PoE Thaumaturgy Officer

Thaumaturgy Officer Rarity: Unique

Spectre Y
Spectre Override Metadata/Monsters/LeagueHeist/Military/MilitaryCaster1EliteSpectre_
Mod monster no map drops [1]

stance movement speed +% final [-64]
stance movement speed +% final [-18]

Tags caster, human, humanoid, is_unarmed, light_armour, lightning_affinity, melee, military, not_dex, not_str, physical_affinity, ranged, red_blood, very_slow_movement
  • Life: 560%
  • Energy Shield From Life: 100%
  • Ailment Threshold: 560%
  • Resistance: (Resists Fire: 0) (Resists Cold: 0) (Resists Lightning: 40) (Resists Chaos: 0)
  • Damage: 140%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 9
  • Attack Time: 1.5 Second
  • Damage Spread: ±20%
  • Experience: 140%
  • Model Size: 116%
  • Type: HeistMilitaryCaster1Elite

Thaumaturgy Officer PoE

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 197,652
  • Armour: 16,265
  • Evasion: 8,120
  • Energy Shield: 16,265
  • Damage: 1,334
  • Accuracy: 538
  • Attack Time: 1.5
  • Experience: 18,550
  • Ailment Threshold: 197,652
  • Chill: 625
  • Shock: 625
  • Brittle: 3,536
  • Scorch: 625
  • Sap: 1,727

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

HeistMilitaryMelee


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1068–1601
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


skill can fire arrows [1]
skill can fire wand projectiles [1]

DoLiterallyNothing


WalkEmergeHeistGuard


walk emerge distance [200]

MPSHeistTemplarCasterProjectile


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 2146 to 3986 Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MPSHeistTemplarCasterProjectilePhys


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 1752 to 2628 Physical Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [156]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MPSHeistTemplarCasterProjectileCombined


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 2453 to 3679 Physical Damage
50% of Physical Damage Converted to Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [157]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

GSHeistTemplarCasterChannelledBlast


Triggerable, Channel


Deals 2283 to 6848 Lightning Damage
is area damage [1]

EASHeistMilitaryCasterBallLightning


Cooldown Time: 14 Second


spell maximum action distance +% [-50]

MDHeistMilitaryCasterBallLightning


Multicastable, Triggerable

HeistCasterFlameblast


Spell, Damage, Area, Totemable, Fire, AreaSpell
Flameblast
Critical Strike Chance: 5%
Cast Time: 2.5 Second
Cooldown Time: 14 Second


Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.


Deals 4071 to 12212 Lightning Damage
is area damage [1]
spell maximum action distance +% [-50]

GSHeistTemplarBallLightningChokepoint


Triggerable, Channel
Cooldown Time: 8 Second


base deal no damage [1]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

EASHeistMindControlSuicide


skill cannot be knocked back [1]
skill cannot be stunned [1]

 

Level 82

  • Life: 159,944
  • Armour: 14,425
  • Evasion: 7,608
  • Energy Shield: 14,425
  • Damage: 1,190
  • Accuracy: 499
  • Attack Time: 1.5
  • Experience: 18,208
  • Ailment Threshold: 159,944
  • Chill: 506
  • Shock: 506
  • Brittle: 2,861
  • Scorch: 506
  • Sap: 1,397

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

HeistMilitaryMelee


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 952–1429
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


skill can fire arrows [1]
skill can fire wand projectiles [1]

DoLiterallyNothing


WalkEmergeHeistGuard


walk emerge distance [200]

MPSHeistTemplarCasterProjectile


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 1942 to 3606 Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MPSHeistTemplarCasterProjectilePhys


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 1585 to 2378 Physical Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [156]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MPSHeistTemplarCasterProjectileCombined


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 2219 to 3329 Physical Damage
50% of Physical Damage Converted to Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [157]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

GSHeistTemplarCasterChannelledBlast


Triggerable, Channel


Deals 2046 to 6137 Lightning Damage
is area damage [1]

EASHeistMilitaryCasterBallLightning


Cooldown Time: 14 Second


spell maximum action distance +% [-50]

MDHeistMilitaryCasterBallLightning


Multicastable, Triggerable

HeistCasterFlameblast


Spell, Damage, Area, Totemable, Fire, AreaSpell
Flameblast
Critical Strike Chance: 5%
Cast Time: 2.5 Second
Cooldown Time: 14 Second


Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.


Deals 3613 to 10840 Lightning Damage
is area damage [1]
spell maximum action distance +% [-50]

GSHeistTemplarBallLightningChokepoint


Triggerable, Channel
Cooldown Time: 8 Second


base deal no damage [1]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

EASHeistMindControlSuicide


skill cannot be knocked back [1]
skill cannot be stunned [1]

 

Level 78

  • Life: 102,133
  • Armour: 11,328
  • Evasion: 6,667
  • Energy Shield: 11,328
  • Damage: 945
  • Accuracy: 428
  • Attack Time: 1.5
  • Experience: 17,328
  • Ailment Threshold: 102,133
  • Chill: 323
  • Shock: 323
  • Brittle: 1,827
  • Scorch: 323
  • Sap: 892

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

HeistMilitaryMelee


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 756–1134
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


skill can fire arrows [1]
skill can fire wand projectiles [1]

DoLiterallyNothing


WalkEmergeHeistGuard


walk emerge distance [200]

MPSHeistTemplarCasterProjectile


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 1588 to 2948 Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MPSHeistTemplarCasterProjectilePhys


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 1296 to 1944 Physical Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [156]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MPSHeistTemplarCasterProjectileCombined


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 1814 to 2722 Physical Damage
50% of Physical Damage Converted to Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [157]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

GSHeistTemplarCasterChannelledBlast


Triggerable, Channel


Deals 1641 to 4922 Lightning Damage
is area damage [1]

EASHeistMilitaryCasterBallLightning


Cooldown Time: 14 Second


spell maximum action distance +% [-50]

MDHeistMilitaryCasterBallLightning


Multicastable, Triggerable

HeistCasterFlameblast


Spell, Damage, Area, Totemable, Fire, AreaSpell
Flameblast
Critical Strike Chance: 5%
Cast Time: 2.5 Second
Cooldown Time: 14 Second


Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.


Deals 2843 to 8530 Lightning Damage
is area damage [1]
spell maximum action distance +% [-50]

GSHeistTemplarBallLightningChokepoint


Triggerable, Channel
Cooldown Time: 8 Second


base deal no damage [1]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

EASHeistMindControlSuicide


skill cannot be knocked back [1]
skill cannot be stunned [1]

 

Level 73

  • Life: 60,773
  • Armour: 8,348
  • Evasion: 5,633
  • Energy Shield: 8,348
  • Damage: 705
  • Accuracy: 352
  • Attack Time: 1.5
  • Experience: 15,943
  • Ailment Threshold: 60,773
  • Chill: 192
  • Shock: 192
  • Brittle: 1,087
  • Scorch: 192
  • Sap: 531

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

HeistMilitaryMelee


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 564–846
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


skill can fire arrows [1]
skill can fire wand projectiles [1]

DoLiterallyNothing


WalkEmergeHeistGuard


walk emerge distance [200]

MPSHeistTemplarCasterProjectile


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 1231 to 2285 Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MPSHeistTemplarCasterProjectilePhys


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 1005 to 1507 Physical Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [156]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MPSHeistTemplarCasterProjectileCombined


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 1406 to 2110 Physical Damage
50% of Physical Damage Converted to Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [157]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

GSHeistTemplarCasterChannelledBlast


Triggerable, Channel


Deals 1242 to 3725 Lightning Damage
is area damage [1]

EASHeistMilitaryCasterBallLightning


Cooldown Time: 14 Second


spell maximum action distance +% [-50]

MDHeistMilitaryCasterBallLightning


Multicastable, Triggerable

HeistCasterFlameblast


Spell, Damage, Area, Totemable, Fire, AreaSpell
Flameblast
Critical Strike Chance: 5%
Cast Time: 2.5 Second
Cooldown Time: 14 Second


Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.


Deals 2101 to 6303 Lightning Damage
is area damage [1]
spell maximum action distance +% [-50]

GSHeistTemplarBallLightningChokepoint


Triggerable, Channel
Cooldown Time: 8 Second


base deal no damage [1]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

EASHeistMindControlSuicide


skill cannot be knocked back [1]
skill cannot be stunned [1]

 

Level 68

  • Life: 36,027
  • Armour: 6,127
  • Evasion: 4,739
  • Energy Shield: 6,127
  • Damage: 523
  • Accuracy: 290
  • Attack Time: 1.5
  • Experience: 14,357
  • Ailment Threshold: 36,027
  • Chill: 114
  • Shock: 114
  • Brittle: 644
  • Scorch: 114
  • Sap: 315

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

HeistMilitaryMelee


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


skill can fire arrows [1]
skill can fire wand projectiles [1]

DoLiterallyNothing


WalkEmergeHeistGuard


walk emerge distance [200]

MPSHeistTemplarCasterProjectile


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 950.4 to 1765 Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MPSHeistTemplarCasterProjectilePhys


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 775.8 to 1164 Physical Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [156]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MPSHeistTemplarCasterProjectileCombined


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 Second


Deals 1086 to 1629 Physical Damage
50% of Physical Damage Converted to Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [157]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

GSHeistTemplarCasterChannelledBlast


Triggerable, Channel


Deals 936.1 to 2808 Lightning Damage
is area damage [1]

EASHeistMilitaryCasterBallLightning


Cooldown Time: 14 Second


spell maximum action distance +% [-50]

MDHeistMilitaryCasterBallLightning


Multicastable, Triggerable

HeistCasterFlameblast


Spell, Damage, Area, Totemable, Fire, AreaSpell
Flameblast
Critical Strike Chance: 5%
Cast Time: 2.5 Second
Cooldown Time: 14 Second


Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.


Deals 1547 to 4640 Lightning Damage
is area damage [1]
spell maximum action distance +% [-50]

GSHeistTemplarBallLightningChokepoint


Triggerable, Channel
Cooldown Time: 8 Second


base deal no damage [1]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

EASHeistMindControlSuicide


skill cannot be knocked back [1]
skill cannot be stunned [1]

 

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