PoE The Lantern of Arimor Mods 3.24 - Path of Exile: Necropolis

The Lantern of Arimor was a league mechanic introduced in Path of Exile's Necropolis league. It functioned as a pre-map planning tool that revealed:

  • Monster Packs: The Lantern displayed the monster packs you'd encounter in a zone, allowing strategic planning for builds and encounters.
  • Haunted Modifiers: Attached to these monster packs were special properties called Haunted modifiers. These mods made monsters more challenging but offered potential rewards.

Mechanics:

  • Players received the Lantern upon meeting Undertaker Arimor in Act 1.
  • It automatically applied to most zones, excluding Kirac missions and Atlas Memories.
  • You could swap Haunted modifiers between monster packs to influence encounters.

List of PoE Lantern of Arimor Mods 3.24

TierCategoryDescription
1Magic50% increased maximum Life
2Magic100% increased maximum Life
3Magic150% increased maximum Life
4Magic200% increased maximum Life
5Magic250% increased maximum Life
6Magic350% increased maximum Life
7Magic500% increased maximum Life
1Magic20% increased Damage
2Magic30% increased Damage
3Magic40% increased Damage
4Magic50% increased Damage
5Magic60% increased Damage
6Magic80% increased Damage
7Magic120% increased Damage
1Magic20% increased Attack and Cast Speed
2Magic30% increased Attack and Cast Speed
3Magic40% increased Attack and Cast Speed
4Magic50% increased Attack and Cast Speed
5Magic70% increased Attack and Cast Speed
6Magic90% increased Attack and Cast Speed
7Magic120% increased Attack and Cast Speed
1Magic40% increased Movement Speed
2Magic60% increased Movement Speed
3Magic80% increased Movement Speed
4Magic100% increased Movement Speed
5Magic120% increased Movement Speed
6Magic160% increased Movement Speed
7Magic200% increased Movement Speed
2MagicGain 15% of Non-Chaos Damage as extra Chaos Damage
3MagicGain 20% of Non-Chaos Damage as extra Chaos Damage
4MagicGain 25% of Non-Chaos Damage as extra Chaos Damage
5MagicGain 30% of Non-Chaos Damage as extra Chaos Damage
6MagicGain 50% of Non-Chaos Damage as extra Chaos Damage
2MagicGain 25% of Physical Damage as Extra Damage of a random Element
Damage Penetrates % of Enemy Elemental Resistances
3MagicGain 50% of Physical Damage as Extra Damage of a random Element
Damage Penetrates % of Enemy Elemental Resistances
4MagicGain 75% of Physical Damage as Extra Damage of a random Element
Damage Penetrates 10% of Enemy Elemental Resistances
5MagicGain 125% of Physical Damage as Extra Damage of a random Element
Damage Penetrates 20% of Enemy Elemental Resistances
2MagicGain 25% of Physical Damage as Extra Fire Damage
3MagicGain 50% of Physical Damage as Extra Fire Damage
4MagicGain 75% of Physical Damage as Extra Fire Damage
Damage Penetrates 10% Fire Resistance
5MagicGain 125% of Physical Damage as Extra Fire Damage
Damage Penetrates 20% Fire Resistance
2MagicGain 25% of Physical Damage as Extra Cold Damage
3MagicGain 50% of Physical Damage as Extra Cold Damage
4MagicGain 75% of Physical Damage as Extra Cold Damage
Damage Penetrates 10% Cold Resistance
5MagicGain 125% of Physical Damage as Extra Cold Damage
Damage Penetrates 20% Cold Resistance
2MagicGain 25% of Physical Damage as Extra Lightning Damage
3MagicGain 50% of Physical Damage as Extra Lightning Damage
4MagicGain 75% of Physical Damage as Extra Lightning Damage
Damage Penetrates 10% Lightning Resistance
5MagicGain 125% of Physical Damage as Extra Lightning Damage
Damage Penetrates 20% Lightning Resistance
1MagicOverwhelm 15% Physical Damage Reduction
2MagicOverwhelm 30% Physical Damage Reduction
3MagicOverwhelm 50% Physical Damage Reduction
2Magic+20% to All Resistances
3Magic+30% to All Resistances
4Magic+50% to All Resistances
5Magic+75% to All Resistances
2Magic20% additional Physical Damage Reduction
3Magic30% additional Physical Damage Reduction
4Magic50% additional Physical Damage Reduction
5Magic75% additional Physical Damage Reduction
2Magic200% increased Global Critical Strike Chance
3Magic400% increased Global Critical Strike Chance
+50% to Global Critical Strike Multiplier
4Magic600% increased Global Critical Strike Chance
+100% to Global Critical Strike Multiplier
5Magic800% increased Global Critical Strike Chance
+150% to Global Critical Strike Multiplier
6Magic+200% to Global Critical Strike Multiplier
All hits are Critical Strikes
7Magic+300% to Global Critical Strike Multiplier
All hits are Critical Strikes
2Magic20% chance to Freeze
All Damage can Freeze
3Magic50% chance to Freeze
All Damage can Freeze
4MagicAlways Freeze
All Damage can Freeze
2Magic20% chance to Ignite
All Damage can Ignite
3Magic50% chance to Ignite
All Damage can Ignite
4MagicAlways Ignite
All Damage can Ignite
2Magic20% chance to Shock
All Damage can Shock
3Magic50% chance to Shock
All Damage can Shock
4MagicAlways Shock
All Damage can Shock
2MagicAll Damage with Hits can Chill
3MagicAll Damage with Hits can Chill
100% increased Effect of Chill
4MagicAll Damage with Hits can Chill
200% increased Effect of Chill
2Magic20% chance to Poison on Hit
All Damage from Hits can Poison
3Magic50% chance to Poison on Hit
All Damage from Hits can Poison
4MagicAlways Poison on Hit
All Damage from Hits can Poison
2MagicAlways Stuns Enemies on Hit
3MagicAlways Stuns Enemies on Hit
75% increased Stun Duration on Enemies
4MagicAlways Stuns Enemies on Hit
200% increased Stun Duration on Enemies
2Magic50% increased Area of Effect
3Magic125% increased Area of Effect
4Magic200% increased Area of Effect
2MagicSkills fire 2 additional Projectiles
3MagicSkills fire 4 additional Projectiles
4MagicSkills fire 6 additional Projectiles
5MagicCannot be Stunned
Action Speed cannot be modified to below Base Value
3Magic20% Chance to Block Attack Damage
20% Chance to Block Spell Damage
4Magic40% Chance to Block Attack Damage
40% Chance to Block Spell Damage
5Magic75% Chance to Block Attack Damage
75% Chance to Block Spell Damage
2Magic+40% chance to Suppress Spell Damage
3Magic+60% chance to Suppress Spell Damage
4Magic+80% chance to Suppress Spell Damage
5Magic+100% chance to Suppress Spell Damage
2Magic+20% chance to Evade Attack Hits
3Magic+30% chance to Evade Attack Hits
4Magic+50% chance to Evade Attack Hits
5Magic+75% chance to Evade Attack Hits
4MagicUnaffected by Curses
4Magic100% chance to Reflect Hexes
Non-Damaging Ailments Reflection
2Magic20% faster start of Energy Shield Recharge
Gain 30% of Maximum Life as Extra Maximum Energy Shield
3Magic40% faster start of Energy Shield Recharge
Gain 100% of Maximum Life as Extra Maximum Energy Shield
4Magic60% faster start of Energy Shield Recharge
Gain 250% of Maximum Life as Extra Maximum Energy Shield
3MagicRegenerate 4% of Life per second
4MagicRegenerate 5% of Life per second
5MagicRegenerate 8% of Life per second
1Magic200% increased Global Accuracy Rating
2Magic400% increased Global Accuracy Rating
3Magic1000% increased Global Accuracy Rating
3Magic100% chance to gain a Frenzy Charge on Hit
3Magic100% chance to gain a Power Charge on Hit
3Magic100% chance to gain an Endurance Charge on Hit
1Magic25% chance to Hinder Enemies on Hit with Spells
2Magic50% chance to Hinder Enemies on Hit with Spells
3MagicHinder Enemies on Hit with Spells
1MagicAttacks have 25% chance to Maim on Hit
2MagicAttacks have 50% chance to Maim on Hit
3MagicAttacks always Maim on Hit
3MagicRemove 1 Flask Charge from killer's Flasks when slain
4MagicRemove 2 Flask Charges from killer's Flasks when slain
5MagicRemove 4 Flask Charges from killer's Flasks when slain
6MagicPack spawns a Meteor on Death
3Magic+2 to Pack Monster Level
4Magic+3 to Pack Monster Level
5Magic+4 to Pack Monster Level
4Magic10% more Damage for each alive Monster in Pack
5Magic15% more Damage for each alive Monster in Pack
6Magic20% more Damage for each alive Monster in Pack
4Magic30% increased Life for each alive Monster in Pack
5Magic50% increased Life for each alive Monster in Pack
6Magic80% increased Life for each alive Monster in Pack
4Magic8% increased Attack and Cast Speed for each alive Monster in Pack
5Magic12% increased Attack and Cast Speed for each alive Monster in Pack
6Magic15% increased Attack and Cast Speed for each alive Monster in Pack
4Magic10% more Damage granted to Pack members on death
5Magic15% more Damage granted to Pack members on death
6Magic20% more Damage granted to Pack members on death
4Magic10% increased Life granted to Pack members on death
5Magic20% increased Life granted to Pack members on death
6Magic30% increased Life granted to Pack members on death
4Magic8% increased Attack and Cast Speed granted to Pack members on death
5Magic12% increased Attack and Cast Speed granted to Pack members on death
6Magic15% increased Attack and Cast Speed granted to Pack members on death
4Magicgrant other packs +% final multiplier on pack killed [10]
5Magicgrant other packs +% final multiplier on pack killed [15]
6Magicgrant other packs +% final multiplier on pack killed [20]
1Magic100% increased maximum Life
2Magic200% increased maximum Life
3Magic300% increased maximum Life
4Magic400% increased maximum Life
5Magic500% increased maximum Life
6Magic700% increased maximum Life
7Magic1000% increased maximum Life
1Magic30% increased Damage
2Magic45% increased Damage
3Magic60% increased Damage
4Magic75% increased Damage
5Magic90% increased Damage
6Magic120% increased Damage
7Magic180% increased Damage
1Magic30% increased Attack and Cast Speed
2Magic45% increased Attack and Cast Speed
3Magic60% increased Attack and Cast Speed
4Magic75% increased Attack and Cast Speed
5Magic90% increased Attack and Cast Speed
6Magic120% increased Attack and Cast Speed
7Magic180% increased Attack and Cast Speed
4MagicAcceleration Shrine
3MagicAdrenaline
1Rare200% increased Quantity of Items Dropped
2Rare400% increased Quantity of Items Dropped
3Rare600% increased Quantity of Items Dropped
1Rare200% increased Rarity of Items Dropped
2Rare400% increased Rarity of Items Dropped
3Rare600% increased Rarity of Items Dropped
1RareMonsters grant 200% increased Experience
2RareMonsters grant 400% increased Experience
3RareMonsters grant 600% increased Experience
1Rare1% chance to drop an additional Orb of Annulment
2Rare2% chance to drop an additional Orb of Annulment
3Rare3% chance to drop an additional Orb of Annulment
1Rare1% chance to drop an additional Vaal Orb
2Rare2% chance to drop an additional Vaal Orb
3Rare3% chance to drop an additional Vaal Orb
1Rare1% chance to drop an additional Enkindling Orb
2Rare2% chance to drop an additional Enkindling Orb
3Rare3% chance to drop an additional Enkindling Orb
1Rare1% chance to drop an additional Instilling Orb
2Rare2% chance to drop an additional Instilling Orb
3Rare3% chance to drop an additional Instilling Orb
1Rare1% chance to drop an additional Orb of Regret
2Rare2% chance to drop an additional Orb of Regret
3Rare3% chance to drop an additional Orb of Regret
1Rare1% chance to drop an additional Glassblower's Bauble
2Rare2% chance to drop an additional Glassblower's Bauble
3Rare3% chance to drop an additional Glassblower's Bauble
1Rare1% chance to drop an additional Gemcutter's Prism
2Rare2% chance to drop an additional Gemcutter's Prism
3Rare3% chance to drop an additional Gemcutter's Prism
1Rare1% chance to drop an additional Chaos Orb
2Rare2% chance to drop an additional Chaos Orb
3Rare3% chance to drop an additional Chaos Orb
1Rare1% chance to drop an additional Divine Orb
2Rare2% chance to drop an additional Divine Orb
3Rare3% chance to drop an additional Divine Orb
1Rare1% chance to drop an additional Orb of Binding
2Rare2% chance to drop an additional Orb of Binding
3Rare3% chance to drop an additional Orb of Binding
1Rare1% chance to drop an additional Orb of Horizons
2Rare2% chance to drop an additional Orb of Horizons
3Rare3% chance to drop an additional Orb of Horizons
1Rare1% chance to drop an additional Orb of Unmaking
2Rare2% chance to drop an additional Orb of Unmaking
3Rare3% chance to drop an additional Orb of Unmaking
1Rare1% chance to drop an additional Cartographer's Chisel
2Rare2% chance to drop an additional Cartographer's Chisel
3Rare3% chance to drop an additional Cartographer's Chisel
1Rare1% chance to drop an additional Orb of Alteration
2Rare2% chance to drop an additional Orb of Alteration
3Rare3% chance to drop an additional Orb of Alteration
1Rare1% chance to drop an additional Blessed Orb
2Rare2% chance to drop an additional Blessed Orb
3Rare3% chance to drop an additional Blessed Orb
1Rare1% chance to drop an additional Orb of Scouring
2Rare2% chance to drop an additional Orb of Scouring
3Rare3% chance to drop an additional Orb of Scouring
1Rare1% chance to drop an additional Chromatic Orb
2Rare2% chance to drop an additional Chromatic Orb
3Rare3% chance to drop an additional Chromatic Orb
1Rare1% chance to drop an additional Orb of Fusing
2Rare2% chance to drop an additional Orb of Fusing
3Rare3% chance to drop an additional Orb of Fusing
1Rare1% chance to drop an additional Jeweller's Orb
2Rare2% chance to drop an additional Jeweller's Orb
3Rare3% chance to drop an additional Jeweller's Orb
1Rare1% chance to drop an additional Exalted Orb
2Rare2% chance to drop an additional Exalted Orb
3Rare3% chance to drop an additional Exalted Orb
1Rare1% chance to drop an additional Regal Orb
2Rare2% chance to drop an additional Regal Orb
3Rare3% chance to drop an additional Regal Orb
1RareDropped Jewellery has 25% chance to be converted to an Orb of Annulment
2RareDropped Jewellery has 50% chance to be converted to an Orb of Annulment
3RareDropped Jewellery has 75% chance to be converted to an Orb of Annulment
1RareDropped Weapons have 25% chance to be converted to a Vaal Orb
2RareDropped Weapons have 50% chance to be converted to a Vaal Orb
3RareDropped Weapons have 75% chance to be converted to a Vaal Orb
1RareDropped Weapons have 25% chance to be converted to an Enkindling Orb
2RareDropped Weapons have 50% chance to be converted to an Enkindling Orb
3RareDropped Weapons have 75% chance to be converted to an Enkindling Orb
1RareDropped Weapons have 25% chance to be converted to an Instilling Orb
2RareDropped Weapons have 50% chance to be converted to an Instilling Orb
3RareDropped Weapons have 75% chance to be converted to an Instilling Orb
1RareDropped Weapons have 25% chance to be converted to an Orb of Regret
2RareDropped Weapons have 50% chance to be converted to an Orb of Regret
3RareDropped Weapons have 75% chance to be converted to an Orb of Regret
1RareDropped Weapons have 25% chance to be converted to a Glassblowers Bauble
2RareDropped Weapons have 50% chance to be converted to a Glassblowers Bauble
3RareDropped Weapons have 75% chance to be converted to a Glassblowers Bauble
1RareDropped Weapons have 25% chance to be converted to a Gemcutter's Prism
2RareDropped Weapons have 50% chance to be converted to a Gemcutter's Prism
3RareDropped Weapons have 75% chance to be converted to a Gemcutter's Prism
1RareDropped Weapons have 25% chance to be converted to a Chaos Orb
2RareDropped Weapons have 50% chance to be converted to a Chaos Orb
3RareDropped Weapons have 75% chance to be converted to a Chaos Orb
1RareDropped Jewellery has 25% chance to be converted to a Divine Orb
2RareDropped Jewellery has 50% chance to be converted to a Divine Orb
3RareDropped Jewellery has 75% chance to be converted to a Divine Orb
1RareDropped Armour has 25% chance to be converted to an Orb of Binding
2RareDropped Armour has 50% chance to be converted to an Orb of Binding
3RareDropped Armour has 75% chance to be converted to an Orb of Binding
1RareDropped Armour has 25% chance to be converted to an Orb of Horizons
2RareDropped Armour has 50% chance to be converted to an Orb of Horizons
3RareDropped Armour has 75% chance to be converted to an Orb of Horizons
1RareDropped Armour has 25% chance to be converted to an Orb of Unmaking
2RareDropped Armour has 50% chance to be converted to an Orb of Unmaking
3RareDropped Armour has 75% chance to be converted to an Orb of Unmaking
1RareDropped Armour has 25% chance to be converted to a Cartographer's Chisel
2RareDropped Armour has 50% chance to be converted to a Cartographer's Chisel
3RareDropped Armour has 75% chance to be converted to a Cartographer's Chisel
1RareDropped Armour has 25% chance to be converted to an Orb of Alteration
2RareDropped Armour has 50% chance to be converted to an Orb of Alteration
3RareDropped Armour has 75% chance to be converted to an Orb of Alteration
1RareDropped Armour has 25% chance to be converted to a Blessed Orb
2RareDropped Armour has 50% chance to be converted to a Blessed Orb
3RareDropped Armour has 75% chance to be converted to a Blessed Orb
1RareDropped Armour has 25% chance to be converted to an Orb of Scouring
2RareDropped Armour has 50% chance to be converted to an Orb of Scouring
3RareDropped Armour has 75% chance to be converted to an Orb of Scouring
1RareDropped Armour has 25% chance to be converted to a Chromatic Orb
2RareDropped Armour has 50% chance to be converted to a Chromatic Orb
3RareDropped Armour has 75% chance to be converted to a Chromatic Orb
1RareDropped Armour has 25% chance to be converted to an Orb of Fusing
2RareDropped Armour has 50% chance to be converted to an Orb of Fusing
3RareDropped Armour has 75% chance to be converted to an Orb of Fusing
1RareDropped Armour has 25% chance to be converted to a Jeweller's Orb
2RareDropped Armour has 50% chance to be converted to a Jeweller's Orb
3RareDropped Armour has 75% chance to be converted to a Jeweller's Orb
1RareDropped Jewellery has 25% chance to be converted to an Exalted Orb
2RareDropped Jewellery has 50% chance to be converted to an Exalted Orb
3RareDropped Jewellery has 75% chance to be converted to an Exalted Orb
1RareDropped Weapons have 25% chance to be converted to a Regal Orb
2RareDropped Weapons have 50% chance to be converted to a Regal Orb
3RareDropped Weapons have 75% chance to be converted to a Regal Orb
1RareDropped Items with Rarity are converted to Divination Cards
1RareDropped Items with Rarity are converted to Scarabs
1RareDropped Items with Rarity are converted to Maps
1Rare400% increased Quantity of Items Dropped
2Rare800% increased Quantity of Items Dropped
3Rare1200% increased Quantity of Items Dropped
1Rare400% increased Rarity of Items Dropped
2Rare800% increased Rarity of Items Dropped
3Rare1200% increased Rarity of Items Dropped
1RareMonsters grant 400% increased Experience
2RareMonsters grant 800% increased Experience
3RareMonsters grant 1200% increased Experience
1RareFinal Pack spawns the Nameless Seer on Death
1RarePack spawns a Lesser Shrine on Death
1RarePack spawns a Tormented Spirit on Death
1RarePack spawns a Corrupting Tempest on Death
1RarePossessed or Touched by Tormented Spirits
1Rare10% chance for Pack to be upgraded to Magic
2Rare20% chance for Pack to be upgraded to Magic
3Rare30% chance for Pack to be upgraded to Magic
1Rare10% chance for Pack to be upgraded to Rare
2Rare20% chance for Pack to be upgraded to Rare
3Rare30% chance for Pack to be upgraded to Rare
1Rare20% increased Pack Size
2Rare30% increased Pack Size
3Rare40% increased Pack Size
1RareConverts on Death
1RareAccompanied by a Map Boss
1RareAccompanied by a Harbinger
1RareAccompanied by a Rogue Exile

The list of collection of Lantern of Arimor modifiers from Path of Exile (PoE) during the Necropolis League. These modifiers alter the stats and abilities of the character when interacting with the Lantern or possessed items.

Here's a breakdown of the modifiers by category:

Life & Mana

  • Increased maximum Life (various amounts)
  • Regenerate Life per second (various amounts)

Offense

  • Increased Damage (various amounts)
  • Increased Attack and Cast Speed (various amounts)
  • Increased Global Critical Strike Chance (various amounts)
  • Increased Global Critical Strike Multiplier (various amounts)
  • Chance to Freeze/Ignite/Shock on Hit (various amounts)
  • Gain Chaos Damage as extra damage from Physical Damage (various amounts)
  • Damage Penetrates enemy Elemental Resistances (various amounts)
  • Overwhelm Physical Damage Reduction (various amounts)
  • All hits are Critical Strikes
  • Always Freeze/Ignite/Shock on Hit
    • to All Resistances (various amounts)
  • Additional Physical Damage Reduction (various amounts)
  • Skills fire additional Projectiles (various amounts)

Defense

  • Cannot be Stunned
  • Action Speed cannot be modified below Base Value
  • Chance to Block Attack/Spell Damage (various amounts)
  • Increased chance to Suppress Spell Damage (various amounts)
  • Chance to Evade Attack Hits (various amounts)
  • Unaffected by Curses
  • Reflect Hexes/Non-Damaging Ailments
  • Increased Energy Shield Recharge speed
  • Gain Extra Maximum Energy Shield based on Life
  • 200% increased Global Accuracy Rating (various amounts)

Charges

  • 100% chance to gain a Frenzy/Power/Endurance Charge on Hit

Ailment Application

  • Chance to Hinder/Maim Enemies on Hit with Spells (various amounts)
  • Always Hinder/Maim Enemies on Hit

Utility

  • Remove Flask Charges from killer's Flasks when slain (various amounts)
  • Pack spawns an effect on Death (Meteor, Lesser Shrine, etc.)
  • Increased Life/Attack Speed/Damage for each alive Monster in Pack (various amounts)
  • Grant other packs a final damage multiplier on pack killed (various amounts)
  • Increased Quantity/Rarity of Items Dropped (various amounts)
  • Increased Experience gained from Monsters (various amounts)
  • Increased chance to drop specific Currency Orbs (various amounts)
  • Convert dropped items to specific currency types (various chances)
  • Increased Pack Size (various amounts)
  • Pack is accompanied by additional enemies

Special

  • Acceleration Shrine effect
  • Adrenaline effect
  • Possessed or Touched by Tormented Spirits
  • Increased chance for Pack to be upgraded to Magic/Rare Monsters
  • Converts on Death
  • Accompanied by specific enemy types (Map Boss, Harbinger, Rogue Exile)

Important Note

The specific Lantern of Arimor modifiers you receive depend on the spirit you interact with or the possessed item you equip. These modifiers can greatly enhance your character's power in various ways, allowing you to strategically approach different challenges in the Necropolis League.

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The Lantern of Arimor

Examine the Spirits haunting Wraeclast by peering through the Lantern of Arimor. The Lantern allows you to manipulate the Spirits, letting you configure which monsters they haunt. It would be wise to take your time with your decisions, for the Spirits are not forgiving.

PoE The Lantern of Arimor

Summary of the Lantern of Arimor (Path of Exile - Necropolis League)

The Lantern of Arimor is a tool that allows players to manipulate monster encounters in the Necropolis league. Here's a breakdown of its functionalities:

Functionality:

  • Reveals monster packs and attached Haunted modifiers before entering a zone.
  • Allows players to swap Haunted modifiers between different monster types.
  • Haunted modifiers empower monsters but come with risk.
  • Devoted modifiers (sometimes replacing Haunted) offer beneficial effects.

Obtaining the Lantern:

  • Awarded upon meeting Undertaker Arimor in a combat zone.
  • Applies automatically to all future zones.

Mechanics:

  • Entering a zone without using the Lantern keeps the default modifier arrangement.
  • In Acts, the Lantern refreshes monster types and modifiers periodically.

Higher Tier Haunted Effects:

  • Increase chance of encountering Devoted modifiers in future zones.
  • Increase chance of Haunted monsters having the Unresolved Anguish modifier.

Unresolved Anguish:

  • Monsters with this modifier leave corpses collectable by Undertaker Arimor.
  • These corpses are used for crafting in the Necropolis.

Allflame Embers:

  • Dropped by some Haunted monsters.
  • Used to replace existing monster packs in the Lantern interface with the pack on the Ember.
  • Replaced packs come with their own unique effects.

Overall, the Lantern of Arimor allows for strategic manipulation of monster encounters, offering players control over difficulty and potential rewards.

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