Armour and Energy Shield, Block Chance |
- 14% increased Armour
- 5% increased maximum Energy Shield
- +2% Chance to Block Attack Damage
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Armour and Energy Shield, Charge Duration |
- 14% increased Armour
- 5% increased maximum Energy Shield
- 15% increased Endurance, Frenzy and Power Charge Duration
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Added
- 15% increased Endurance, Frenzy and Power Charge Duration
Removed
- 20% increased Endurance, Frenzy and Power Charge Duration
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Armour and Energy Shield, Aura Effect |
- 14% increased Armour
- 5% increased maximum Energy Shield
- 5% increased effect of Non-Curse Auras from your Skills
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Armour and Energy Shield, Minion Damage |
- 14% increased Armour
- 5% increased maximum Energy Shield
- Minions deal 10% increased Damage
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Armour and Energy Shield, Life Regeneration |
- 14% increased Armour
- 5% increased maximum Energy Shield
- Regenerate 0.5% of Life per second
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Unwavering Faith |
- Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
- Auras from your Skills grant 0.2% of Life Regenerated per second to
- you and Allies
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Time of Need |
- 80% reduced Effect of Curses on you
- Every 4 seconds, Regenerate 30% of Life over one second
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Added
- 80% reduced Effect of Curses on you
- Every 4 seconds, Regenerate 30% of Life over one second
Removed
- 25% reduced Effect of Curses on you
- Every 5 seconds, remove Curses and Elemental Ailments from you
- Every 5 seconds, Regenerate 30% of Life over one second
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Radiant Faith |
- Grants maximum Energy Shield equal to 10% of your Reserved Mana to
- you and nearby Allies
- Grants Armour equal to 160% of your Reserved Life to you and nearby Allies
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Bastion of Hope |
- If you’ve Blocked in the past 10 seconds, you
- and nearby Allies cannot be Stunned
- +50% Chance to Block Attack Damage for 2 seconds every 5 seconds
- If you’ve Attacked Recently, you
- and nearby Allies have +10% Chance to Block Attack Damage
- If you’ve Cast a Spell Recently, you
- and nearby Allies have +10% Chance to Block Spell Damage
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Unwavering Crusade |
- Nearby Allies have 20% increased Attack, Cast and Movement Speed
- Nearby Allies have 30% increased Area of Effect
- Nearby Allies Intimidate Enemies for 4 seconds on Hit
- Nearby Allies Unnerve Enemies for 4 seconds on Hit
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Added
- Nearby Allies have 20% increased Attack, Cast and Movement Speed
Removed
- Nearby Allies deal 30% increased Damage
- Nearby Allies have 15% increased Attack, Cast and Movement Speed
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Harmony of Purpose |
- Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
- You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
- 20% chance to gain a Power, Frenzy or Endurance Charge on Hit
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Added
- 20% chance to gain a Power, Frenzy or Endurance Charge on Hit
Removed
- 10% chance to gain a Power, Frenzy or Endurance Charge on Hit
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Radiant Crusade |
- While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage
- While there are at least five nearby Allies, you and nearby Allies have Onslaught
- +20% to all Elemental Resistances
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