Icon | Name | Description |
---|---|---|
Choking Miasma | Tier: 1 A cloud that deals Chaos Damage over Time will follow you Choking vapours seek the living. | |
Choking Miasma II | Tier: 2 A large cloud that deals Chaos Damage over Time will follow you Miasma spreads. | |
Choking Miasma III | Tier: 3 A large and fast cloud that deals Chaos Damage over Time will follow you The vapours are inescapable. | |
Choking Miasma IV | Tier: 4 A large and very fast cloud that slows you and deals Chaos Damage over Time will follow you A hateful grip will steal your breath. | |
Stormcaller Runes | Tier: 1 Runes will appear that will call deadly Lightning storms if you remain in them The storm approaches. | |
Stormcaller Runes II | Tier: 2 Large runes will appear that will call deadly Lightning storms if you remain in them The storm comes swiftly. | |
Stormcaller Runes III | Tier: 3 Many large runes will appear that will call deadly Lightning storms if you remain in them Lightning always strikes twice. | |
Stormcaller Runes IV | Tier: 4 Many large runes will appear that will call deadly Lightning storms if you remain in them for a short amount of time The tempest is nigh. | |
Raging Dead | Tier: 1 Skulls will appear that spit Fire if you remain near them Slay them amongst the flames. | |
Raging Dead II | Tier: 2 Many skulls will appear that spit Fire if you remain near them The wind conspires with the flames. | |
Raging Dead III | Tier: 3 Many skulls will appear that pursue you and spit Fire when near you Flames beget more flames. | |
Raging Dead IV | Tier: 4 Many skulls will appear that pursue you and quickly spit a large wave of Fire when near you The flames bite upon your heels. | |
Blistering Cold | Tier: 1 Frozen pustules will periodically appear and explode when you approach Vengeance is cold indeed. | |
Blistering Cold II | Tier: 2 Many frozen pustules will periodically appear and rapidly explode when you approach Death's cold grip is inescapable. | |
Blistering Cold III | Tier: 3 Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach Hate begets hate. | |
Blistering Cold IV | Tier: 4 Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach, freezing if they hit Death is swift... and cold. | |
Restless Ground | Tier: 1 Patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms Night's madness drains away all hope. | |
Restless Ground II | Tier: 2 Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms Can you feel death coiling around your heart? | |
Restless Ground III | Tier: 3 Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms Fail on reaching 7 Ruin Ruin hides in every corner. | |
Restless Ground IV | Tier: 4 Many patches of Unhallowed Ground will appear that Hinder players and prevent them recovering Life and Energy Shield, and cause slain Monsters to resurrect as Ruin-inflicting Phantasms Fail on reaching 7 Ruin Your world will fall to ruin. | |
Stalking Ruin | Tier: 1 An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks Fail on reaching 7 Ruin Ruin seeks you. | |
Stalking Ruin II | Tier: 2 An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells Fail on reaching 7 Ruin Ruin arrives suddenly. | |
Stalking Ruin III | Tier: 3 An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells Fail on reaching 7 Ruin Mystic pain will bring ruin. | |
Stalking Ruin IV | Tier: 4 An invulnerable shade stalks you, aggressively casting Spells that inflict Ruin while teleporting to random locations Fail on reaching 7 Ruin Everywhere your gaze falls, there shall be only ruin. | |
Razor Dance | Tier: 1 Blades will periodically appear and fly at you, applying Corrupted Blood on Hit Shrapnel and shards abound. | |
Razor Dance II | Tier: 2 Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit Relentless assault. | |
Razor Dance III | Tier: 3 Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit Be torn to shreds. | |
Razor Dance IV | Tier: 4 Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit and leaving a trail of Blood ground To shreds. | |
Totem of Costly Might | Tier: 1 An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second Steel and pain. | |
Totem of Costly Potency | Tier: 1 An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second The fire of summer burns within. | |
Blood Altar | Tier: 1 A ring of Blood surrounds the Altar, dealing heavy Physical Damage over time Corruption starts in the blood. | |
Blood Altar II | Tier: 2 A large ring of Blood surrounds the Altar, dealing heavy Physical Damage over time A festering ring encroaches upon you. | |
The Trialmaster | Tier: 1 BossTrialMaster | |
Limited Arena | Tier: 1 The encounter area will be much smaller Stray too far and find pain. | |
Ruin | Tier: 1 A Monster type will apply Ruin with its special ability Fail on reaching 7 Ruin You will fall to ruin. | |
Ruin II | Tier: 2 A Monster type will apply double Ruin with its special ability Fail on reaching 7 Ruin Ruin arrives suddenly. | |
Ruin III | Tier: 3 Two Monster types will apply double Ruin with their special abilities Fail on reaching 7 Ruin Ruin surrounds you. | |
Ruin IV | Tier: 4 Two Monster types will apply quadruple Ruin with their special abilities Fail on reaching 7 Ruin A single touch may spell your ruin. | |
Reduced Recovery | Tier: 1 60% Reduced Life, Mana, and Energy Shield Recovery Rate A weight upon the soul. | |
Reduced Recovery II | Tier: 2 90% Reduced Life, Mana, and Energy Shield Recovery Rate Heart and spirit, burdened. | |
Lessened Reach | Tier: 1 Players have 60% less Area of Effect and Projectile Speed Your reach exceeds your grasp. | |
Buffs Expire Faster | Tier: 1 Buffs expire five times faster on Players Time is your enemy. | |
Less Cooldown Recovery | Tier: 1 Cooldowns take five times longer to recharge Fight the slowing of your own heart. | |
Escalating Damage Taken | Tier: 1 For the remainder of the encounter, damage taken will slowly increase by 2% per second, up to 50% Mortality seeks you in kind. | |
Escalating Monster Speed | Tier: 1 Monsters gain 5% increased attack, cast, and movement speed per second they are alive, up to 50% Your enemies hasten. | |
Profane Monsters | Tier: 1 Monsters deal 80% of Physical Damage Added as Chaos Damage Your opponents bring night's madness. | |
Unlucky Criticals | Tier: 1 Your Critical Strike Chance is Unlucky Monsters take 50% reduced Extra Damage from Critical Strikes Be diminished. | |
Hindering Flasks | Tier: 1 Using a Flask Hinders you by 50% for 4 seconds You shall suffer your own bile. | |
Drought | Tier: 1 Cannot gain Flask Charges Your blood betrays you. | |
Ailment and Curse Reflection | Tier: 1 Curses and Non-damaging Ailments you apply are Reflected Monsters are unaffected by Curses You shall suffer your own bile. | |
Lightning Damage from Mana Costs | Tier: 1 Take 1000% of Mana costs as Lightning Damage Your thoughts crackle with pain. | |
Random Projectiles | Tier: 1 Your Projectiles fly in random directions Monsters fire additional Projectiles Your own volleys turn against you. | |
Treacherous Auras | Tier: 1 Your Auras that affect Allies also affect Enemies Confront that which you release. | |
Occasional Impotence | Tier: 1 You and your Minions deal no damage for 2 seconds every 8 seconds Your arteries constrict. | |
Siphoned Charges | Tier: 1 Lose a Power, Frenzy, and Endurance Charge every second Monsters gain Power, Frenzy, and Endurance Charges on hit The sun is setting on your success. | |
Unstoppable Monsters | Tier: 1 Monsters cannot be Slowed or Stunned An unstoppable tide. | |
Lethal Rare Monsters | Tier: 1 Rare Monsters have 2 additional Modifiers You must be a glutton for punishment. | |
Shielding Monsters | Tier: 1 Monsters have 50% chance to Block Attack and Spell Damage A wall arises between you and victory. | |
Precise Monsters | Tier: 1 Monster Hits cannot be Evaded An arrow falls, and I know where. | |
Overwhelming Monsters | Tier: 1 Monster Hits Overwhelm all Physical Damage Reduction The riddle of steel has no answer. | |
Deadly Monsters | Tier: 1 Monster Hits are always Critical Strikes Cut straight to the heart of the matter. | |
Prismatic Monsters | Tier: 1 Monsters gain 50% of Physical Damage as Extra Damage of each Element All the colours of death. | |
Resistant Monsters | Tier: 1 Monsters have +50% to all Resistances The horde adapts. | |
Dexterous Monsters | Tier: 1 Monsters Suppress Spell Damage and gain 500% increased Evasion Rating Victory requires a keen eye. | |
Siphoning Monsters | Tier: 1 Monster Hits remove 10% of current Energy Shield and Mana Faith and intellect burn alike. |
Icon | Name | Failure Rate (Level 2-72) |
Failure Rate (Level 73-77) |
Failure Rate (Level 78+) |
Stats |
---|---|---|---|---|---|
Ailment and Curse Reflection | 17.01% | 14.87% | 12.99% | Curses and Non-damaging Ailments you apply are Reflected | |
Blistering Cold | 7.73% | 6.40% | 5.63% | Frozen pustules will periodically appear and explode when you approach | |
Blistering Cold II | 7.53% | 7.18% | 6.47% | Many frozen pustules will periodically appear and rapidly explode when you approach | |
Blistering Cold III | 12.05% | 12.17% | 11.39% | Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach | |
Bonus Chaos Damage | 15.18% | 16.36% | 13.30% | Monsters deal 30% of Physical Damage Added as Chaos Damage | |
Buffs Expire Faster | 13.23% | 13.81% | 12.62% | Buffs expire three times faster on players | |
Choking Miasma | 7.63% | 6.14% | 5.20% | A cloud that deals Chaos Damage over Time will follow you | |
Choking Miasma II | 6.35% | 5.91% | 4.83% | A large cloud that deals Chaos Damage over Time will follow you | |
Choking Miasma III | 9.06% | 9.21% | 8.24% | A large and fast cloud that deals Chaos Damage over Time will follow you | |
Escalating Damage Taken | 18.88% | 21.76% | 20.16% | For the remainder of the encounter, damage taken will slowly increase by 1% per second, up to 50% | |
Escalating Monster Speed | 15.11% | 14.79% | 12.67% | All Monsters gain 2.5% increased attack, cast, and movement speed per second they are alive, up to 50% | |
Hindering Flasks | 15.45% | 13.28% | 9.24% | Using a Flask Hinders you by 50% for 4 seconds | |
Less Cooldown recovery | 15.94% | 17.49% | 17.02% | Cooldowns take five times longer to recharge | |
Lessened Reach | 15.70% | 16.25% | 14.78% | Players have 50% less Area of Effect and Projectile Speed | |
Lightning Damage from Mana Costs | 11.72% | N/A | N/A | Take 50% of Mana costs as Lightning Damage | |
Lightning Damage from Mana Costs II | 10.98% | N/A | N/A | Take 200% of Mana costs as Lightning Damage | |
Lightning Damage from Mana Costs III | 13.54% | 12.14% | 11.08% | Take 1000% of Mana costs as Lightning Damage | |
Limited Arena | 9.82% | 10.14% | 8.91% | The encounter area will be much smaller | |
Limited Flasks | 18.02% | 21.12% | 23.37% | Using a Flask removes any existing Flask effects | |
Occasional Impotence | 16.62% | 18.56% | 17.51% | You and your Minions deal no damage for 2 seconds every 8 seconds | |
Raging Dead | 8.71% | 6.64% | 6.23% | Skulls will appear that spit Fire if you remain near them | |
Raging Dead II | 7.07% | 6.52% | 6.35% | Many skulls will appear that spit Fire if you remain near them | |
Raging Dead III | 15.11% | 14.05% | 14.07% | Many skulls will appear that pursue you and spit Fire when near you | |
Random Projectiles | 15.21% | 15.11% | 13.41% | Your Projectiles fly in random directions Monsters fire additional Projectiles | |
Razor Dance | 6.89% | 5.61% | 4.31% | Blades will periodically appear and fly at you, applying Corrupted Blood on Hit | |
Razor Dance II | 5.01% | 4.68% | 3.78% | Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit | |
Razor Dance III | 6.99% | 7.68% | 7.27% | Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit | |
Reduced Recovery | 13.09% | 12.95% | 11.46% | 30% Reduced Life, Mana, and Energy Shield Recovery Rate | |
Restless Ground | 8.85% | 7.15% | 5.76% | Patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms | |
Restless Ground II | 8.99% | 8.93% | 7.16% | Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms | |
Restless Ground III | 12.02% | 12.65% | 9.94% | Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms Fail on reaching 7 Ruin | |
Ruin | 7.17% | 5.98% | 4.91% | A Monster type will apply Ruin with its special ability Fail on reaching 7 Ruin | |
Ruin II | 5.06% | 5.01% | 4.04% | A Monster type will apply double Ruin with its special ability Fail on reaching 7 Ruin | |
Ruin III | 11.06% | 11.22% | 9.68% | Two Monster types will apply double Ruin with their special abilities Fail on reaching 7 Ruin | |
Siphoned Charges | 17.40% | 15.93% | 14.16% | Lose a Power, Frenzy, and Endurance Charge every second Monsters gain Power, Frenzy, and Endurance Charges on hit | |
Stalking Ruin | 8.87% | 6.41% | 5.23% | An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks Fail on reaching 7 Ruin | |
Stalking Ruin II | 6.80% | 5.13% | 4.20% | An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells Fail on reaching 7 Ruin | |
Stalking Ruin III | 12.13% | 9.96% | 8.85% | An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells Fail on reaching 7 Ruin | |
Stormcaller Runes | 8.19% | 7.85% | 7.92% | Runes will appear that will call deadly Lightning storms if you remain in them | |
Stormcaller Runes II | 8.17% | 10.70% | 12.48% | Large runes will appear that will call deadly Lightning storms if you remain in them | |
Stormcaller Runes III | 13.37% | 18.05% | 20.17% | Many large runes will appear that will call deadly Lightning storms if you remain in them | |
Totem of Costly Might | 14.82% | 13.81% | 12.13% | An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second | |
Totem of Costly Potency | 15.84% | 14.45% | 12.62% | An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second | |
Treacherous Auras | 13.20% | 12.93% | 11.83% | Your Auras that affect Allies also affect Enemies | |
Unlucky Criticals | N/A | 13.02% | 11.48% | Your Critical Strike Chance is Unlucky |
It is a Path of Exile Mods. As you progress through the game, you may find Magic, Rare or Unique items. These items have magical properties known as Mods. On Magic items, they appear as either prefixes or suffixes on the name of the item, with a maximum of one of each. Rare items can be found with up to six random mods (three prefixes and three suffixes).
Category | Name | Level | Stat | Tags |
---|---|---|---|---|
Suffix | of Ultimatum | 75 | Minions have (456-624) to Accuracy Rating | Attack, Minion |
Modifiers generally change various aspects of the entity they are affecting. Most commonly modifiers apply stats, however they can also apply buffs or grant skills and can often be found on items, monsters, strongboxes or areas.
A modifier should be seen as an instance of change applied to an entity. A basic modifier does nothing on its own, it is given the effect by the associated stats (and their values), buffs and skills.