Equip a Unique Jewel with a radius.
Some unique jewels may come with a radius in which a specific effect occurs. The radius modifier represents the following internal values:
Size | Value |
---|---|
Small | 800 |
Medium | 1200 |
Large | 1500 |
Massive |
NOTE: The passive skill nodes within the effective radius of a Threshold jewel do not have to be allocated to be counted as a stat required for the jewel. The stat requirement simply limits which jewel sockets can be used effectively.
Name
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Inertia Crimson Jewel
+(16–24) to Strength
Dexterity from Passives in Radius is Transformed to Strength Corrupted
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Inspired Learning Crimson Jewel
With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
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Efficient Training Crimson Jewel
+(16–24) to Strength
Intelligence from Passives in Radius is Transformed to Strength Corrupted
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Energised Armour Crimson Jewel
(15–20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value Corrupted
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Rapid Expansion Crimson Jewel
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy With at least 40 Strength in Radius, Ground Slam has a 50% increased angle |
Weight of the Empire Crimson Jewel
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double Damage |
The Red Dream Crimson Jewel
Gain (6–10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill |
The Red Nightmare Crimson Jewel
Gain (6–10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value |
Winter Burial Crimson Jewel
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals Cold-only Splash Damage to surrounding targets With at least 40 Strength in Radius, 25% of Glacial Hammer Physical Damage Converted to Cold Damage |
Overwhelming Odds Crimson Jewel
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby Enemy, up to a maximum of +1 metre (Fortifying grants an amount of Fortification based on the Damage of the Hit) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds) |
Might of the Meek Crimson Jewel
50% increased Effect of non-Keystone Passive Skills in Radius
Notable Passive Skills in Radius grant nothing |
Tempered Flesh Crimson Jewel
-1 Strength per 1 Strength on Allocated Passives in Radius
2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius |
Combat Focus Crimson Jewel
(10–15)% increased Elemental Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold |
Transcendent Flesh Crimson Jewel
-1 Strength per 1 Strength on Allocated Passives in Radius
+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius 3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius 2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius |
Thread of Hope Crimson Jewel
Only affects Passives in Small Ring
Passives in Radius can be Allocated without being connected to your tree (-20–-10)% to all Elemental Resistances (This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel’s Radius) |
Warrior’s Tale Crimson Jewel
100% increased effect of Tattoos in Radius
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Fluid Motion Viridian Jewel
+(16–24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity Corrupted
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Intuitive Leap Viridian Jewel
Passives in Radius can be Allocated without being connected to your tree
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Lioneye’s Fall Viridian Jewel
Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
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Careful Planning Viridian Jewel
+(16–24) to Dexterity
Intelligence from Passives in Radius is Transformed to Dexterity Corrupted
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Spirit Guards Viridian Jewel
Minions deal (8–12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons |
Steel Spirit Viridian Jewel
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits |
Growing Agony Viridian Jewel
(8–12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit |
The Green Dream Viridian Jewel
Gain (6–10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill |
The Green Nightmare Viridian Jewel
Gain (6–10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Collateral Damage Viridian Jewel
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage |
Tempered Spirit Viridian Jewel
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius |
Transcendent Spirit Viridian Jewel
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius +125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius 2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius |
Unnatural Instinct Viridian Jewel
Allocated Small Passive Skills in Radius grant nothing
Grants all bonuses of Unallocated Small Passive Skills in Radius (Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small) |
Quickening Covenant Viridian Jewel
Minions have (12–16)% increased Attack Speed
Minions have (12–16)% increased Cast Speed Minions have +(20–24)% chance to Suppress Spell Damage Notable Passive Skills in Radius are Transformed to instead grant: Minions have 25% reduced Movement Speed (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) Corrupted
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Impossible Escape Viridian Jewel
Passives in Radius of 0 can be Allocated
without being connected to your tree Corrupted
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Fertile Mind Cobalt Jewel
+(16–24) to Intelligence
Dexterity from Passives in Radius is Transformed to Intelligence Corrupted
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Brute Force Solution Cobalt Jewel
+(16–24) to Intelligence
Strength from Passives in Radius is Transformed to Intelligence Corrupted
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Fevered Mind Cobalt Jewel
+(5–10) to Intelligence
Notable Passive Skills in Radius are Transformed to instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage Corrupted
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Energy From Within Cobalt Jewel
(3–6)% increased maximum Energy Shield
Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield Corrupted
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Healthy Mind Cobalt Jewel
(15–20)% increased maximum Mana
Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value Corrupted
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Dead Reckoning Cobalt Jewel
Minions have +(7–10)% to all Elemental Resistances
With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages |
Unending Hunger Cobalt Jewel
Minions have (6–8)% increased Area of Effect
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill (While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each) |
The Blue Dream Cobalt Jewel
Gain (6–10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill |
The Blue Nightmare Cobalt Jewel
Gain (6–10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value |
First Snow Cobalt Jewel
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if you’ve Shattered an Enemy Recently (Recently refers to the past 4 seconds) |
Frozen Trail Cobalt Jewel
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second |
Inevitability Cobalt Jewel
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain With at least 40 Intelligence in Radius, Rolling Magma has 10% increased Area of Effect per Chain |
The Long Winter Cobalt Jewel
(10–15)% increased Cold Damage
With 40 Intelligence in Radius, Glacial Cascade has an additional Burst With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage Converted to Cold Damage |
Tempered Mind Cobalt Jewel
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius |
Transcendent Mind Cobalt Jewel
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius 3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius 2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius |
Fortress Covenant Cobalt Jewel
Minions deal (35–45)% increased Damage
Minions have +(10–12)% Chance to Block Attack Damage Minions have +(10–12)% Chance to Block Spell Damage Notable Passive Skills in Radius are Transformed to instead grant: Minions take 20% increased Damage Corrupted
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Endless Misery Cobalt Jewel
(7–10)% increased Elemental Damage
With at least 40 Intelligence in Radius, Discharge deals 60% less Damage With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms |
Glorious Vanity Timeless Jewel
Bathed in the blood of (100–8000) sacrificed in the name of Xibaqua
Passives in radius are Conquered by the Vaal Historic (Conquered Passive Skills cannot be modified by other Jewels) |
Militant Faith Timeless Jewel
Carved to glorify (2000–10000) new faithful converted by High Templar Venarius
Passives in radius are Conquered by the Templars Historic [Two random mods of devotion] (Conquered Passive Skills cannot be modified by other Jewels) |
Brutal Restraint Timeless Jewel
Denoted service of (500–8000) dekhara in the akhara of Deshret
Passives in radius are Conquered by the Maraketh Historic (Conquered Passive Skills cannot be modified by other Jewels) |
Elegant Hubris Timeless Jewel
Commissioned (2000–160000) coins to commemorate Cadiro
Passives in radius are Conquered by the Eternal Empire Historic (Conquered Passive Skills cannot be modified by other Jewels) |
Lethal Pride Timeless Jewel
Commanded leadership over (10000–18000) warriors under Kaom
Passives in radius are Conquered by the Karui Historic (Conquered Passive Skills cannot be modified by other Jewels) |
Voices Large Cluster Jewel
Adds 3 Jewel Socket Passive Skills
Adds 7 Small Passive Skills which grant nothing (Added Passive Skills are never considered to be in Radius by other Jewels) Corrupted
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Megalomaniac Medium Cluster Jewel
Adds 4 Passive Skills
Added Small Passive Skills grant Nothing [Three random notable modifiers] (Added Passive Skills are never considered to be in Radius by other Jewels) (All Added Passive Skills are Small unless otherwise specified) Corrupted
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