PoE Forged Slithering Snake

Forged Slithering Snake

Stats
Resists Fire. Resists Chaos.

1000% increased Armour
stance movement speed +% final [100]
monster no map drops [1]
Spectre Y
Tags beast, caster, chaos_affinity, extra_extra_small_height, fast_movement, has_dagger, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, reptile_beast
  • Life: 224%
  • Armour: +20%
  • Evasion: +10%
  • Ailment Threshold: 224%
  • Resistance: (Resists Fire: 7/15/30) (Resists Cold: 0/0/0) (Resists Lightning: 0/0/0) (Resists Chaos: 7/15/30)
  • Damage: 256%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 8
  • Attack Time: 1.095 Second
  • Damage Spread: ±20%
  • Experience: 160%
  • Model Size: 130%
  • Type: CrucibleSnakeRiverways
  • Metadata: SnakeRiverways

3.21.1 Patch Notes: The Forged Slithering Snake can now be desecrated.

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 79,061
  • Armour: 19,518
  • Evasion: 8,932
  • Energy Shield: 0
  • Damage: 2,440
  • Spell Damage: 2,440
  • Accuracy: 538
  • Attack Time: 1.095
  • Experience: 21,200
  • Ailment Threshold: 79,061
  • Chill: 250
  • Shock: 250
  • Brittle: 1,414
  • Scorch: 250
  • Sap: 691

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1952–2928
Critical Strike Chance: 5%
Attack Time: 1.095 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterPunctureInvasion


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 1952–2928
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.095 Second


Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.


Deals 20% more Attack Damage
Causes Bleeding
active skill bleeding damage +% final [57]
skill can fire arrows [1]

MPWCrucibleSnakeSpineProjectile


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1952–2928
Critical Strike Chance: 5%
Attack Time: 1.095 Second


Fires 2 additional Projectiles
+40 to Melee Strike Range
Causes Bleeding
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [160]
projectile uses contact position [1]
use scaled contact offset [1]

 

Level 82

  • Life: 63,978
  • Armour: 17,310
  • Evasion: 8,369
  • Energy Shield: 0
  • Damage: 2,177
  • Spell Damage: 2,177
  • Accuracy: 499
  • Attack Time: 1.095
  • Experience: 20,810
  • Ailment Threshold: 63,978
  • Chill: 202
  • Shock: 202
  • Brittle: 1,145
  • Scorch: 202
  • Sap: 559

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1741–2612
Critical Strike Chance: 5%
Attack Time: 1.095 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterPunctureInvasion


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 1741–2612
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.095 Second


Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.


Deals 20% more Attack Damage
Causes Bleeding
active skill bleeding damage +% final [57]
skill can fire arrows [1]

MPWCrucibleSnakeSpineProjectile


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1741–2612
Critical Strike Chance: 5%
Attack Time: 1.095 Second


Fires 2 additional Projectiles
+40 to Melee Strike Range
Causes Bleeding
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [160]
projectile uses contact position [1]
use scaled contact offset [1]

 

Level 78

  • Life: 40,853
  • Armour: 13,594
  • Evasion: 7,334
  • Energy Shield: 0
  • Damage: 1,728
  • Spell Damage: 1,728
  • Accuracy: 428
  • Attack Time: 1.095
  • Experience: 19,803
  • Ailment Threshold: 40,853
  • Chill: 129
  • Shock: 129
  • Brittle: 731
  • Scorch: 129
  • Sap: 357

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1383–2074
Critical Strike Chance: 5%
Attack Time: 1.095 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterPunctureInvasion


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 1383–2074
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.095 Second


Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.


Deals 20% more Attack Damage
Causes Bleeding
active skill bleeding damage +% final [57]
skill can fire arrows [1]

MPWCrucibleSnakeSpineProjectile


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1383–2074
Critical Strike Chance: 5%
Attack Time: 1.095 Second


Fires 2 additional Projectiles
+40 to Melee Strike Range
Causes Bleeding
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [160]
projectile uses contact position [1]
use scaled contact offset [1]

 

Level 73

  • Life: 24,309
  • Armour: 10,018
  • Evasion: 6,196
  • Energy Shield: 0
  • Damage: 1,289
  • Spell Damage: 1,289
  • Accuracy: 352
  • Attack Time: 1.095
  • Experience: 18,221
  • Ailment Threshold: 24,309
  • Chill: 77
  • Shock: 77
  • Brittle: 435
  • Scorch: 77
  • Sap: 212

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1031–1547
Critical Strike Chance: 5%
Attack Time: 1.095 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterPunctureInvasion


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 1031–1547
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.095 Second


Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.


Deals 20% more Attack Damage
Causes Bleeding
active skill bleeding damage +% final [57]
skill can fire arrows [1]

MPWCrucibleSnakeSpineProjectile


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1031–1547
Critical Strike Chance: 5%
Attack Time: 1.095 Second


Fires 2 additional Projectiles
+40 to Melee Strike Range
Causes Bleeding
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [160]
projectile uses contact position [1]
use scaled contact offset [1]

 

Level 68

  • Life: 14,411
  • Armour: 7,352
  • Evasion: 5,213
  • Energy Shield: 0
  • Damage: 956
  • Spell Damage: 956
  • Accuracy: 290
  • Attack Time: 1.095
  • Experience: 16,408
  • Ailment Threshold: 14,411
  • Chill: 46
  • Shock: 46
  • Brittle: 258
  • Scorch: 46
  • Sap: 126

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 765–1148
Critical Strike Chance: 5%
Attack Time: 1.095 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterPunctureInvasion


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 765–1148
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.095 Second


Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.


Deals 20% more Attack Damage
Causes Bleeding
active skill bleeding damage +% final [57]
skill can fire arrows [1]

MPWCrucibleSnakeSpineProjectile


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 765–1148
Critical Strike Chance: 5%
Attack Time: 1.095 Second


Fires 2 additional Projectiles
+40 to Melee Strike Range
Causes Bleeding
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [160]
projectile uses contact position [1]
use scaled contact offset [1]

 

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