PoE Ultimatum Mods 3.24

List of PoE Ultimatum Mods

IconNameDescription
Choking Miasma
Tier: 1
A cloud that deals Chaos Damage over Time will follow you
Choking vapours seek the living.
Choking Miasma II
Tier: 2
A large cloud that deals Chaos Damage over Time will follow you
Miasma spreads.
Choking Miasma III
Tier: 3
A large and fast cloud that deals Chaos Damage over Time will follow you
The vapours are inescapable.
Choking Miasma IV
Tier: 4
A large and very fast cloud that slows you and deals Chaos Damage over Time will follow you
A hateful grip will steal your breath.
Stormcaller Runes
Tier: 1
Runes will appear that will call deadly Lightning storms if you remain in them
The storm approaches.
Stormcaller Runes II
Tier: 2
Large runes will appear that will call deadly Lightning storms if you remain in them
The storm comes swiftly.
Stormcaller Runes III
Tier: 3
Many large runes will appear that will call deadly Lightning storms if you remain in them
Lightning always strikes twice.
Stormcaller Runes IV
Tier: 4
Many large runes will appear that will call deadly Lightning storms if you remain in them for a short amount of time
The tempest is nigh.
Raging Dead
Tier: 1
Skulls will appear that spit Fire if you remain near them
Slay them amongst the flames.
Raging Dead II
Tier: 2
Many skulls will appear that spit Fire if you remain near them
The wind conspires with the flames.
Raging Dead III
Tier: 3
Many skulls will appear that pursue you and spit Fire when near you
Flames beget more flames.
Raging Dead IV
Tier: 4
Many skulls will appear that pursue you and quickly spit a large wave of Fire when near you
The flames bite upon your heels.
Blistering Cold
Tier: 1
Frozen pustules will periodically appear and explode when you approach
Vengeance is cold indeed.
Blistering Cold II
Tier: 2
Many frozen pustules will periodically appear and rapidly explode when you approach
Death's cold grip is inescapable.
Blistering Cold III
Tier: 3
Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach
Hate begets hate.
Blistering Cold IV
Tier: 4
Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach, freezing if they hit
Death is swift... and cold.
Restless Ground
Tier: 1
Patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
Night's madness drains away all hope.
Restless Ground II
Tier: 2
Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
Can you feel death coiling around your heart?
Restless Ground III
Tier: 3
Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms
Fail on reaching 7 Ruin
Ruin hides in every corner.
Restless Ground IV
Tier: 4
Many patches of Unhallowed Ground will appear that Hinder players and prevent them recovering Life and Energy Shield, and cause slain Monsters to resurrect as Ruin-inflicting Phantasms
Fail on reaching 7 Ruin
Your world will fall to ruin.
Stalking Ruin
Tier: 1
An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks
Fail on reaching 7 Ruin
Ruin seeks you.
Stalking Ruin II
Tier: 2
An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells
Fail on reaching 7 Ruin
Ruin arrives suddenly.
Stalking Ruin III
Tier: 3
An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells
Fail on reaching 7 Ruin
Mystic pain will bring ruin.
Stalking Ruin IV
Tier: 4
An invulnerable shade stalks you, aggressively casting Spells that inflict Ruin while teleporting to random locations
Fail on reaching 7 Ruin
Everywhere your gaze falls, there shall be only ruin.
Razor Dance
Tier: 1
Blades will periodically appear and fly at you, applying Corrupted Blood on Hit
Shrapnel and shards abound.
Razor Dance II
Tier: 2
Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit
Relentless assault.
Razor Dance III
Tier: 3
Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit
Be torn to shreds.
Razor Dance IV
Tier: 4
Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit and leaving a trail of Blood ground
To shreds.
Totem of Costly Might
Tier: 1
An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second
Steel and pain.
Totem of Costly Potency
Tier: 1
An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second
The fire of summer burns within.
Blood Altar
Tier: 1
A ring of Blood surrounds the Altar, dealing heavy Physical Damage over time
Corruption starts in the blood.
Blood Altar II
Tier: 2
A large ring of Blood surrounds the Altar, dealing heavy Physical Damage over time
A festering ring encroaches upon you.
The Trialmaster
Tier: 1
BossTrialMaster
Limited Arena
Tier: 1
The encounter area will be much smaller
Stray too far and find pain.
Ruin
Tier: 1
A Monster type will apply Ruin with its special ability
Fail on reaching 7 Ruin
You will fall to ruin.
Ruin II
Tier: 2
A Monster type will apply double Ruin with its special ability
Fail on reaching 7 Ruin
Ruin arrives suddenly.
Ruin III
Tier: 3
Two Monster types will apply double Ruin with their special abilities
Fail on reaching 7 Ruin
Ruin surrounds you.
Ruin IV
Tier: 4
Two Monster types will apply quadruple Ruin with their special abilities
Fail on reaching 7 Ruin
A single touch may spell your ruin.
Reduced Recovery
Tier: 1
60% Reduced Life, Mana, and Energy Shield Recovery Rate
A weight upon the soul.
Reduced Recovery II
Tier: 2
90% Reduced Life, Mana, and Energy Shield Recovery Rate
Heart and spirit, burdened.
Lessened Reach
Tier: 1
Players have 60% less Area of Effect and Projectile Speed
Your reach exceeds your grasp.
Buffs Expire Faster
Tier: 1
Buffs expire five times faster on Players
Time is your enemy.
Less Cooldown Recovery
Tier: 1
Cooldowns take five times longer to recharge
Fight the slowing of your own heart.
Escalating Damage Taken
Tier: 1
For the remainder of the encounter, damage taken will slowly increase by 2% per second, up to 50%
Mortality seeks you in kind.
Escalating Monster Speed
Tier: 1
Monsters gain 5% increased attack, cast, and movement speed per second they are alive, up to 50%
Your enemies hasten.
Profane Monsters
Tier: 1
Monsters deal 80% of Physical Damage Added as Chaos Damage
Your opponents bring night's madness.
Unlucky Criticals
Tier: 1
Your Critical Strike Chance is Unlucky
Monsters take 50% reduced Extra Damage from Critical Strikes
Be diminished.
Hindering Flasks
Tier: 1
Using a Flask Hinders you by 50% for 4 seconds
You shall suffer your own bile.
Drought
Tier: 1
Cannot gain Flask Charges
Your blood betrays you.
Ailment and Curse Reflection
Tier: 1
Curses and Non-damaging Ailments you apply are Reflected
Monsters are unaffected by Curses
You shall suffer your own bile.
Lightning Damage from Mana Costs
Tier: 1
Take 1000% of Mana costs as Lightning Damage
Your thoughts crackle with pain.
Random Projectiles
Tier: 1
Your Projectiles fly in random directions
Monsters fire additional Projectiles
Your own volleys turn against you.
Treacherous Auras
Tier: 1
Your Auras that affect Allies also affect Enemies
Confront that which you release.
Occasional Impotence
Tier: 1
You and your Minions deal no damage for 2 seconds every 8 seconds
Your arteries constrict.
Siphoned Charges
Tier: 1
Lose a Power, Frenzy, and Endurance Charge every second
Monsters gain Power, Frenzy, and Endurance Charges on hit
The sun is setting on your success.
Unstoppable Monsters
Tier: 1
Monsters cannot be Slowed or Stunned
An unstoppable tide.
Lethal Rare Monsters
Tier: 1
Rare Monsters have 2 additional Modifiers
You must be a glutton for punishment.
Shielding Monsters
Tier: 1
Monsters have 50% chance to Block Attack and Spell Damage
A wall arises between you and victory.
Precise Monsters
Tier: 1
Monster Hits cannot be Evaded
An arrow falls, and I know where.
Overwhelming Monsters
Tier: 1
Monster Hits Overwhelm all Physical Damage Reduction
The riddle of steel has no answer.
Deadly Monsters
Tier: 1
Monster Hits are always Critical Strikes
Cut straight to the heart of the matter.
Prismatic Monsters
Tier: 1
Monsters gain 50% of Physical Damage as Extra Damage of each Element
All the colours of death.
Resistant Monsters
Tier: 1
Monsters have +50% to all Resistances
The horde adapts.
Dexterous Monsters
Tier: 1
Monsters Suppress Spell Damage and gain 500% increased Evasion Rating
Victory requires a keen eye.
Siphoning Monsters
Tier: 1
Monster Hits remove 10% of current Energy Shield and Mana
Faith and intellect burn alike.

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Ultimatum Mods Cheat Sheet

Icon Name Failure Rate
(Level 2-72)
Failure Rate
(Level 73-77)
Failure Rate
(Level 78+)
Stats
Ailment and Curse Reflection 17.01% 14.87% 12.99% Curses and Non-damaging Ailments you apply are Reflected
Blistering Cold 7.73% 6.40% 5.63% Frozen pustules will periodically appear and explode when you approach
Blistering Cold II 7.53% 7.18% 6.47% Many frozen pustules will periodically appear and rapidly explode when you approach
Blistering Cold III 12.05% 12.17% 11.39% Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach
Bonus Chaos Damage 15.18% 16.36% 13.30% Monsters deal 30% of Physical Damage Added as Chaos Damage
Buffs Expire Faster 13.23% 13.81% 12.62% Buffs expire three times faster on players
Choking Miasma 7.63% 6.14% 5.20% A cloud that deals Chaos Damage over Time will follow you
Choking Miasma II 6.35% 5.91% 4.83% A large cloud that deals Chaos Damage over Time will follow you
Choking Miasma III 9.06% 9.21% 8.24% A large and fast cloud that deals Chaos Damage over Time will follow you
Escalating Damage Taken 18.88% 21.76% 20.16% For the remainder of the encounter, damage taken will slowly increase by 1% per second, up to 50%
Escalating Monster Speed 15.11% 14.79% 12.67% All Monsters gain 2.5% increased attack, cast, and movement speed per second they are alive, up to 50%
Hindering Flasks 15.45% 13.28% 9.24% Using a Flask Hinders you by 50% for 4 seconds
Less Cooldown recovery 15.94% 17.49% 17.02% Cooldowns take five times longer to recharge
Lessened Reach 15.70% 16.25% 14.78% Players have 50% less Area of Effect and Projectile Speed
Lightning Damage from Mana Costs 11.72% N/A N/A Take 50% of Mana costs as Lightning Damage
Lightning Damage from Mana Costs II 10.98% N/A N/A Take 200% of Mana costs as Lightning Damage
Lightning Damage from Mana Costs III 13.54% 12.14% 11.08% Take 1000% of Mana costs as Lightning Damage
Limited Arena 9.82% 10.14% 8.91% The encounter area will be much smaller
Limited Flasks 18.02% 21.12% 23.37% Using a Flask removes any existing Flask effects
Occasional Impotence 16.62% 18.56% 17.51% You and your Minions deal no damage for 2 seconds every 8 seconds
Raging Dead 8.71% 6.64% 6.23% Skulls will appear that spit Fire if you remain near them
Raging Dead II 7.07% 6.52% 6.35% Many skulls will appear that spit Fire if you remain near them
Raging Dead III 15.11% 14.05% 14.07% Many skulls will appear that pursue you and spit Fire when near you
Random Projectiles 15.21% 15.11% 13.41% Your Projectiles fly in random directions Monsters fire additional Projectiles
Razor Dance 6.89% 5.61% 4.31% Blades will periodically appear and fly at you, applying Corrupted Blood on Hit
Razor Dance II 5.01% 4.68% 3.78% Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit
Razor Dance III 6.99% 7.68% 7.27% Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit
Reduced Recovery 13.09% 12.95% 11.46% 30% Reduced Life, Mana, and Energy Shield Recovery Rate
Restless Ground 8.85% 7.15% 5.76% Patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
Restless Ground II 8.99% 8.93% 7.16% Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
Restless Ground III 12.02% 12.65% 9.94% Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms Fail on reaching 7 Ruin
Ruin 7.17% 5.98% 4.91% A Monster type will apply Ruin with its special ability Fail on reaching 7 Ruin
Ruin II 5.06% 5.01% 4.04% A Monster type will apply double Ruin with its special ability Fail on reaching 7 Ruin
Ruin III 11.06% 11.22% 9.68% Two Monster types will apply double Ruin with their special abilities Fail on reaching 7 Ruin
Siphoned Charges 17.40% 15.93% 14.16% Lose a Power, Frenzy, and Endurance Charge every second Monsters gain Power, Frenzy, and Endurance Charges on hit
Stalking Ruin 8.87% 6.41% 5.23% An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks Fail on reaching 7 Ruin
Stalking Ruin II 6.80% 5.13% 4.20% An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells Fail on reaching 7 Ruin
Stalking Ruin III 12.13% 9.96% 8.85% An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells Fail on reaching 7 Ruin
Stormcaller Runes 8.19% 7.85% 7.92% Runes will appear that will call deadly Lightning storms if you remain in them
Stormcaller Runes II 8.17% 10.70% 12.48% Large runes will appear that will call deadly Lightning storms if you remain in them
Stormcaller Runes III 13.37% 18.05% 20.17% Many large runes will appear that will call deadly Lightning storms if you remain in them
Totem of Costly Might 14.82% 13.81% 12.13% An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second
Totem of Costly Potency 15.84% 14.45% 12.62% An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second
Treacherous Auras 13.20% 12.93% 11.83% Your Auras that affect Allies also affect Enemies
Unlucky Criticals N/A 13.02% 11.48% Your Critical Strike Chance is Unlucky

PoE of Ultimatum Mod

It is a Path of Exile Mods. As you progress through the game, you may find Magic, Rare or Unique items. These items have magical properties known as Mods. On Magic items, they appear as either prefixes or suffixes on the name of the item, with a maximum of one of each. Rare items can be found with up to six random mods (three prefixes and three suffixes).

Category Name Level Stat Tags
Suffix of Ultimatum 75 Minions have (456-624) to Accuracy Rating Attack, Minion

Modifiers generally change various aspects of the entity they are affecting. Most commonly modifiers apply stats, however they can also apply buffs or grant skills and can often be found on items, monsters, strongboxes or areas.

A modifier should be seen as an instance of change applied to an entity. A basic modifier does nothing on its own, it is given the effect by the associated stats (and their values), buffs and skills.