Icon | Name | Description |
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Shadow of the Vaal | Normal Act: 3 Quest Complete - You have vanquished the Vaal Oversoul. You are now able to travel to Act 3. |
# | Name |
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1 | Find a way to lift the Darkness You have unleashed a terrible darkness upon the land. Find a way to lift it. Area: The Forest Encampment NPC: Different good, different bad... we now know upon which side the coin has fallen. You smell of that black mist and... something else. Guilt. That is it, yes. Guilt is a strong illness. It gnaws at the spirit until there is nothing left, until you are one of the walking corpses. You smell of that black mist and... something else. Guilt. That is it, yes. Guilt is a strong illness. It gnaws at the spirit until there is nothing left, until you are one of the walking corpses. You want a cure? Find the man-crafted mountain, send the shadow home, and tell the monster to take your guilt with it. |
2 | Deal with the Bandit Lords You must complete the Lords of Larceny quest and deal with the Bandit Lords to continue. Area: The Forest Encampment |
3 | Show the Apex to Yeena You have combined the Bandit Lord amulets into the Apex. Show it to Yeena for a clue to help with banishing the darkness. Area: The Forest Encampment NPC: You smell of that black mist and... something else. Guilt. That is it, yes. Guilt is a strong illness. It gnaws at the spirit until there is nothing left, until you are one of the walking corpses. You want a cure? Find the man-crafted mountain, send the shadow home, and tell the monster to take your guilt with it. |
4 | Banish the Darkness Yeena has asked you to banish the darkness that now pervades the land. Perhaps someone in the Forest Encampment might be able to help? Area: The Forest Encampment NPC: As to this 'man-crafted' mountain she describes, I have seen only one structure of its like. Stumbled across sketches in the Theopolis archives, a piece of Vaal engineering, pyramidal in architecture. According to those documents the pyramid lies north of the Phrecian Forest, buried beneath the mantle upon which Sarn rests. I have no idea whether it still exists, or ever existed for that matter. Still, considering the current circumstances, there isn't much to lose in the search, is there? I've covered a lot of the countryside with Piety and seen nothing like that. Still, history is in the habit of burying its dead. Perhaps you could try looking down instead of up. |
5 | Find the Ancient Pyramid Eramir believes the creature of shadow may be residing atop an ancient Vaal pyramid in a Cavern in the Northern Forest. Find it. Area: The Caverns |
6 | Ascend the Ancient Pyramid You have found the ancient, buried Vaal pyramid. Climb to the top and find the creature of shadow. Area: The Caverns |
7 | Ask Eramir about the Dark Altar Talk to Eramir about the Dark Altar atop the Ancient Pyramid. Area: The Forest Encampment NPC: Alira, Kraityn and Oak... they stayed with us for a short time, while recovering from the ordeals of the Siren Coast. Thick as thieves they were, until they discovered something: a small pyramid crafted in a Vaalish style. It had the power to enhance one's innate strengths. They fought over it, sundered the apex in trine... took a piece each, and fled. If you're determined to unlock that altar, then I think your key lies with the Lords of Larceny. |
8 | Activate the Dark Altar Activate the Dark Altar at the top of the Ancient Pyramid to banish the darkness. Area: The Caverns |
9 | Obtain the amulets from the Bandit Lords Obtain the amulets of the Bandit Lords Oak, Kraityn and Alira to find a clue to activating the Dark Altar. |
10 | Kill the Vaal Oversoul Kill the Vaal Oversoul atop the Ancient Pyramid to banish the darkness. Area: The Caverns |
11 | Get the Apex from Eramir Get the Apex from Eramir in the Forest Encampment. Area: The Forest Encampment NPC: If I were you I'd dispense with that artefact down the deepest, darkest hole that I could find. |
12 | Get the Apex from Oak Get the Apex from Oak in the Wetlands. Area: The Wetlands NPC: The inscriptions spoke of the god, Ralakesh. If this object somehow housed the spirit of that many faced monstrosity, then I fear we are all in danger. Ralakesh was renowned for his penchant for subjugation and control. Please, I urge you to destroy this god before his strength and dominance grow insurmountable. Nip this divine threat in the bud, as it were. Our poor friend, Greust, has likely become Ralakesh's avatar in this world. At least his recent behaviour would indicate as much. If you could see to Greust's... passing... Ralakesh will be forced to retreat into the relic. Destroy the relic and perhaps you will also destroy the god. The unholy thing within that device... it possessed Greust. Turned him into a monstrosity. We fled the village, and as I turned back... I saw... he was killing them, the stragglers, killing them all! Even the children! My Greust is dead. That thing that has stolen his body... please, destroy it. |
13 | Get the Apex from Alira Get the Apex from Alira in the Western Forest. Area: The Western Forest NPC: This is my forest now, and I intend to decorate it as I see fit. You are not the current fashion, darling. Be gone. The inscriptions spoke of the god, Ralakesh. If this object somehow housed the spirit of that many faced monstrosity, then I fear we are all in danger. Ralakesh was renowned for his penchant for subjugation and control. Please, I urge you to destroy this god before his strength and dominance grow insurmountable. Nip this divine threat in the bud, as it were. Our poor friend, Greust, has likely become Ralakesh's avatar in this world. At least his recent behaviour would indicate as much. If you could see to Greust's... passing... Ralakesh will be forced to retreat into the relic. Destroy the relic and perhaps you will also destroy the god. The unholy thing within that device... it possessed Greust. Turned him into a monstrosity. We fled the village, and as I turned back... I saw... he was killing them, the stragglers, killing them all! Even the children! My Greust is dead. That thing that has stolen his body... please, destroy it. |
14 | Get the Apex from Kraityn Get the Apex from Kraityn at the Broken Bridge. Area: The Broken Bridge NPC: The inscriptions spoke of the god, Ralakesh. If this object somehow housed the spirit of that many faced monstrosity, then I fear we are all in danger. Ralakesh was renowned for his penchant for subjugation and control. Please, I urge you to destroy this god before his strength and dominance grow insurmountable. Nip this divine threat in the bud, as it were. Our poor friend, Greust, has likely become Ralakesh's avatar in this world. At least his recent behaviour would indicate as much. If you could see to Greust's... passing... Ralakesh will be forced to retreat into the relic. Destroy the relic and perhaps you will also destroy the god. The unholy thing within that device... it possessed Greust. Turned him into a monstrosity. We fled the village, and as I turned back... I saw... he was killing them, the stragglers, killing them all! Even the children! My Greust is dead. That thing that has stolen his body... please, destroy it. No? I'd be making tracks then. I don't mind you hanging about, but this lot... They're not as {tolerant} as I am. I'm afraid, my friend, I simply can't vouch for your safety. |
15 | Kill the Vaal Oversoul Kill the Vaal Oversoul atop the Ancient Pyramid to banish the darkness. Area: The Caverns NPC: You smell of that black mist and... something else. Guilt. That is it, yes. Guilt is a strong illness. It gnaws at the spirit until there is nothing left, until you are one of the walking corpses. You want a cure? Find the man-crafted mountain, send the shadow home, and tell the monster to take your guilt with it. |
16 | The pyramid's exit is now open You have killed the Vaal Oversoul and banished the darkness. The exit at the top of the Ancient Pyramid is now open. Area: The Caverns NPC: Thank you, for doing the right thing. I am sorry that I did not tell you before. What I see is only what might happen, and I did not want to fill you with more confidence than would have been good for you. |
17 | The pyramid's exit is now open You have killed the Vaal Oversoul and banished the darkness. The exit at the top of the Ancient Pyramid is now open. Area: The Caverns |
18 | The pyramid's exit is now open You have killed the Vaal Oversoul and banished the darkness. The exit at the top of the Ancient Pyramid is now open. Area: The Caverns |
19 | Find the Sarn encampment Quest Complete - You have vanquished the Vaal Oversoul. You are now able to travel to Act 3. Area: The Sarn Encampment NPC: |
20 | Quest Complete - You have vanquished the Vaal Oversoul. You are now able to travel to Act 3. |
# | Name |
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1 | Find the Sarn encampment Quest Complete - You have vanquished the Vaal Oversoul. You are now able to travel to Act 3. Area: The Sarn Encampment NPC: |