Complete the Eternal Labyrinth in a non-Hardcore league.
Labyrinth | Area level | Trial locations | Enchantment |
---|---|---|---|
The Eternal Labyrinth | 75 | End-game maps
|
Gloves Boots Helmets (3 choices) |
The fourth Labyrinth variation is the Eternal Labyrinth. Accessing the Eternal Labyrinth for the first time requires: successfully completing the Merciless Labyrinth at least once; reaching character level 68; and obtaining and using an Offering to the Goddess, which is in turn obtained by completing a trial randomly found in maps with tier 6 or higher. Each time you use the Eternal Labyrinth, you must provide a new Offering to the Goddess.
The Eternal Labyrinth’s layout rules are the same as for the Merciless Labyrinth. In the final Aspirant’s Trial against Izaro, all Izaro fight mechanics are now at full strength.
The Labyrinth trials found in maps, and the Eternal Labyrinth itself, include a new trap type: Sentinel traps. These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them.
Completing the Eternal Labyrinth for the first time gives 2 Ascendancy Points and one use of the Divine Font to add an enchantment to gloves, boots and helmets, with a choice between 3 modifiers for helmets. The modifiers to gloves, boots, and helmets have higher values than those in the previous Labyrinths. Each additional Eternal Labyrinth completion allows one more use of the Divine Font in the same way.
Improved Offering to the Goddess can drop from the reward chest at the end of the Eternal Labyrinth.