Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 1 | Prefix | (20–25)% chance to Avoid being Stunned (20–25)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | body_armour 0 default 0 |
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to Impale Enemies on Hit with Attacks damage physical attack | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to cause Bleeding on Hit bleed damage physical attack ailment | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to Blind Enemies on hit damage physical attack | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to Poison on Hit bleed poison damage physical chaos attack ailment | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | Prefix | Attacks with this Weapon Penetrate (14–16)% Elemental Resistances damage elemental attack | wand 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | Prefix | Attacks with this Weapon Penetrate (14–16)% Chaos Resistance damage chaos attack | wand 500 dagger 500 weapon 1000 default 0 |
of the Order | 60 | Suffix | (12–14)% chance to deal Double Damage damage | two_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (6–7)% chance to deal Double Damage damage | shield 1000 one_hand_weapon 1000 default 0 |
Chosen | 60 | Prefix | (14–16)% increased Area of Effect (17–20)% increased Area Damage damage | amulet 750 default 0 |
Chosen | 60 | Prefix | (23–25)% increased Projectile Speed (17–20)% increased Projectile Damage damage speed | amulet 750 default 0 |
Chosen | 60 | Prefix | (17–20)% increased Melee Damage +2 metres to Melee Strike Range damage attack | amulet 750 default 0 |
Chosen | 60 | Prefix | (70–79)% increased Fire Damage (21–23)% chance to Ignite damage elemental fire ailment | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (100–109)% increased Fire Damage (35–40)% chance to Ignite damage elemental fire ailment | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (70–79)% increased Cold Damage (21–23)% chance to Freeze damage elemental cold ailment | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (100–109)% increased Cold Damage (35–40)% chance to Freeze damage elemental cold ailment | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (70–79)% increased Lightning Damage (21–23)% chance to Shock damage elemental lightning ailment | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (100–109)% increased Lightning Damage (35–40)% chance to Shock damage elemental lightning ailment | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (60–69)% increased Chaos Damage Chaos Skills have (13–15)% increased Skill Effect Duration damage chaos | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (90–99)% increased Chaos Damage Chaos Skills have (26–30)% increased Skill Effect Duration damage chaos | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (70–79)% increased Spell Damage (18–20)% increased Mana Regeneration Rate resource mana damage caster | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (100–109)% increased Spell Damage (36–40)% increased Mana Regeneration Rate resource mana damage caster | bow 0 staff 1000 two_hand_weapon 100 default 0 |
Chosen | 60 | Prefix | (60–69)% increased Spell Damage Gain 5% of Non-Chaos Damage as extra Chaos Damage damage chaos caster | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (90–99)% increased Spell Damage Gain (9–10)% of Non-Chaos Damage as extra Chaos Damage damage chaos caster | bow 0 staff 1000 two_hand_weapon 100 default 0 |
Chosen | 60 | Prefix | Minions have (34–38)% increased maximum Life Minions deal (34–38)% increased Damage resource life damage minion | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 400 default 0 |
Chosen | 60 | Prefix | Minions have (50–59)% increased maximum Life Minions deal (50–59)% increased Damage resource life damage minion | one_hand_weapon 0 staff 1000 weapon 400 default 0 |
of the Order | 60 | Suffix | Minions have (18–20)% increased Attack Speed Minions have (18–20)% increased Cast Speed attack caster speed minion | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 400 default 0 |
of the Order | 60 | Suffix | Minions have (34–38)% increased Attack Speed Minions have (34–38)% increased Cast Speed attack caster speed minion | one_hand_weapon 0 staff 1000 weapon 400 default 0 |
of the Order | 60 | Suffix | +(44–48)% to Chaos Damage over Time Multiplier damage chaos | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
of the Order | 60 | Suffix | +(24–28)% to Chaos Damage over Time Multiplier damage chaos | bow 1000 two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 100 default 0 |
of the Order | 60 | Suffix | +(44–48)% to Physical Damage over Time Multiplier damage physical | one_hand_weapon 0 bow 0 staff 1000 weapon 400 default 0 |
of the Order | 60 | Suffix | +(24–28)% to Physical Damage over Time Multiplier damage physical | bow 400 two_hand_weapon 0 wand 1000 weapon 400 default 0 |
of the Order | 60 | Suffix | +(44–48)% to Cold Damage over Time Multiplier damage elemental cold | bow 0 staff 1000 two_hand_weapon 400 default 0 |
of the Order | 60 | Suffix | +(24–28)% to Cold Damage over Time Multiplier damage elemental cold | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 400 default 0 |
of the Order | 60 | Suffix | +(44–48)% to Fire Damage over Time Multiplier damage elemental fire | bow 0 staff 1000 two_hand_weapon 400 default 0 |
of the Order | 60 | Suffix | +(24–28)% to Fire Damage over Time Multiplier damage elemental fire | bow 100 two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 400 default 0 |
Chosen | 60 | Prefix | +(17–19) to maximum Life (24–28)% increased Armour and Evasion resource life defences | body_armour 0 shield 0 helmet 0 str_dex_armour 1000 default 0 |
Chosen | 60 | Prefix | +(17–19) to maximum Life (24–28)% increased Armour and Energy Shield resource life defences | body_armour 0 shield 0 helmet 0 str_int_armour 1000 default 0 |
Chosen | 60 | Prefix | +(17–19) to maximum Life (24–28)% increased Evasion and Energy Shield resource life defences | body_armour 0 shield 0 helmet 0 dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 str_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Evasion Rating +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 dex_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Energy Shield +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | +(19–22) to maximum Life (24–28)% increased Armour and Evasion resource life defences | body_armour 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | 60 | Prefix | +(19–22) to maximum Life (24–28)% increased Armour and Energy Shield resource life defences | body_armour 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | 60 | Prefix | +(19–22) to maximum Life (24–28)% increased Evasion and Energy Shield resource life defences | body_armour 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Evasion Rating +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Energy Shield +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | +(23–26) to maximum Life (24–28)% increased Armour and Evasion resource life defences | shield 0 helmet 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | 60 | Prefix | +(23–26) to maximum Life (24–28)% increased Armour and Energy Shield resource life defences | shield 0 helmet 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | 60 | Prefix | +(23–26) to maximum Life (24–28)% increased Evasion and Energy Shield resource life defences | shield 0 helmet 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Evasion Rating +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Energy Shield +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
of the Order | 60 | Suffix | +(31–35) to Strength and Dexterity attribute | body_armour 600 boots 600 gloves 600 helmet 600 amulet 600 ring 600 belt 600 shield 600 quiver 600 default 0 |
of the Order | 60 | Suffix | +(31–35) to Dexterity and Intelligence attribute | body_armour 600 boots 600 gloves 600 helmet 600 amulet 600 ring 600 belt 600 shield 600 quiver 600 default 0 |
of the Order | 60 | Suffix | +(31–35) to Strength and Intelligence attribute | body_armour 600 boots 600 gloves 600 helmet 600 amulet 600 ring 600 belt 600 shield 600 quiver 600 default 0 |
of the Order | 60 | Suffix | +1 to Minimum Endurance Charges (3–4)% chance to gain an Endurance Charge on Kill | ring 1500 amulet 1500 default 0 |
of the Order | 60 | Suffix | +1 to Minimum Power Charges (3–4)% chance to gain a Power Charge on Kill | ring 1500 amulet 1500 default 0 |
of the Order | 60 | Suffix | +1 to Minimum Frenzy Charges (3–4)% chance to gain a Frenzy Charge on Kill | ring 1500 amulet 1500 default 0 |
Chosen | 60 | Prefix | +(51–55) to maximum Mana Regenerate 5.3 Mana per second resource mana | ring 600 amulet 600 default 0 |
Chosen | 60 | Prefix | +(51–55) to maximum Mana (6–7)% reduced Mana Cost of Skills resource mana | ring 600 amulet 600 default 0 |
Chosen | 60 | Prefix | +(51–55) to maximum Mana (7–8)% of Damage taken Recouped as Mana resource life mana | ring 600 amulet 600 default 0 |
of the Order | 60 | Suffix | (7–8)% increased Attack and Cast Speed attack caster speed | amulet 1500 quiver 1500 default 0 |
Chosen | 60 | Prefix | (25–30)% increased Movement Speed (10–12)% increased Movement Speed if you haven't been Hit Recently speed | boots 1500 default 0 |
Chosen | 60 | Prefix | (25–30)% increased Movement Speed (13–16)% chance to gain Onslaught for 4 seconds on Kill speed | boots 1500 default 0 |
Chosen | 60 | Prefix | 100% chance to Avoid being Chilled (25–30)% increased Movement Speed elemental cold speed ailment | boots 1500 default 0 |
Chosen | 60 | Prefix | +(365–400) to Armour and Evasion Rating defences | belt 1500 quiver 1500 default 0 |
Chosen | 60 | Prefix | +(365–400) to Armour +(31–35) to maximum Energy Shield defences | belt 1500 default 0 |
Chosen | 60 | Prefix | +(365–400) to Evasion Rating +(31–35) to maximum Energy Shield defences | belt 1500 quiver 1500 default 0 |
Chosen | 60 | Prefix | Flasks applied to you have (9–10)% increased Effect | belt 0 default 0 |
Chosen | 60 | Prefix | (9–10)% chance for Flasks you use to not consume Charges | belt 0 default 0 |
Chosen | 60 | Prefix | 33% reduced Flask Charges gained Flasks applied to you have (15–18)% increased Effect | belt 1500 default 0 |
of the Order | 60 | Suffix | 33% reduced Flask Charges gained Flasks applied to you have (15–18)% increased Effect | belt 0 default 0 |
of the Order | 60 | Suffix | (13–16)% increased Cooldown Recovery Rate | belt 1500 default 0 |
of the Order | 60 | Suffix | (5–6)% increased Damage per Endurance Charge damage | one_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (7–8)% increased Damage per Endurance Charge damage | two_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (5–6)% increased Damage per Frenzy Charge damage | one_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (7–8)% increased Damage per Frenzy Charge damage | two_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (5–6)% increased Damage per Power Charge damage | one_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (7–8)% increased Damage per Power Charge damage | two_hand_weapon 1000 default 0 |
Chosen | 60 | Prefix | (30–35)% of Physical Damage Converted to Fire Damage damage physical elemental fire | gloves 2000 default 0 |
Chosen | 60 | Prefix | (30–35)% of Physical Damage Converted to Cold Damage damage physical elemental cold | gloves 2000 default 0 |
Chosen | 60 | Prefix | (30–35)% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | gloves 2000 default 0 |
Chosen | 60 | Prefix | Minions have (8–10)% increased maximum Life +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons minion | helmet 2000 body_armour 0 default 0 |
of the Order | 60 | Suffix | (33–40)% increased Effect of Non-Damaging Ailments ailment | boots 1500 amulet 1500 default 0 |
Chosen | 60 | Prefix | You can apply an additional Curse caster curse | body_armour 0 default 0 |
of the Order | 60 | Suffix | (8–10)% increased Effect of your Curses caster curse | shield 3000 default 0 |
of the Order | 60 | Suffix | Regenerate (1.03–1.33)% of Life per second resource life | shield 0 amulet 0 default 0 |
of the Order | 60 | Suffix | (10–12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention elemental | helmet 1000 body_armour 1000 default 0 |
Chosen | 60 | Prefix | +(3201–4000) to Armour during Soul Gain Prevention physical | shield 1000 body_armour 1000 default 0 |
of the Order | 60 | Suffix | You have Onslaught during Soul Gain Prevention | gloves 1500 boots 1500 default 0 |
of the Order | 60 | Suffix | (71–80)% increased Damage with Non-Vaal Skills during Soul Gain Prevention damage | gloves 1500 boots 1500 default 0 |
Chosen | 60 | Prefix | +2 to Level of Socketed AoE Gems (8–10)% increased Area of Effect gem | helmet 1500 gloves 1500 default 0 |
Chosen | 60 | Prefix | +2 to Level of Socketed Projectile Gems Projectiles Pierce an additional Target gem | helmet 1500 gloves 1500 default 0 |
Chosen | 60 | Prefix | +2 to Level of Socketed Melee Gems +2 metres to Melee Strike Range attack attack gem | helmet 1500 gloves 1500 default 0 |
of the Order | 60 | Suffix | +(36–40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby damage critical | one_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | +(54–60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby damage critical | two_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (12–15)% increased Attack Speed while a Rare or Unique Enemy is Nearby attack speed | one_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (27–30)% increased Attack Speed while a Rare or Unique Enemy is Nearby attack speed | two_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby defences | body_armour 1500 belt 1500 default 0 |
of the Order | 60 | Suffix | (18–20)% increased Global Critical Strike Chance (6–7)% chance to gain a Frenzy Charge on Critical Strike critical | quiver 1500 default 0 |
of the Order | 60 | Suffix | (20–22)% increased Global Critical Strike Chance (27–30)% increased Elemental Damage if you've dealt a Critical Strike Recently damage elemental critical | gloves 1500 quiver 1500 default 0 |
of the Order | 60 | Suffix | (20–22)% increased Global Critical Strike Chance Adds (22–25) to (28–32) Chaos Damage if you've dealt a Critical Strike Recently damage chaos critical | gloves 1500 quiver 1500 default 0 |
Chosen | 60 | Prefix | +(55–60) to maximum Life +(55–60) to maximum Mana resource life mana | helmet 0 boots 0 gloves 0 ring 0 amulet 0 belt 0 quiver 0 default 0 |
Chosen | 60 | Prefix | +(55–60) to maximum Life Regenerate 5.3 Mana per second resource life mana | helmet 1000 boots 1000 gloves 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
Chosen | 60 | Prefix | Regenerate 33.3 Life per second +(55–60) to maximum Mana resource life mana | helmet 1000 boots 1000 gloves 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Order | 60 | Suffix | (36–40)% increased Totem Placement speed speed | boots 1000 amulet 1000 default 0 |
of the Order | 60 | Suffix | (14–16)% increased Trap Throwing Speed speed | amulet 1000 belt 1000 default 0 |
of the Order | 60 | Suffix | (14–16)% increased Mine Throwing Speed speed | amulet 1000 helmet 1000 default 0 |
of the Order | 60 | Suffix | (25–28)% increased Brand Attachment range caster | amulet 1000 gloves 1000 default 0 |
Chosen | 60 | Prefix | Adds (14–16) to (20–22) Fire Damage Adds (14–16) to (20–22) Cold Damage damage elemental fire cold | shield 1000 ring 1000 quiver 1000 default 0 |
Chosen | 60 | Prefix | Adds (9–10) to (13–14) Fire Damage Adds (9–10) to (13–14) Cold Damage damage elemental fire cold | quiver 0 default 0 |
Chosen | 60 | Prefix | Adds (14–16) to (20–22) Fire Damage Adds (14–16) to (20–22) Lightning Damage damage elemental fire lightning | shield 1000 ring 1000 quiver 1000 default 0 |
Chosen | 60 | Prefix | Adds (9–10) to (13–14) Fire Damage Adds (9–10) to (13–14) Lightning Damage damage elemental fire lightning | quiver 0 default 0 |
Chosen | 60 | Prefix | Adds (14–16) to (20–22) Cold Damage Adds (14–16) to (20–22) Lightning Damage damage elemental cold lightning | shield 1000 ring 1000 quiver 1000 default 0 |
Chosen | 60 | Prefix | Adds (9–10) to (13–14) Cold Damage Adds (9–10) to (13–14) Lightning Damage damage elemental cold lightning | quiver 0 default 0 |
of the Order | 60 | Suffix | Your Critical Strike Chance is Lucky while Focused Focus has (5–8)% increased Cooldown Recovery Rate grant focus skill [1] critical | belt 1000 default 0 |
Chosen | 60 | Prefix | (30–32)% increased Evasion Rating while Focused grant focus skill [1] defences | helmet 1000 boots 1000 default 0 |
Chosen | 60 | Prefix | (13–15)% additional Physical Damage Reduction while Focused grant focus skill [1] physical | helmet 1500 gloves 1500 default 0 |
of the Order | 60 | Suffix | Focus has (5–8)% increased Cooldown Recovery Rate Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] elemental lightning ailment | ring 1000 default 0 |
of the Order | 60 | Suffix | 1.5% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] resource life | body_armour 1000 default 0 |
of the Order | 60 | Suffix | Recover (37–40)% of Mana and Energy Shield when you Focus grant focus skill [1] resource mana defences | body_armour 1000 default 0 |
of the Order | 60 | Suffix | (36–40)% chance to deal Double Damage while Focused grant focus skill [1] damage | two_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (18–20)% chance to deal Double Damage while Focused grant focus skill [1] damage | one_hand_weapon 1000 shield 1000 default 0 |
of the Order | 60 | Suffix | (45–50)% increased Attack and Cast Speed while Focused grant focus skill [1] attack caster speed | gloves 2000 default 0 |
of the Order | 60 | Suffix | (36–40)% increased Duration of Ailments you inflict while Focused grant focus skill [1] ailment | helmet 1000 default 0 |
of the Order | 60 | Suffix | Focus has (5–8)% increased Cooldown Recovery Rate You are Immune to Ailments while Focused grant focus skill [1] ailment | boots 2000 default 0 |
of the Order | 60 | Suffix | Focus has (31–35)% increased Cooldown Recovery Rate | boots 2000 default 0 |
of the Order | 60 | Suffix | You have Vaal Pact while Focused 15% of Damage Leeched as Life while Focused grant focus skill [1] resource life | amulet 3000 default 0 |
of the Order | 60 | Suffix | +10 to maximum Fortification while Focused grant focus skill [1] | body_armour 1000 default 0 |
of the Order | 60 | Suffix | Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown Focus has (5–8)% increased Cooldown Recovery Rate grant focus skill [1] caster gem | helmet 1000 default 0 |
of the Order | 60 | Suffix | (18–22)% of Damage is taken from Mana before Life while Focused grant focus skill [1] resource life mana | body_armour 1000 default 0 |
of the Order | 60 | Suffix | Focus has (5–8)% increased Cooldown Recovery Rate Minions Recover 100% of their Life when you Focus grant focus skill [1] resource life minion | gloves 2000 default 0 |
of the Order | 60 | Suffix | You have Vaal Pact while Focused grant focus skill [1] resource life | ring 0 default 0 |
of the Order | 60 | Suffix | Focus has (5–8)% increased Cooldown Recovery Rate Non-Aura Skills Cost no Mana or Life while Focused grant focus skill [1] resource mana | amulet 0 default 0 |
Leo's | 60 | Prefix | (20–23)% increased Damage damage | ring 2000 belt 2000 default 0 |
Catarina's | 60 | Prefix | +2 to Level of Socketed Support Gems +(5–8)% to Quality of Socketed Support Gems gem | weapon 2000 shield 2000 default 0 |
Elreon's | 60 | Prefix | (-10–-9) to Total Mana Cost of Skills resource mana | ring 0 amulet 0 default 0 |
Elreon's | 60 | Prefix | Channelling Skills have -4 to Total Mana Cost resource mana | ring 1500 amulet 1500 default 0 |
Elreon's | 60 | Prefix | Non-Channelling Skills have (-10–-9) to Total Mana Cost resource mana | ring 1500 amulet 1500 default 0 |
Vorici's | 60 | Prefix | (54–60)% increased Damage while Leeching damage | gloves 2000 amulet 2000 default 0 |
Haku's | 60 | Prefix | +(9–10)% to Quality of Socketed Gems gem | weapon 2000 shield 2000 default 0 |
Tora's | 60 | Prefix | Adds (12–14) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit bleed damage physical attack ailment | one_hand_weapon 2000 default 0 |
Tora's | 60 | Prefix | Adds (17–20) to (26–28) Physical Damage 40% chance to cause Bleeding on Hit bleed damage physical attack ailment | two_hand_weapon 2000 default 0 |
Vagan's | 60 | Prefix | Hits can't be Evaded attack | bow 0 wand 0 weapon 2000 default 0 |
Brinerot | 60 | Prefix | (36–40)% increased Damage during any Flask Effect damage | gloves 2000 default 0 |
of Janus | 60 | Suffix | (55–60)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | helmet 2000 default 0 |
It's | 60 | Prefix | Gain (9–10)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos | one_hand_weapon 2000 shield 2000 default 0 |
It's | 60 | Prefix | Gain (9–10)% of Cold Damage as Extra Chaos Damage damage elemental cold chaos | one_hand_weapon 2000 shield 2000 default 0 |
It's | 60 | Prefix | Gain (9–10)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaos | one_hand_weapon 2000 shield 2000 default 0 |
It's | 60 | Prefix | Gain (9–10)% of Physical Damage as Extra Chaos Damage damage physical chaos | one_hand_weapon 2000 shield 2000 default 0 |
It's | 60 | Prefix | Gain (18–20)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos | two_hand_weapon 2000 default 0 |
It's | 60 | Prefix | Gain (18–20)% of Cold Damage as Extra Chaos Damage damage elemental cold chaos | two_hand_weapon 2000 default 0 |
It's | 60 | Prefix | Gain (18–20)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaos | two_hand_weapon 2000 default 0 |
It's | 60 | Prefix | Gain (18–20)% of Physical Damage as Extra Chaos Damage damage physical chaos | two_hand_weapon 2000 default 0 |
of Hillock | 60 | Suffix | (7–8)% increased Attributes attribute | body_armour 2000 default 0 |
Gravicius' | 60 | Prefix | Gain (12–14)% of Maximum Life as Extra Maximum Energy Shield defences | body_armour 0 default 0 |
Gravicius' | 60 | Prefix | (8–9)% of Physical Damage from Hits taken as Fire Damage (8–9)% of Physical Damage from Hits taken as Lightning Damage physical elemental fire lightning | body_armour 2000 default 0 |
Jorgin's | 60 | Suffix | Trigger Level 10 Summon Spectral Wolf on Kill minion | amulet 2000 default 0 |
Korell's | 60 | Prefix | (9–10)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet 2000 default 0 |
Rin's | 60 | Prefix | (20–30)% chance to Avoid being Chilled 100% chance to Avoid being Frozen elemental cold ailment | boots 2000 default 0 |
of Cameria | 60 | Suffix | (20–22)% increased Global Critical Strike Chance +(27–30)% to Critical Strike Multiplier if you've Shattered an Enemy Recently damage critical | ring 2000 default 0 |
of Aisling | 60 | Suffix | (20–22)% increased Global Physical Damage (18–20)% increased Chaos Damage damage physical chaos | ring 2000 default 0 |
of Riker | 60 | Suffix | (18–20)% increased Fire Damage (20–22)% increased Lightning Damage damage elemental fire lightning | ring 2000 default 0 |
of the Order | 60 | Suffix | Regenerate 3% of Life per second during Effect resource life | flask 1000 default 0 |
of the Order | 60 | Suffix | 50% Chance to Avoid being Stunned during Effect speed | flask 0 default 0 |
of the Order | 60 | Suffix | 50% Chance to Avoid being Stunned during Effect | flask 1000 default 0 |
of the Order | 60 | Suffix | (20–25)% reduced Mana Cost of Skills during Effect resource mana | flask 1000 default 0 |
of the Order | 60 | Suffix | (20–30)% increased Rarity of Items found during Effect | flask 1000 default 0 |
of the Order | 60 | Suffix | (40–60)% increased Critical Strike Chance during Effect critical | flask 0 default 0 |
of the Order | 60 | Suffix | 15% of Damage Taken from Hits is Leeched as Life during Effect resource life | flask 1000 default 0 |
of the Order | 60 | Suffix | +(25–28) to Dexterity and Intelligence (18–22)% increased Attack Speed attack speed attribute | ranged 0 weapon 1000 default 0 |
of the Order | 60 | Suffix | +(25–28) to Dexterity and Intelligence (12–15)% increased Attack Speed attack speed attribute | wand 1000 bow 1000 default 0 |
of the Order | 60 | Suffix | +(25–28) to Strength and Intelligence (28–32)% increased Critical Strike Chance attack critical attribute | weapon 1000 default 0 |
of the Order | 60 | Suffix | +(25–28) to Strength and Dexterity +(311–350) to Accuracy Rating attack attribute | weapon 1000 default 0 |
of the Order | 60 | Suffix | 15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (18–22)% increased Attack Speed attack speed | ranged 0 weapon 1000 default 0 |
of the Order | 60 | Suffix | 15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (12–15)% increased Attack Speed attack speed | bow 1000 wand 1000 default 0 |
of the Order | 60 | Suffix | (18–22)% increased Cast Speed 15% chance to gain Arcane Surge when you Kill an Enemy caster speed | wand 1000 dagger 1000 sceptre 1000 one_hand_weapon 100 default 0 |
of the Order | 60 | Suffix | (26–31)% increased Cast Speed 15% chance to gain Arcane Surge when you Kill an Enemy caster speed | staff 1000 two_hand_weapon 100 default 0 |
of the Order | 60 | Suffix | Trigger a Socketed Spell on Using a Skill, with a 4 second Cooldown Spells Triggered this way have 150% more Cost caster gem | weapon 1500 default 0 |
of the Order | 60 | Suffix | +(16–20)% to Fire and Chaos Resistances elemental fire chaos resistance | body_armour 600 boots 600 gloves 600 helmet 600 shield 600 amulet 600 ring 600 belt 600 quiver 600 default 0 |
of the Order | 60 | Suffix | +(16–20)% to Lightning and Chaos Resistances elemental lightning chaos resistance | body_armour 600 boots 600 gloves 600 helmet 600 shield 600 amulet 600 ring 600 belt 600 quiver 600 default 0 |
of the Order | 60 | Suffix | +(16–20)% to Cold and Chaos Resistances elemental cold chaos resistance | body_armour 600 boots 600 gloves 600 helmet 600 shield 600 amulet 600 ring 600 belt 600 quiver 600 default 0 |
of the Order | 60 | Suffix | +(31–35) to Strength +(15–18)% to Quality attribute | body_armour 0 shield 0 default 0 |
of the Order | 60 | Suffix | +(31–35) to Dexterity +(15–18)% to Quality attribute | body_armour 0 shield 0 default 0 |
of the Order | 60 | Suffix | +(31–35) to Intelligence +(15–18)% to Quality attribute | body_armour 0 shield 0 default 0 |
of the Order | 60 | Suffix | +(31–35) to Strength (21–25)% chance to Avoid being Ignited attribute | body_armour 1000 shield 1000 default 0 |
of the Order | 60 | Suffix | +(31–35) to Dexterity (21–25)% chance to Avoid being Frozen attribute | body_armour 1000 shield 1000 default 0 |
of the Order | 60 | Suffix | +(31–35) to Intelligence (21–25)% chance to Avoid being Shocked attribute | body_armour 1000 shield 1000 default 0 |
of the Order | 60 | Suffix | Regenerate 3% of Life per second during any Flask Effect resource life | belt 0 default 0 |
Chosen | 60 | Prefix | (9–10)% increased maximum Life (9–10)% increased maximum Mana resource life mana | body_armour 2000 default 0 |
Chosen | 60 | Prefix | (8–9)% Chance to Block Attack Damage | body_armour 2000 default 0 |
Chosen | 60 | Prefix | (9–10)% Chance to Block Spell Damage | body_armour 2000 default 0 |
Chosen | 60 | Prefix | +(18–21)% chance to Suppress Spell Damage | body_armour 2000 default 0 |
Chosen | 60 | Prefix | (30–35)% chance to Avoid being Stunned (30–35)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | body_armour 2000 default 0 |
of the Order | 60 | Suffix | (60–80)% reduced Reflected Damage taken during Effect | flask 1000 default 0 |
Rank | Transportation | Fortification | Research | Intervention |
---|---|---|---|---|
T4 (Mastermind's Lair) | Weapons and jewelry with two veiled modifiers | Armors and jewelry with two veiled modifiers | Remove a random modifier from a rare item to add a veiled modifier to an item (item must have no veiled or unveiled modifiers). Note: Only non-signature veiled modifiers can be added this way. |
Winged Metamorph Scarab |
Captain(T3) | Weapons and jewelry with two veiled modifiers | Armors and jewelry with two veiled modifiers | Two Veiled Chaos Orbs | Gilded Metamorph Scarab |
Lieutenant(T2) | Weapons and jewelry with two veiled modifiers | Armors and jewelry with two veiled modifiers | One Veiled Chaos Orb | Polished Metamorph Scarab |
Sergeant(T1) | Weapons and jewelry with two veiled modifiers | Armors and jewelry with two veiled modifiers | Junk | Rusted Metamorph Scarab |
in-game text | Smuggling Attuned Equipment (Trapped Chests!) | Guarding Veiled Equipment | Imbuing Veiled Magic | Pilfering Metamorph Scarabs |
Some Veiled mods can only be found in items dropped by a specific Syndicate member.
Agent | Signature Veiled Mod | Veiled Mod Tiers | ||
---|---|---|---|---|
Aisling Laffrey, The Silent Butcher |
|
3 | ||
Cameria the Coldblooded |
|
3 | ||
Elreon, Light's Judge |
|
3 | ||
Gravicius Reborn |
|
3 | ||
Guff "Tiny" Grenn |
|
3 | ||
Haku, Warmaster |
|
3 | ||
Hillock, the Blacksmith |
|
3 | ||
It That Fled |
|
3 | ||
Janus Perandus |
|
3 | ||
Korell Goya, Son of Stone |
|
3 | ||
Leo, Wolf of the Pits |
|
3 | ||
Riker Maloney, Midnight Tinkerer |
|
3 | ||
Rin Yuushu |
|
3 | ||
Thane Jorgin the Banished | 10% Chance to Trigger Level 10 Summon Spectral Wolf on Kill | 1 | ||
Tora, the Culler |
|
3 | ||
Vagan, Victory's Herald | Hits can't be Evaded | 1 | ||
Vorici, Silent Brother |
|
3 | ||
Syndicate Mastermind |
|
2 |
Aisling Crafting Bench adds a Veiled mod to an item, with a small chance of adding two Veiled mods. In order to get it, you must defeating the Syndicate Mastermind while Aisling is a Captain (3 star rank) stationed in Research.
A mod received by unveiling will be more powerful than the craftable versions of the same mod, and does not count as a crafted mod.
Aisling's crafting bench that adds a Veiled modifier now first removes a random modifier, so it is riskier to use as a later step of item crafting rather than being an obvious final step because of its very consistent modifier pool.
Items with two veiled mods can be found at a much lower rate, and are rewards from certain Syndicate Safehouses from Aisling Laffrey.
The modifier will do nothing until it is taken to Jun, Veiled Master to unveil it. Unveiling the mod gives you up to three choices on what the modifier will be. Unveiling mods adds experience towards unlocking it as a crafting recipe for the Crafting Bench.
The following is an example for Veiled Mods:
A mod received by unveiling will be more powerful than the craftable versions of the same mod, and does not count as a crafted mod.
After the rework to the Veiled item system in 3.14.0, we've reviewed how the Veiled Chaos Orb and Aisling crafts from Betrayal Safehouses work, and have made some changes to make crafting less deterministic in the outcomes, as the Unveiled modifiers can be very powerful additions to an item.
Veiled Modifiers no longer count as Crafted modifiers, so you can't easily remove them if you add the wrong modifier type while Aisling crafting. This has the advantage of now being able to ‘block’ modifiers you do not want to unveil, by crafting a mod you don’t want to unveil on the item prior to unveiling. By restricting the pool of mods you can unveil you have a higher chance of unveiling the mod you want.
Aisling's crafting bench that adds a Veiled modifier now first removes a random modifier, so it is riskier to use as a later step of item crafting rather than being an obvious final step because of its very consistent modifier pool.
Veiled Chaos Orbs can no longer be used to get multiple Veiled modifiers on an item. Previously this was possible taking advantage of meta-crafting modifiers, or fractured modifiers.
Dual-attributes modifiers can no longer be rolled with other modifiers that grant flat amounts of attributes of the same types, the exception being those that grant all attributes. We didn’t like that veiled modifiers felt mandatory to get the highest amount of flat attributes of a specific type on an item.
The following craftable veiled modifiers have been adjusted. Please note that only the highest tier of craftable modifiers have been listed - lower tiers of these modifiers have also been adjusted in similar ways.
Once you have met Jun Ortoi, you will begin encountering the Immortal Syndicate. If you manage to defeat an Immortal Syndicate member, they may drop a Veiled Item. Veiled Items are special rare items with Veiled Modifiers - modifiers masked by ancient magic that only Jun Ortoi can reveal.
When Jun unveils the modifier, you'll be presented with three different options for what that modifier will ultimately be. Not only are many of these modifiers very powerful, but unveiling them allows you to craft those modifiers using your Crafting Bench in your Hideout! So your choice is very important, even if you have no plans to use the item it appears on.
Even if you don't want to use the Veiled item, each unveiling grants progress towards the ability to craft those mods on any item you want.
Veiled modifiers often have multiple tiers, which can only be learned for crafting by unveiling the same modifier several times, and some can only appear on items from specific Immortal Syndicate members. You can check whether a Veiled modifier is from a certain member before you unveil it by looking at the advanced modifier description (enabled in Settings).
Once you have unlocked a Veiled modifier for crafting, it will be available for all of the characters you create in that league.
Veiled modifiers are considered crafted mods, even if you didn't craft them. That means that, under ordinary circumstances, you won't be able to craft additional modifiers onto an item you have unveiled.
One final thing to consider: even if you have unlocked all the Veiled modifiers you want, Veiled items still have value -- to other players! Some players may pay a premium for items that have not yet been unveiled, so that they can rapidly learn the recipes! Consider selling Veiled items to other players!