Ascendant Ascendancy - Path of Exile

1. PoE Ascendant Build Guide

The Ascendant is the Ascendancy class for Scions. The Ascendant offers more flexibility than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive can be taken from each base class.

The Ascendant can allocate up to two Ascendancy class passives and can further invest onto one class's path to gain the ability to use that class's starting point on the passive skill tree as a second starting point.

  • Spark: 20%
  • Anomalous Spark: 10%
  • Eye of Winter: 8%
  • Cyclone: 7%
  • Corrupting Fever: 6%
  • Ball Lightning: 6%
  • Divergent Eye of Winter: 5%
  • Divergent Spark: 2%
  • Summon Raging Spirit: 2%
  • Vaal Spark: 2%

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2. Ascendant Ascendancy Passive Skills

Name Category Stats
Path of the Ranger
Dex
Notable Can Allocate Passives from the Ranger's starting point
Path of the Witch
Int
Notable Can Allocate Passives from the Witch's starting point
Path of the Marauder
Str
Notable Can Allocate Passives from the Marauder's starting point
Path of the Duelist
StrDex
Notable Can Allocate Passives from the Duelist's starting point
Path of the Shadow
DexInt
Notable Can Allocate Passives from the Shadow's starting point
Path of the Templar
StrInt
Notable Can Allocate Passives from the Templar's starting point
Passive Point
SkillPoint
Strength
plusstrength
+40 to Strength
Dexterity
plusdexterity
+40 to Dexterity
Intelligence
plusintelligence
+40 to Intelligence
Strength and Dexterity
plusstrengthdexterity
+20 to Strength and Dexterity
Strength and Intelligence
plusstrengthintelligence
+20 to Strength and Intelligence
Dexterity and Intelligence
plusintelligencedexterity
+20 to Dexterity and Intelligence
Marauder Ascendancy
Ascendancy
Notable
Ranger Ascendancy
Ascendancy
Notable
Witch Ascendancy
Ascendancy
Notable
Duelist Ascendancy
Ascendancy
Notable
Templar Ascendancy
Ascendancy
Notable
Shadow Ascendancy
Ascendancy
Notable
Juggernaut
Juggernaut
Gain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned
Berserker
Berserker
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently
Chieftain
Chieftain
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
1% of Damage dealt by your Totems is Leeched to you as Life
Regenerate 2% of Life per second
10% increased Strength
40% increased Fire Damage
Raider
Raider
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
10% chance to Dodge Attack Hits
Phasing
Deadeye
Deadeye
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
action speed -% [-8]
Pathfinder
Pathfinder
Recover 4% of Life when you use a Flask
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Flasks gain 3 Charges every 3 seconds
15% chance for Flasks you use to not consume Charges
Occultist
Occultist
You can apply an additional Curse
Regenerate 1.5% of Energy Shield per second
10% increased Effect of your Curses
Cannot Be Stunned while you have Energy Shield
Elementalist
Elementalist
Exposure you inflict applies an extra -20% to the affected Resistance
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage
Necromancer
Necromancer
Minions deal 30% increased Damage
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
Slayer
Slayer
Life Leech effects are not removed when Unreserved Life is Filled
Culling Strike
30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Physical Damage
Gladiator
Gladiator
15% Chance to Block Spell Damage
+3% to maximum Chance to Block Attack Damage
25% more Physical Damage over Time
25% chance to Blind Enemies on Hit with Attacks
15% Chance to Block Attack Damage
Champion
Champion
Your Hits permanently Intimidate Enemies that are on Full Life
100% Chance on Hit to Taunt an Enemy
Enemies Taunted by you take 10% increased Damage
50% chance to Fortify on Melee hit
15% increased effect of Non-Curse Auras from your Skills
Inquisitor
Inquisitor
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage
Hierophant
Hierophant
8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
25% increased Effect of Arcane Surge on you
Guardian
Guardian
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Every 4 seconds, Regenerate 20% of Life over one second
Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
25% reduced Effect of Curses on you
While there are at least five nearby Allies, you and nearby Allies have Onslaught
Assassin
Assassin
10% chance to gain a Power Charge on Critical Strike
+0.75% to Critical Strike Chance
Damage from your Critical Strikes cannot be Reflected
10% chance to gain Elusive on Critical Strike
Trickster
Trickster
20% chance to gain a Frenzy Charge and a Power Charge on Kill
70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
Cannot be Stunned if you haven't been Hit Recently
Saboteur
Saboteur
25% chance to Blind Enemies on Hit
Damage Penetrates 8% of Enemy Elemental Resistances
30% increased Area of Effect
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second

3. Ascendant Changes

Name Changes
Elementalist
  • No longer grants 40% increased Effect of Herald Buffs on you, or causes Damage to Penetrate 10% of Enemy Elemental Resistances.
  • Now causes Exposure you inflict to apply an extra -20% to the affected Resistance.
Assassin
  • No longer grants 40% chance to Poison on Hit, or 10% chance to gain Elusive on Kill.
  • Now grants 10% chance to gain Elusive on Critical Strike.
Saboteur
  • Now causes you to Regenerate 2% of Life per second for each Trap Triggered Recently (from 1%), up to 10% per second, and Regenerate 2% of Life per second for each Mine Detonated Recently (from 1%), up to 10% per second.
Trickster
  • No longer causes you to Regenerate 15 Mana per second if you've used a Movement Skill Recently.
  • Now grants 20% chance to gain a Frenzy Charge and a Power Charge on Kill (from 15%), 20% chance to deal 50% of Non-Chaos Damage with Hits as Extra Chaos Damage (from 15% chance), and 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (from 50%).
Deadeye
  • No longer causes your Projectiles to Pierce 2 additional Targets, no longer grants 50% increased Global Accuracy Rating, and no longer prevents Moving while Bleeding from causing you to take extra Damage.
  • Now causes you to grant You and nearby Allies Tailwind, and grants 25% increased Effect of your Marks.
Raider
  • No longer grants 20% increased Attack Damage.
  • Now grants 10% chance to Dodge Attack Hits (from 4%) and Phasing.
Pathfinder
  • No longer causes your Damage to Penetrate 6% of Enemy Elemental Resistances.
  • Now causes you to Recover 4% of Life when you use a Flask.
Champion
  • No longer causes you to grant You and nearby Allies 8% increased Movement Speed, and no longer grants 20% chance to Impale Enemies on Hit with Attacks.
  • Now grants Taunt on Hit (from 25% chance), 50% chance to Fortify on Melee hit (from 10%) and 15% increased effect of Non-Curse Auras from your Skills.
Gladiator
  • Now grants 25% chance to Blind Enemies on Hit with Attacks (from 10%).
Slayer
  • No longer grants 50% reduced Maximum Recovery per Life Leech (this is a buff (no, really, it is)).
Inquisitor
  • No longer grants +30% to Critical Strike Multiplier against Enemies that are affected by Elemental Ailments.
  • Now causes your Damage to Penetrate 8% of Enemy Elemental Resistances (from 6%).
Guardian
  • Now causes you to Regenerate 20% of Life over one second every 4 seconds (from every 5 seconds).
Hierophant
  • No longer grants 20% increased Spell Damage while you have Arcane Surge.
  • Now grants 25% increased effect of Arcane Surge on You.

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