PoE The Trialmaster & Trialmaster's Arena

Ultimatum Changes 3.23

# Description
1Ultimatum has been added to the core game, replacing Metamorph. You will have approximately an 8% chance to find the Trialmaster and his Trials of Chaos in Maps.
2Ultimatum Encounters are now 10 rounds by default, though I sincerely hope you intend to last longer than 2 rounds.
3You now have a chance to be teleported to The Trialmaster's Arena for the 10th round in areas with a level of 81 or higher, rather than this being guaranteed.
4Ultimatum modifiers have been rebalanced, some new modifiers have been added and some previous modifiers have been removed.
5Ultimatum modifiers that previously had 3 tiers of difficulty, such as Stormcaller Runes, now have 4 tiers of difficulty.
6Monsters in Ultimatum Encounters no longer drop loot, other than The Trialmaster, though they still grant experience.
7Added a new Tainted Catalyst that can be obtained from the Trialmaster. It applies a random quality type and amount of quality to a Corrupted Ring, Amulet or Belt, and replaces other quality types.
8Catalysts are now rewards from Ultimatum, and are affected by Map Item Quantity.
9Vaal Aspects, previously known as Ultimatum Aspects, combine into a new Unique Jewel instead of the The Tower of Ordeals Map.
10The Tower of Ordeals Unique Engraved Ultimatum Map can no longer be opened in a Map Device.
11You can once again vendor 5 Inscribed Ultimatums for a new Inscribed Ultimatum.
12Added a round count display between rounds in Ultimatum Encounters.
13Kirac can now offer Map Missions to complete an Ultimatum, replacing Missions for constructing and slaying a Metamorph.
14Kirac can now offer Maps for purchase with the "Area contains an Ultimatum Encounter" implicit modifier, instead of ones with the "Area contains Metamorph Monsters" implicit Map modifier.
15Catalysts are no longer offered as Ritual Rewards, or a reward type for Delirium Rewards.
16Mysterious Incubators can no longer drop Catalysts.
17Metamorph rewards from Heist, Expedition, Betrayal, Delirium, Legion and Eldritch Altars have been replaced with Ultimatum rewards.
18Existing Amorphous Delirium Orbs will be replaced with Challenging Delirium Orbs, which add layers of Delirium with the Ultimatum Item rewards type to Maps. This is the only source of Challenging Delirium Orbs, these are unobtainable as item drops or from any other source.
19Existing Morphing Incubators will be replaced with Challenging Incubators, which can be added to an equippable item, dropping an Ultimatum Item after killing a certain amount of Monsters. This is the only source of Challenging Incubators, these are unobtainable as item drops or from any other source.
20Expedition Remnant modifiers in Expedition sites that grant Runic Monsters and Chests a chance to drop Catalysts have been replaced with modifiers that drop Heist Contracts instead.
21Reduced the amount of Catalysts obtained from Heist Chests, Expedition Chests, Betrayal Chests, and Vaal Unique Strongboxes, as well as the amount of Catalysts offered by Tujen.
22Metamorph Scarabs have been replaced with Ultimatum Scarabs. Each Scarab guarantees an Ultimatum encounter in an Area, with higher-tier Scarbs granting increased Experience from Ultimatum Monsters, or causing Ultimatum Encounters to grant additional rewards as though you completed additional rounds. Existing Metamorph Scarabs will be converted to Ultimatum Scarabs.
23The Metamorph Map Crafting Option and Metamorph Sextant modifiers have been replaced with Ultimatum versions.
24The 5 Metamorph clusters on the Atlas Passive Tree have been replaced with Ultimatum Clusters.
25Added a new Ultimatum Cluster which contains the Face The Ultimatum Notable Passive. This Notable provides your maps with a +15% chance to contain an Ultimatum Encounter, while the 3 small Passives in this cluster each provide your maps with a +5% chance to contain an Ultimatum Encounter.
26Added a new Ultimatum Cluster which contains the Prove Yourself Worthy and Stand Your Ground Notable Passives. The 7 small Passives in this cluster either cause Ultimatum Encounters in your Maps to spawn 8% increased number of Monsters, your Maps to have +5% chance to contain an Ultimatum Encounter, or Ultimatum Monsters in your Maps to grant 10% increased Experience.
27The Prove Yourself Worthy Notable Passive causes Ultimatum Modifiers in your Maps to start a Tier higher if possible, and causes Ultimatum Rewards in your Maps to have a 25% chance to be duplicated. The Stand Your Ground Notable Passive causes Ultimatum Encounters in your Maps to get 3% reduced Radius each Round, and also causes them to grant rewards as though you completed an additional Round.
28Added a new Ultimatum Cluster which contains the Ruinous Wager Keystone as well as the Conquer The Stones, Survive The Assault, Slaughter Them All, and Protect The Altar Notable Passives. The entry small Passive provides your maps with a +5% chance to contain an Ultimatum Encounter.
29The new Ruinous Wager Keystone Passive causes Ultimatum Monsters in your Maps to apply Ruin with their special abilities, Ultimatum Monsters and Modifiers in your Maps to deal 50% less Damage, and causes Ultimatum Encounters to Fail on reaching 7 Ruin.
30The Conquer The Stones Notable Passive causes Ultimatum Encounters in your Map to have 100% increased chance to require you to Stand in the Stone Circles, with these types of encounters having 25% increased radius. The small Passive prior causes Ultimatum Stone Circles in your Maps to have 15% increased radius.
31The Survive The Assault Notable Passive causes Ultimatum Encounters in your Maps to have 100% increased chance to only require you to Survive, with these types of encounters having 20% reduced duration. The small Passive prior causes Ultimatum Encounters in your Maps only requiring you to Survive to have 10% reduced duration.
32The Slaughter Them All Notable Passive causes Ultimatum Encounters in your Maps to have 100% increased chance to require you to defeat waves of Enemies, with these types of encounters requiring killing 20% reduced number of Enemies. The small Passive prior causes Ultimatum Encounters in your Maps requiring you to defeat waves of Enemies to require killing 10% reduced number of Enemies.
33The Protect The Altar Notable Passive causes Ultimatum Encounters in your Maps to have 100% increased chance to require you to protect the Altar, and Ultimatum Altars in your Maps to have 50% increased Life. The small Passive prior causes Ultimatum Altars in your Maps to have 25% increased Life.
34Added a new Ultimatum Cluster that contains the Gruelling Gauntlet Keystone, as well as the Worthy of the Past, Worthy of the Present, and Worthy of the Future Notable Passives. The 6 small Passives in this cluster each cause Ultimatum Rewards in your Maps to have a 10% increased chance to be Inscribed Ultimatums.
35The new Gruelling Gauntlet Keystone Passive causes Ultimatum Encounters in your Maps to last 3 additional Rounds, but makes it so you cannot choose which Ultimatum Modifier is applied each Round, and cannot have a Boss in the final Round.
36The Worthy of the Past Notable Passive causes Inscribed Ultimatums found in your Maps to have 50% increased chance to reward Unique Items, and Ultimatum Rewards in your Maps to have 50% increased chance to be Unique Items.
37The Worthy of the Present Notable Passive causes Inscribed Ultimatums found in your Maps to have 50% increased chance to reward Currency Items, and Ultimatum Rewards in your Maps to have 50% increased chance to be Currency Items.
38The Worthy of the Future Notable Passive causes Inscribed Ultimatums found in your Maps to have 50% increased chance to reward Divination Cards, and Ultimatum Rewards in your Maps to have 50% increased chance to be Divination Cards.
39Added a new Ultimatum Cluster which contains the Brave The Tower Notable Passive. This Notable causes the Ultimatum Boss to drop a full stack of random Catalysts, and Ultimatum Encounters in your Maps to have 30% increased chance for the final Round to include a Boss. The 4 small Passives in this cluster each cause Ultimatum Encounters in your Maps to have 10% increased chance for the final Round to include a Boss.
40The Ethics Review Notable Atlas Passive has been replaced with a new Notable, Servant of Order. It causes your Maps to have no chance to contain Ultimatum Encounters, and a +2% chance to contain other Extra Content.
41Shepherd of Souls, granted by the Yaomac's Accord Unique Sceptre, no longer causes other Vaal Skills to gain 50% of the consumed Souls when you use a Vaal Skill, and no longer causes Non-Vaal Skills to deal 30% less Damage. Instead, it now causes Vaal Non-Aura Skills to have 80% less Soul Cost, and Vaal Non-Aura Skills to have 100% increased Soul Cost per Vaal Skill used in the past 8 seconds.
42Accelerating and Unstable Catalysts can now be obtained from Catalyst sources outside of Ultimatum encounters.
43The Metamorph Stash Tab has been converted to an Ultimatum Stash Tab, which can hold 5000 of each type of Catalyst and 60 Inscribed Ultimatums.
44The Metamorph Stash Tab Affinity has been replaced with Ultimatum.

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PoE 3.19 Changes: The Trialmaster has returned! The Trialmaster boss fight can be accessed through the newly introduced The Tower of Ordeals The Tower of Ordeals Unique Map.

How to Spawn Ultimatum Boss?

The Trialmaster is back. This boss from Ultimatum and more importantly, the unique items he drops have been sorely missed and will be making a return as the Tower of Ordeals unique map in Lake of Kalandra. This map can be created by completing difficult endgame Vaal content.

  • The Tower of Ordeals The Tower of Ordeals is a unique Engraved Ultimatum. In this map, you may challenge the Trialmaster and potentially earn unique items from the Ultimatum league.

GGG has not forgotten about the rest of Ultimatum and have a specific plan for how it will return in the future.

Abilities

  • Abyss Slam: “Fall before me!” – Charges up, slamming the ground and launching a blue Ground Slam/Sunder in a direction
  • Cyclone: Swings his weapon around while moving slowly towards the player for a duration
  • Shockwave: “Feel his power!” – Charges up, slamming the ground and causing a red shockwave in an area
  • Trialmaster’s Heart: “Be still!” – Places his heart in the arena, linking via a chain (Trialmaster’s Tether) to the player. Moving away from the Heart will sever the link, causing Physical Damage and always inflicting Stun with 250% increased duration
  • Spear Pulse: “Chaos aid me!” – Fires a ground-targeted spear towards the player which causes a Physical nova
  • Tri-Elemental Mortar: throws three projectiles, each doing Fire/Cold/Lightning damage
  • Spike Mortar: throws five projectiles dealing Physical damage
  • Omega Projectile: Fires a large blue orb that bounces off the arena’s walls, exploding on impact
  • Timestop Slam: “Ultimatum!” – Pauses time, teleporting and slamming the ground three times, causing delayed red Sunders
  • Timestop Projectiles: “Might of Chaos!” Pauses time, teleporting and creating three blood orbs that bounce off the arena’s walls, exploding on impact
  • Hostile Currency: “Take it. Go ahead.” – Summons interactable Chaos Orbs and Vaal Orbs around the arena which drop their respective items when clicked

Drops

  • Glimpse of Chaos
  • Hateforge
  • Mahuxotl’s Machination
  • Relic of the Pact
  • Temptation Step
  • Yaomac’s Accord

The Trialmaster

The Trialmaster is the boss of the Unique Map The Tower of Ordeals. He was also the featured NPC (and in the maps, unique boss) of Ultimatum league. In Ultimatum league, he offered the Trials of Chaos (aka Ultimatum) to the player as directed by his master, Chaos. The Trialmaster had a chance to be encountered as a boss in the final tenth wave of the Trials, teleporting the player to special arena.

In the Ultimatum Challenge League, you’ll test your skills in the trials of Chaos. In every area, you’ll encounter The Trialmaster who will present you with a reward, objective and choice of three modifiers that add extra challenge to the encounter.

Trialmaster PoE

If you’re successful, you must then choose between accepting the reward you’ve earned or attempting additional trials with increased difficulty in the hopes of earning additional rewards. Choose wisely, because if you fail, you’ll lose all the rewards you’ve earned so far. Each encounter with the Trialmaster provides a series of trials with increasing difficulty.

In maps, you’ll occasionally find Inscribed Ultimatum Inscribed Ultimatums which can be placed in the map device to transport you to the Trialmaster’s domain. Each Inscribed Ultimatum specifies an offering that you must bring with you, a reward you can earn and an assortment of Ultimatum difficulty modifiers. If you’re able to complete the Trial, you’ll earn the specified reward. However, if you fail, you’ll forfeit the offering you brought with you.

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