectiles [1]

DoLiterallyNothing


EASHeistMindControlSuicide


skill cannot be knocked back [1]
skill cannot be stunned [1]

WalkEmergeHeistGuard


walk emerge distance [200]

MPSHeistTemplarCasterProjectile


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 950.4 to 1765 Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MPSHeistTemplarCasterProjectilePhys


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 775.8 to 1164 Physical Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [156]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MPSHeistTemplarCasterProjectileCombined


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 1086 to 1629 Physical Damage
50% of Physical Damage Converted to Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [157]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

GSHeistTemplarCasterChannelledBlast


Triggerable, Channel


Deals 936.1 to 2808 Lightning Damage
is area damage [1]

HeistCasterFlameblast


Spell, Damage, Area, Totemable, Fire, AreaSpell
Flameblast
Critical Strike Chance: 5%
Cast Time: 2.5 Second
Cooldown Time: 14 Second


Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.


Deals 1547 to 4640 Lightning Damage
is area damage [1]
spell maximum action distance +% [-50]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

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