The Warden of Eaves can teach you to become a Warden of the Maji, a powerful class that takes advantage of wilderness knowledge. Wardens of the Maji can coat their weapons with Tinctures, granting them special bonuses. For example, the Ironwood Tincture always stuns enemies on full life and the Oakbranch Tincture is a great finisher for bosses.
A Warden of the Maji has many other wilderness abilities such as Barkskin, which causes Bark to grow all over your body, increasing armour. As you take damage, the Bark temporarily falls off, increasing your evasion.
Name | Description | Category | Steps |
---|---|---|---|
Vivid Wisps found | 10% increased Quantity of Vivid Wisps found in the Viridian Wildwood | Normal | 1 |
Detect Evil | Your Hits against Marked Enemy cannot be Blocked or Suppressed Rare and Unique Enemies within 120 metres have Minimap Icons |
Notable | 2 |
Vivid Wisps found | 10% increased Quantity of Vivid Wisps found in the Viridian Wildwood | Normal | 1 |
Coated Blade | Can apply Tinctures to your Equipped Weapons | Notable | 2 |
Vivid Wisps found | 10% increased Quantity of Vivid Wisps found in the Viridian Wildwood | Normal | 3 |
Nature’s Concoction |
Flasks adjacent to applied Tincture gain 3 charges when you Hit an Enemy with a Weapon, no more than once every second (Recently refers to the past 4 seconds) |
Notable | 4 |
Vivid Wisps found | 10% increased Quantity of Vivid Wisps found in the Viridian Wildwood | Normal | 3 |
Enduring Suffusion | Tinctures applied to you have 75% increased Effect per empty Flask Slot | Notable | 4 |
Vivid Wisps found | 10% increased Quantity of Vivid Wisps found in the Viridian Wildwood | Normal | 1 |
Wildwood Blessing | Grants Level 20 Barkskin Skill | Notable | 2 |
Vivid Wisps found | 10% increased Quantity of Vivid Wisps found in the Viridian Wildwood | Normal | 3 |
Lesson of the Seasons |
10% chance to Avoid non-Damaging Ailments on you per Bark below maximum (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Notable | 4 |
Vivid Wisps found | 10% increased Quantity of Vivid Wisps found in the Viridian Wildwood | Normal | 1 |
Oath of the Maji | Defences from Equipped Body Armour are doubled if it has no Socketed Gems +50% to all Elemental Resistances if you have an Equipped Helmet with no Socketed Gems 25% increased Maximum Life if you have Equipped Gloves with no Socketed Gems 30% increased Movement Speed if you have Equipped Boots with no Socketed Gems |
Notable | 2 |
A total of 8 Wildwood Ascendancy Points can be obtained, but are obtained separately for each Wildwood ascendancy through their independent questlines; for example, unlocking 6 points as a Warden does not unlock 6 points for the Warlock or Primalist. The final 2 points are shared, however, and granted to all three Wildwood Ascendancies simultaneously. Quests completed out of order (e.g. via someone else's Wildwood in a party) will unlock the respective points even if the player has not reached that point in their own quest. 2 points are unlocked for doing each of the following in this order:
Wildwood Ascendancy | Warden of the Maji | Warlock of the Mists | Wildwood Primalist |
---|---|---|---|
NPC | Warden of Eaves | Breaker of Oaths | Primal Huntress |
Condition 1: Choose a Wildwood Ascendancy | Warden of the Maji | Warlock of the Mists | Wildwood Primalist |
Condition 2: Complete the Wildwood NPC's first quest Unlocked at character level 20+ | Vivid Rescue Rescue 4000 Vivid Wisps by defeating Treants | Culling the Cultists Kill 500 Cultists | A Merciful Hunt Kill 500 Nameless |
Condition 3: Complete the Wildwood NPC's second quest Unlocked at character level 50+ | Spiteful Winter Defeat the Bíle Trio | Becoming the Darkness Interrupt the King in the Mists' Ritual | Hunt for the Crow Defeat the Black Mórrígan |
Condition 4: Defeat the King of the Mists Unlocked at character level 80+ | War for the Wildwood |
Only the currently chosen Wildwood Ascendancy's quests can be progressed. Condition 2 and 3 can be completed in either order. Condition 4 is unlocked after completing any ascendancy's quest 2 and 3 for the first time.
Unlike normal Ascendancy Classes, respeccing points in a Wildwood Ascendancy Class only costs one refund point per passive. Also, you do not have to fully refund your Wildwood Ascendancy to switch to a different one. To change your Wildwood Ascendancy, you'll just need to find the associated Azmeri Wanderer in the Viridian Wildwood.
While exploring the Wildwood, you might find some of the last few Azmeri Wanderers who have managed to survive in the forest since it was cursed.
Choose which of the Azmeri Wanderers that you will complete quests for to unlock one of three new Ascendancy classes which you can have in addition to your regular Ascendancy class. Up to eight points for these classes are unlocked as you complete quests for the Azmeri.
The Warden of Eaves can teach you to become a Warden of the Maji, a powerful class that takes advantage of wilderness knowledge. Wardens of the Maji can coat their weapons with Tinctures, granting them special bonuses. For example, the Ironwood Tincture always stuns enemies on full life and the Oakbranch Tincture is a great finisher for bosses.
Name | Icon | Description |
---|---|---|
Drooping Ironwood Tincture of Poaching | Requires Level 36 Damaging Hits always Stun Enemies that are on Full Life Hits Inflict 4 Withered Debuffs for 2 seconds on Enemies that are on Full Life Hits Steal Frenzy Charges Unmodifiable |
Name | Icon | Description |
---|---|---|
Subduing Oakbranch Tincture of the Chase | Requires Level 44 Culling Strike Killing Blows against Rare Monsters have a 12% chance to grant one of their Modifiers for 60 seconds 18% increased Damage against Enemies that are on Low Life Unmodifiable |