Raise Spiders is a spell skill. It raises two spectral spiders from each nearby corpse that will attack your enemies with Viper Strike. Each raised spider grants you increased Attack Speed and increased Damage with Poison. Enemies will not engage the spiders directly, and they are immune to damage.
Icon
Name
Stats
Description
Raise Spiders
Trigger this Spell on Kill
Base duration is 30 seconds
Maximum 20 Raised Spiders
Each Spider grants 2% increased Attack Speed
Each Spider grants 12% increased Damage with Poison
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1. Raise Spiders Items
Item
Category
Lvl.
Stats
Note
Arakaali’s Fang
Dagger
53
100% chance to Trigger Level 1 Raise Spiders on Kill
Unique
Raise Spiders is only available by equipping Arakaali’s Fang.
Now has a 100% (up from 20%) chance on kill to trigger Raise Spiders.This affects all versions of the item, though existing items will still say the skill has a 20% chance to trigger on kill.
The Raise Spiders Skill triggered by this item has also undergone the following changes: Adjusted visual and audio effects of the Raised Spiders skill.
Raise Spiders now has a cooldown of 2 Seconds and has a 100% chance to trigger on Kill.
The Raised Spiders now have 100% more Movement Speed, a longer attack range, a base duration of 30 seconds, deal 33% more Damage and always apply Poison on Hit.
They can no longer leap.
Raised Spiders are now Level 75, instead of the level of the area you are in, and are immune to damage. For each Raised Spider you have you now gain 2% increased Attack Speed and 12% increased Damage with Poison.
2. Raise Spiders Build
Raise Spiders can be supported by applicable support gems socketed in the Arakaali’s Fang item; it is not necessary to link the sockets together.