The Lantern of Arimor was a league mechanic introduced in Path of Exile's Necropolis league. It functioned as a pre-map planning tool that revealed:
Mechanics:
Tier | Category | Description |
---|---|---|
1 | Magic | 50% increased maximum Life |
2 | Magic | 100% increased maximum Life |
3 | Magic | 150% increased maximum Life |
4 | Magic | 200% increased maximum Life |
5 | Magic | 250% increased maximum Life |
6 | Magic | 350% increased maximum Life |
7 | Magic | 500% increased maximum Life |
1 | Magic | 20% increased Damage |
2 | Magic | 30% increased Damage |
3 | Magic | 40% increased Damage |
4 | Magic | 50% increased Damage |
5 | Magic | 60% increased Damage |
6 | Magic | 80% increased Damage |
7 | Magic | 120% increased Damage |
1 | Magic | 20% increased Attack and Cast Speed |
2 | Magic | 30% increased Attack and Cast Speed |
3 | Magic | 40% increased Attack and Cast Speed |
4 | Magic | 50% increased Attack and Cast Speed |
5 | Magic | 70% increased Attack and Cast Speed |
6 | Magic | 90% increased Attack and Cast Speed |
7 | Magic | 120% increased Attack and Cast Speed |
1 | Magic | 40% increased Movement Speed |
2 | Magic | 60% increased Movement Speed |
3 | Magic | 80% increased Movement Speed |
4 | Magic | 100% increased Movement Speed |
5 | Magic | 120% increased Movement Speed |
6 | Magic | 160% increased Movement Speed |
7 | Magic | 200% increased Movement Speed |
2 | Magic | Gain 15% of Non-Chaos Damage as extra Chaos Damage |
3 | Magic | Gain 20% of Non-Chaos Damage as extra Chaos Damage |
4 | Magic | Gain 25% of Non-Chaos Damage as extra Chaos Damage |
5 | Magic | Gain 30% of Non-Chaos Damage as extra Chaos Damage |
6 | Magic | Gain 50% of Non-Chaos Damage as extra Chaos Damage |
2 | Magic | Gain 25% of Physical Damage as Extra Damage of a random Element Damage Penetrates % of Enemy Elemental Resistances |
3 | Magic | Gain 50% of Physical Damage as Extra Damage of a random Element Damage Penetrates % of Enemy Elemental Resistances |
4 | Magic | Gain 75% of Physical Damage as Extra Damage of a random Element Damage Penetrates 10% of Enemy Elemental Resistances |
5 | Magic | Gain 125% of Physical Damage as Extra Damage of a random Element Damage Penetrates 20% of Enemy Elemental Resistances |
2 | Magic | Gain 25% of Physical Damage as Extra Fire Damage |
3 | Magic | Gain 50% of Physical Damage as Extra Fire Damage |
4 | Magic | Gain 75% of Physical Damage as Extra Fire Damage Damage Penetrates 10% Fire Resistance |
5 | Magic | Gain 125% of Physical Damage as Extra Fire Damage Damage Penetrates 20% Fire Resistance |
2 | Magic | Gain 25% of Physical Damage as Extra Cold Damage |
3 | Magic | Gain 50% of Physical Damage as Extra Cold Damage |
4 | Magic | Gain 75% of Physical Damage as Extra Cold Damage Damage Penetrates 10% Cold Resistance |
5 | Magic | Gain 125% of Physical Damage as Extra Cold Damage Damage Penetrates 20% Cold Resistance |
2 | Magic | Gain 25% of Physical Damage as Extra Lightning Damage |
3 | Magic | Gain 50% of Physical Damage as Extra Lightning Damage |
4 | Magic | Gain 75% of Physical Damage as Extra Lightning Damage Damage Penetrates 10% Lightning Resistance |
5 | Magic | Gain 125% of Physical Damage as Extra Lightning Damage Damage Penetrates 20% Lightning Resistance |
1 | Magic | Overwhelm 15% Physical Damage Reduction |
2 | Magic | Overwhelm 30% Physical Damage Reduction |
3 | Magic | Overwhelm 50% Physical Damage Reduction |
2 | Magic | +20% to All Resistances |
3 | Magic | +30% to All Resistances |
4 | Magic | +50% to All Resistances |
5 | Magic | +75% to All Resistances |
2 | Magic | 20% additional Physical Damage Reduction |
3 | Magic | 30% additional Physical Damage Reduction |
4 | Magic | 50% additional Physical Damage Reduction |
5 | Magic | 75% additional Physical Damage Reduction |
2 | Magic | 200% increased Global Critical Strike Chance |
3 | Magic | 400% increased Global Critical Strike Chance +50% to Global Critical Strike Multiplier |
4 | Magic | 600% increased Global Critical Strike Chance +100% to Global Critical Strike Multiplier |
5 | Magic | 800% increased Global Critical Strike Chance +150% to Global Critical Strike Multiplier |
6 | Magic | +200% to Global Critical Strike Multiplier All hits are Critical Strikes |
7 | Magic | +300% to Global Critical Strike Multiplier All hits are Critical Strikes |
2 | Magic | 20% chance to Freeze All Damage can Freeze |
3 | Magic | 50% chance to Freeze All Damage can Freeze |
4 | Magic | Always Freeze All Damage can Freeze |
2 | Magic | 20% chance to Ignite All Damage can Ignite |
3 | Magic | 50% chance to Ignite All Damage can Ignite |
4 | Magic | Always Ignite All Damage can Ignite |
2 | Magic | 20% chance to Shock All Damage can Shock |
3 | Magic | 50% chance to Shock All Damage can Shock |
4 | Magic | Always Shock All Damage can Shock |
2 | Magic | All Damage with Hits can Chill |
3 | Magic | All Damage with Hits can Chill 100% increased Effect of Chill |
4 | Magic | All Damage with Hits can Chill 200% increased Effect of Chill |
2 | Magic | 20% chance to Poison on Hit All Damage from Hits can Poison |
3 | Magic | 50% chance to Poison on Hit All Damage from Hits can Poison |
4 | Magic | Always Poison on Hit All Damage from Hits can Poison |
2 | Magic | Always Stuns Enemies on Hit |
3 | Magic | Always Stuns Enemies on Hit 75% increased Stun Duration on Enemies |
4 | Magic | Always Stuns Enemies on Hit 200% increased Stun Duration on Enemies |
2 | Magic | 50% increased Area of Effect |
3 | Magic | 125% increased Area of Effect |
4 | Magic | 200% increased Area of Effect |
2 | Magic | Skills fire 2 additional Projectiles |
3 | Magic | Skills fire 4 additional Projectiles |
4 | Magic | Skills fire 6 additional Projectiles |
5 | Magic | Cannot be Stunned Action Speed cannot be modified to below Base Value |
3 | Magic | 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage |
4 | Magic | 40% Chance to Block Attack Damage 40% Chance to Block Spell Damage |
5 | Magic | 75% Chance to Block Attack Damage 75% Chance to Block Spell Damage |
2 | Magic | +40% chance to Suppress Spell Damage |
3 | Magic | +60% chance to Suppress Spell Damage |
4 | Magic | +80% chance to Suppress Spell Damage |
5 | Magic | +100% chance to Suppress Spell Damage |
2 | Magic | +20% chance to Evade Attack Hits |
3 | Magic | +30% chance to Evade Attack Hits |
4 | Magic | +50% chance to Evade Attack Hits |
5 | Magic | +75% chance to Evade Attack Hits |
4 | Magic | Unaffected by Curses |
4 | Magic | 100% chance to Reflect Hexes Non-Damaging Ailments Reflection |
2 | Magic | 20% faster start of Energy Shield Recharge Gain 30% of Maximum Life as Extra Maximum Energy Shield |
3 | Magic | 40% faster start of Energy Shield Recharge Gain 100% of Maximum Life as Extra Maximum Energy Shield |
4 | Magic | 60% faster start of Energy Shield Recharge Gain 250% of Maximum Life as Extra Maximum Energy Shield |
3 | Magic | Regenerate 4% of Life per second |
4 | Magic | Regenerate 5% of Life per second |
5 | Magic | Regenerate 8% of Life per second |
1 | Magic | 200% increased Global Accuracy Rating |
2 | Magic | 400% increased Global Accuracy Rating |
3 | Magic | 1000% increased Global Accuracy Rating |
3 | Magic | 100% chance to gain a Frenzy Charge on Hit |
3 | Magic | 100% chance to gain a Power Charge on Hit |
3 | Magic | 100% chance to gain an Endurance Charge on Hit |
1 | Magic | 25% chance to Hinder Enemies on Hit with Spells |
2 | Magic | 50% chance to Hinder Enemies on Hit with Spells |
3 | Magic | Hinder Enemies on Hit with Spells |
1 | Magic | Attacks have 25% chance to Maim on Hit |
2 | Magic | Attacks have 50% chance to Maim on Hit |
3 | Magic | Attacks always Maim on Hit |
3 | Magic | Remove 1 Flask Charge from killer's Flasks when slain |
4 | Magic | Remove 2 Flask Charges from killer's Flasks when slain |
5 | Magic | Remove 4 Flask Charges from killer's Flasks when slain |
6 | Magic | Pack spawns a Meteor on Death |
3 | Magic | +2 to Pack Monster Level |
4 | Magic | +3 to Pack Monster Level |
5 | Magic | +4 to Pack Monster Level |
4 | Magic | 10% more Damage for each alive Monster in Pack |
5 | Magic | 15% more Damage for each alive Monster in Pack |
6 | Magic | 20% more Damage for each alive Monster in Pack |
4 | Magic | 30% increased Life for each alive Monster in Pack |
5 | Magic | 50% increased Life for each alive Monster in Pack |
6 | Magic | 80% increased Life for each alive Monster in Pack |
4 | Magic | 8% increased Attack and Cast Speed for each alive Monster in Pack |
5 | Magic | 12% increased Attack and Cast Speed for each alive Monster in Pack |
6 | Magic | 15% increased Attack and Cast Speed for each alive Monster in Pack |
4 | Magic | 10% more Damage granted to Pack members on death |
5 | Magic | 15% more Damage granted to Pack members on death |
6 | Magic | 20% more Damage granted to Pack members on death |
4 | Magic | 10% increased Life granted to Pack members on death |
5 | Magic | 20% increased Life granted to Pack members on death |
6 | Magic | 30% increased Life granted to Pack members on death |
4 | Magic | 8% increased Attack and Cast Speed granted to Pack members on death |
5 | Magic | 12% increased Attack and Cast Speed granted to Pack members on death |
6 | Magic | 15% increased Attack and Cast Speed granted to Pack members on death |
4 | Magic | grant other packs +% final multiplier on pack killed [10] |
5 | Magic | grant other packs +% final multiplier on pack killed [15] |
6 | Magic | grant other packs +% final multiplier on pack killed [20] |
1 | Magic | 100% increased maximum Life |
2 | Magic | 200% increased maximum Life |
3 | Magic | 300% increased maximum Life |
4 | Magic | 400% increased maximum Life |
5 | Magic | 500% increased maximum Life |
6 | Magic | 700% increased maximum Life |
7 | Magic | 1000% increased maximum Life |
1 | Magic | 30% increased Damage |
2 | Magic | 45% increased Damage |
3 | Magic | 60% increased Damage |
4 | Magic | 75% increased Damage |
5 | Magic | 90% increased Damage |
6 | Magic | 120% increased Damage |
7 | Magic | 180% increased Damage |
1 | Magic | 30% increased Attack and Cast Speed |
2 | Magic | 45% increased Attack and Cast Speed |
3 | Magic | 60% increased Attack and Cast Speed |
4 | Magic | 75% increased Attack and Cast Speed |
5 | Magic | 90% increased Attack and Cast Speed |
6 | Magic | 120% increased Attack and Cast Speed |
7 | Magic | 180% increased Attack and Cast Speed |
4 | Magic | Acceleration Shrine |
3 | Magic | Adrenaline |
1 | Rare | 200% increased Quantity of Items Dropped |
2 | Rare | 400% increased Quantity of Items Dropped |
3 | Rare | 600% increased Quantity of Items Dropped |
1 | Rare | 200% increased Rarity of Items Dropped |
2 | Rare | 400% increased Rarity of Items Dropped |
3 | Rare | 600% increased Rarity of Items Dropped |
1 | Rare | Monsters grant 200% increased Experience |
2 | Rare | Monsters grant 400% increased Experience |
3 | Rare | Monsters grant 600% increased Experience |
1 | Rare | 1% chance to drop an additional Orb of Annulment |
2 | Rare | 2% chance to drop an additional Orb of Annulment |
3 | Rare | 3% chance to drop an additional Orb of Annulment |
1 | Rare | 1% chance to drop an additional Vaal Orb |
2 | Rare | 2% chance to drop an additional Vaal Orb |
3 | Rare | 3% chance to drop an additional Vaal Orb |
1 | Rare | 1% chance to drop an additional Enkindling Orb |
2 | Rare | 2% chance to drop an additional Enkindling Orb |
3 | Rare | 3% chance to drop an additional Enkindling Orb |
1 | Rare | 1% chance to drop an additional Instilling Orb |
2 | Rare | 2% chance to drop an additional Instilling Orb |
3 | Rare | 3% chance to drop an additional Instilling Orb |
1 | Rare | 1% chance to drop an additional Orb of Regret |
2 | Rare | 2% chance to drop an additional Orb of Regret |
3 | Rare | 3% chance to drop an additional Orb of Regret |
1 | Rare | 1% chance to drop an additional Glassblower's Bauble |
2 | Rare | 2% chance to drop an additional Glassblower's Bauble |
3 | Rare | 3% chance to drop an additional Glassblower's Bauble |
1 | Rare | 1% chance to drop an additional Gemcutter's Prism |
2 | Rare | 2% chance to drop an additional Gemcutter's Prism |
3 | Rare | 3% chance to drop an additional Gemcutter's Prism |
1 | Rare | 1% chance to drop an additional Chaos Orb |
2 | Rare | 2% chance to drop an additional Chaos Orb |
3 | Rare | 3% chance to drop an additional Chaos Orb |
1 | Rare | 1% chance to drop an additional Divine Orb |
2 | Rare | 2% chance to drop an additional Divine Orb |
3 | Rare | 3% chance to drop an additional Divine Orb |
1 | Rare | 1% chance to drop an additional Orb of Binding |
2 | Rare | 2% chance to drop an additional Orb of Binding |
3 | Rare | 3% chance to drop an additional Orb of Binding |
1 | Rare | 1% chance to drop an additional Orb of Horizons |
2 | Rare | 2% chance to drop an additional Orb of Horizons |
3 | Rare | 3% chance to drop an additional Orb of Horizons |
1 | Rare | 1% chance to drop an additional Orb of Unmaking |
2 | Rare | 2% chance to drop an additional Orb of Unmaking |
3 | Rare | 3% chance to drop an additional Orb of Unmaking |
1 | Rare | 1% chance to drop an additional Cartographer's Chisel |
2 | Rare | 2% chance to drop an additional Cartographer's Chisel |
3 | Rare | 3% chance to drop an additional Cartographer's Chisel |
1 | Rare | 1% chance to drop an additional Orb of Alteration |
2 | Rare | 2% chance to drop an additional Orb of Alteration |
3 | Rare | 3% chance to drop an additional Orb of Alteration |
1 | Rare | 1% chance to drop an additional Blessed Orb |
2 | Rare | 2% chance to drop an additional Blessed Orb |
3 | Rare | 3% chance to drop an additional Blessed Orb |
1 | Rare | 1% chance to drop an additional Orb of Scouring |
2 | Rare | 2% chance to drop an additional Orb of Scouring |
3 | Rare | 3% chance to drop an additional Orb of Scouring |
1 | Rare | 1% chance to drop an additional Chromatic Orb |
2 | Rare | 2% chance to drop an additional Chromatic Orb |
3 | Rare | 3% chance to drop an additional Chromatic Orb |
1 | Rare | 1% chance to drop an additional Orb of Fusing |
2 | Rare | 2% chance to drop an additional Orb of Fusing |
3 | Rare | 3% chance to drop an additional Orb of Fusing |
1 | Rare | 1% chance to drop an additional Jeweller's Orb |
2 | Rare | 2% chance to drop an additional Jeweller's Orb |
3 | Rare | 3% chance to drop an additional Jeweller's Orb |
1 | Rare | 1% chance to drop an additional Exalted Orb |
2 | Rare | 2% chance to drop an additional Exalted Orb |
3 | Rare | 3% chance to drop an additional Exalted Orb |
1 | Rare | 1% chance to drop an additional Regal Orb |
2 | Rare | 2% chance to drop an additional Regal Orb |
3 | Rare | 3% chance to drop an additional Regal Orb |
1 | Rare | Dropped Jewellery has 25% chance to be converted to an Orb of Annulment |
2 | Rare | Dropped Jewellery has 50% chance to be converted to an Orb of Annulment |
3 | Rare | Dropped Jewellery has 75% chance to be converted to an Orb of Annulment |
1 | Rare | Dropped Weapons have 25% chance to be converted to a Vaal Orb |
2 | Rare | Dropped Weapons have 50% chance to be converted to a Vaal Orb |
3 | Rare | Dropped Weapons have 75% chance to be converted to a Vaal Orb |
1 | Rare | Dropped Weapons have 25% chance to be converted to an Enkindling Orb |
2 | Rare | Dropped Weapons have 50% chance to be converted to an Enkindling Orb |
3 | Rare | Dropped Weapons have 75% chance to be converted to an Enkindling Orb |
1 | Rare | Dropped Weapons have 25% chance to be converted to an Instilling Orb |
2 | Rare | Dropped Weapons have 50% chance to be converted to an Instilling Orb |
3 | Rare | Dropped Weapons have 75% chance to be converted to an Instilling Orb |
1 | Rare | Dropped Weapons have 25% chance to be converted to an Orb of Regret |
2 | Rare | Dropped Weapons have 50% chance to be converted to an Orb of Regret |
3 | Rare | Dropped Weapons have 75% chance to be converted to an Orb of Regret |
1 | Rare | Dropped Weapons have 25% chance to be converted to a Glassblowers Bauble |
2 | Rare | Dropped Weapons have 50% chance to be converted to a Glassblowers Bauble |
3 | Rare | Dropped Weapons have 75% chance to be converted to a Glassblowers Bauble |
1 | Rare | Dropped Weapons have 25% chance to be converted to a Gemcutter's Prism |
2 | Rare | Dropped Weapons have 50% chance to be converted to a Gemcutter's Prism |
3 | Rare | Dropped Weapons have 75% chance to be converted to a Gemcutter's Prism |
1 | Rare | Dropped Weapons have 25% chance to be converted to a Chaos Orb |
2 | Rare | Dropped Weapons have 50% chance to be converted to a Chaos Orb |
3 | Rare | Dropped Weapons have 75% chance to be converted to a Chaos Orb |
1 | Rare | Dropped Jewellery has 25% chance to be converted to a Divine Orb |
2 | Rare | Dropped Jewellery has 50% chance to be converted to a Divine Orb |
3 | Rare | Dropped Jewellery has 75% chance to be converted to a Divine Orb |
1 | Rare | Dropped Armour has 25% chance to be converted to an Orb of Binding |
2 | Rare | Dropped Armour has 50% chance to be converted to an Orb of Binding |
3 | Rare | Dropped Armour has 75% chance to be converted to an Orb of Binding |
1 | Rare | Dropped Armour has 25% chance to be converted to an Orb of Horizons |
2 | Rare | Dropped Armour has 50% chance to be converted to an Orb of Horizons |
3 | Rare | Dropped Armour has 75% chance to be converted to an Orb of Horizons |
1 | Rare | Dropped Armour has 25% chance to be converted to an Orb of Unmaking |
2 | Rare | Dropped Armour has 50% chance to be converted to an Orb of Unmaking |
3 | Rare | Dropped Armour has 75% chance to be converted to an Orb of Unmaking |
1 | Rare | Dropped Armour has 25% chance to be converted to a Cartographer's Chisel |
2 | Rare | Dropped Armour has 50% chance to be converted to a Cartographer's Chisel |
3 | Rare | Dropped Armour has 75% chance to be converted to a Cartographer's Chisel |
1 | Rare | Dropped Armour has 25% chance to be converted to an Orb of Alteration |
2 | Rare | Dropped Armour has 50% chance to be converted to an Orb of Alteration |
3 | Rare | Dropped Armour has 75% chance to be converted to an Orb of Alteration |
1 | Rare | Dropped Armour has 25% chance to be converted to a Blessed Orb |
2 | Rare | Dropped Armour has 50% chance to be converted to a Blessed Orb |
3 | Rare | Dropped Armour has 75% chance to be converted to a Blessed Orb |
1 | Rare | Dropped Armour has 25% chance to be converted to an Orb of Scouring |
2 | Rare | Dropped Armour has 50% chance to be converted to an Orb of Scouring |
3 | Rare | Dropped Armour has 75% chance to be converted to an Orb of Scouring |
1 | Rare | Dropped Armour has 25% chance to be converted to a Chromatic Orb |
2 | Rare | Dropped Armour has 50% chance to be converted to a Chromatic Orb |
3 | Rare | Dropped Armour has 75% chance to be converted to a Chromatic Orb |
1 | Rare | Dropped Armour has 25% chance to be converted to an Orb of Fusing |
2 | Rare | Dropped Armour has 50% chance to be converted to an Orb of Fusing |
3 | Rare | Dropped Armour has 75% chance to be converted to an Orb of Fusing |
1 | Rare | Dropped Armour has 25% chance to be converted to a Jeweller's Orb |
2 | Rare | Dropped Armour has 50% chance to be converted to a Jeweller's Orb |
3 | Rare | Dropped Armour has 75% chance to be converted to a Jeweller's Orb |
1 | Rare | Dropped Jewellery has 25% chance to be converted to an Exalted Orb |
2 | Rare | Dropped Jewellery has 50% chance to be converted to an Exalted Orb |
3 | Rare | Dropped Jewellery has 75% chance to be converted to an Exalted Orb |
1 | Rare | Dropped Weapons have 25% chance to be converted to a Regal Orb |
2 | Rare | Dropped Weapons have 50% chance to be converted to a Regal Orb |
3 | Rare | Dropped Weapons have 75% chance to be converted to a Regal Orb |
1 | Rare | Dropped Items with Rarity are converted to Divination Cards |
1 | Rare | Dropped Items with Rarity are converted to Scarabs |
1 | Rare | Dropped Items with Rarity are converted to Maps |
1 | Rare | 400% increased Quantity of Items Dropped |
2 | Rare | 800% increased Quantity of Items Dropped |
3 | Rare | 1200% increased Quantity of Items Dropped |
1 | Rare | 400% increased Rarity of Items Dropped |
2 | Rare | 800% increased Rarity of Items Dropped |
3 | Rare | 1200% increased Rarity of Items Dropped |
1 | Rare | Monsters grant 400% increased Experience |
2 | Rare | Monsters grant 800% increased Experience |
3 | Rare | Monsters grant 1200% increased Experience |
1 | Rare | Final Pack spawns the Nameless Seer on Death |
1 | Rare | Pack spawns a Lesser Shrine on Death |
1 | Rare | Pack spawns a Tormented Spirit on Death |
1 | Rare | Pack spawns a Corrupting Tempest on Death |
1 | Rare | Possessed or Touched by Tormented Spirits |
1 | Rare | 10% chance for Pack to be upgraded to Magic |
2 | Rare | 20% chance for Pack to be upgraded to Magic |
3 | Rare | 30% chance for Pack to be upgraded to Magic |
1 | Rare | 10% chance for Pack to be upgraded to Rare |
2 | Rare | 20% chance for Pack to be upgraded to Rare |
3 | Rare | 30% chance for Pack to be upgraded to Rare |
1 | Rare | 20% increased Pack Size |
2 | Rare | 30% increased Pack Size |
3 | Rare | 40% increased Pack Size |
1 | Rare | Converts on Death |
1 | Rare | Accompanied by a Map Boss |
1 | Rare | Accompanied by a Harbinger |
1 | Rare | Accompanied by a Rogue Exile |
The list of collection of Lantern of Arimor modifiers from Path of Exile (PoE) during the Necropolis League. These modifiers alter the stats and abilities of the character when interacting with the Lantern or possessed items.
Here's a breakdown of the modifiers by category:
The specific Lantern of Arimor modifiers you receive depend on the spirit you interact with or the possessed item you equip. These modifiers can greatly enhance your character's power in various ways, allowing you to strategically approach different challenges in the Necropolis League.
Examine the Spirits haunting Wraeclast by peering through the Lantern of Arimor. The Lantern allows you to manipulate the Spirits, letting you configure which monsters they haunt. It would be wise to take your time with your decisions, for the Spirits are not forgiving.
The Lantern of Arimor is a tool that allows players to manipulate monster encounters in the Necropolis league. Here's a breakdown of its functionalities:
Functionality:
Obtaining the Lantern:
Mechanics:
Higher Tier Haunted Effects:
Unresolved Anguish:
Allflame Embers:
Overall, the Lantern of Arimor allows for strategic manipulation of monster encounters, offering players control over difficulty and potential rewards.