Knepha, Crawler of the Caverns
Stats |
Resists Fire. Resists Cold. Resists Lightning. Resists Chaos.
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
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Spectre |
N |
Tags |
animal_claw_weapon, beast, caster, chaos_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_small_height, melee, not_dex, physical_affinity, ranged, spider, standalone_map_boss, very_fast_movement |
- Life: 700%
- Energy Shield From Life: 50%
- Armour: +50%
- Ailment Threshold: 700%
- Resistance: (Resists Fire: 15/30/40) (Resists Cold: 15/30/40) (Resists Lightning: 15/30/40) (Resists Chaos: 7/20/25)
- Damage: 350%
- Accuracy: 100%
- Critical Strike Chance: +5%
- Critical Strike Multiplier: +130%
- Attack Distance: 5 ~ 19
- Attack Time: 0.945 Second
- Damage Spread: ±20%
- Experience: 200%
- Model Size: 210%
- Type: CrucibleSinsSpiderBoss
- Metadata: SinsSpiderBoss
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Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
- Life: 20,560,778
- Armour: 24,398
- Evasion: 8,120
- Energy Shield: 8,133
- Damage: 3,800
- Spell Damage: 5,672
- Accuracy: 538
- Attack Time: 0.63315
- Experience: 145,750
- Ailment Threshold: 9,663,566
- Chill: 30,556
- Shock: 30,556
- Brittle: 172,872
- Scorch: 30,556
- Sap: 84,421
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2669–4003
Critical Strike Chance: 5%
Attack Time: 0.945 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
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MMSCrucibleBloodMortarSpider
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 6 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 876 to 1314 Physical Damage
Fires 7 additional Projectiles
active skill area of effect radius +% final [-35]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
projectile minimum range [20]
projectile spread radius [15]
projectile spread radius per additional projectile [2]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
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MonsterLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 2669–4003
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 0.945 Second
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 50% more Attack Damage
cast time overrides attack duration [1]
is area damage [1]
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CGECrucibleSpiderBloodGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Base duration is 8 seconds
active skill area of effect radius +% final [-10]
ground blood art variation [5]
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Level 82
- Life: 14,649,089
- Armour: 21,638
- Evasion: 7,608
- Energy Shield: 7,213
- Damage: 3,390
- Spell Damage: 5,059
- Accuracy: 499
- Attack Time: 0.63315
- Experience: 143,066
- Ailment Threshold: 6,885,072
- Chill: 21,771
- Shock: 21,771
- Brittle: 123,167
- Scorch: 21,771
- Sap: 60,148
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2381–3571
Critical Strike Chance: 5%
Attack Time: 0.945 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MMSCrucibleBloodMortarSpider
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 6 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 792.6 to 1189 Physical Damage
Fires 7 additional Projectiles
active skill area of effect radius +% final [-35]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
projectile minimum range [20]
projectile spread radius [15]
projectile spread radius per additional projectile [2]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
|
MonsterLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 2381–3571
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 0.945 Second
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 50% more Attack Damage
cast time overrides attack duration [1]
is area damage [1]
|
CGECrucibleSpiderBloodGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Base duration is 8 seconds
active skill area of effect radius +% final [-10]
ground blood art variation [5]
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Level 78
- Life: 7,004,898
- Armour: 16,992
- Evasion: 6,667
- Energy Shield: 5,664
- Damage: 2,691
- Spell Damage: 4,017
- Accuracy: 428
- Attack Time: 0.63315
- Experience: 136,147
- Ailment Threshold: 3,432,400
- Chill: 10,853
- Shock: 10,853
- Brittle: 61,402
- Scorch: 10,853
- Sap: 29,985
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1890–2835
Critical Strike Chance: 5%
Attack Time: 0.945 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MMSCrucibleBloodMortarSpider
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 6 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 648 to 972 Physical Damage
Fires 7 additional Projectiles
active skill area of effect radius +% final [-35]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
projectile minimum range [20]
projectile spread radius [15]
projectile spread radius per additional projectile [2]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
|
MonsterLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 1890–2835
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 0.945 Second
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 50% more Attack Damage
cast time overrides attack duration [1]
is area damage [1]
|
CGECrucibleSpiderBloodGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Base duration is 8 seconds
active skill area of effect radius +% final [-10]
ground blood art variation [5]
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Level 73
- Life: 2,765,273
- Armour: 12,522
- Evasion: 5,633
- Energy Shield: 4,174
- Damage: 2,008
- Spell Damage: 2,996
- Accuracy: 352
- Attack Time: 0.63315
- Experience: 125,268
- Ailment Threshold: 1,520,900
- Chill: 4,809
- Shock: 4,809
- Brittle: 27,207
- Scorch: 4,809
- Sap: 13,287
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1410–2115
Critical Strike Chance: 5%
Attack Time: 0.945 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MMSCrucibleBloodMortarSpider
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 6 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 502.3 to 753.4 Physical Damage
Fires 7 additional Projectiles
active skill area of effect radius +% final [-35]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
projectile minimum range [20]
projectile spread radius [15]
projectile spread radius per additional projectile [2]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
|
MonsterLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 1410–2115
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 0.945 Second
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 50% more Attack Damage
cast time overrides attack duration [1]
is area damage [1]
|
CGECrucibleSpiderBloodGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Base duration is 8 seconds
active skill area of effect radius +% final [-10]
ground blood art variation [5]
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Level 68
- Life: 975,425
- Armour: 9,191
- Evasion: 4,739
- Energy Shield: 3,064
- Damage: 1,489
- Spell Damage: 2,223
- Accuracy: 290
- Attack Time: 0.63315
- Experience: 112,805
- Ailment Threshold: 614,517
- Chill: 1,943
- Shock: 1,943
- Brittle: 10,993
- Scorch: 1,943
- Sap: 5,368
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1046–1569
Critical Strike Chance: 5%
Attack Time: 0.945 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MMSCrucibleBloodMortarSpider
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 6 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 387.9 to 581.9 Physical Damage
Fires 7 additional Projectiles
active skill area of effect radius +% final [-35]
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
projectile minimum range [20]
projectile spread radius [15]
projectile spread radius per additional projectile [2]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
|
MonsterLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 1046–1569
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 0.945 Second
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 50% more Attack Damage
cast time overrides attack duration [1]
is area damage [1]
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CGECrucibleSpiderBloodGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Base duration is 8 seconds
active skill area of effect radius +% final [-10]
ground blood art variation [5]
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