All Hands is a new Atlas Keystone Passive Skill.
Flavour Text: The enemy is at the gates. Every single soldier we have may still not be enough…
Masters must be encountered in the wild before they start appearing in various towns in Wraeclast.
|Einhar, Beastmaster||Act 2||Hunt beasts with Einhar; player must weaken yellow or red beasts to be captured by Einhar’s net||Access to the Menagerie, Beastcrafting recipes and components, the Bestiary|
|Niko, Master of the Depths||Act 4||Find caches of Voltaxic Sulphite in the area; Sulphite is used for delves in the Azurite Mine||Access to the Mine Encampment, loot from Azurite Mines, including fossils and resonators|
|Alva, Master Explorer||Act 7||Open incursions into the past; open doors and slay architects to improve the rewards in the Temple of Atzoatl||Extra monster spawns in areas, loot from the Temple of Atzoatl, chance for special corruptions|
|Jun, Veiled Master||Act 9||Dispatch members of the Immortal Syndicate; interrogate or negotiate with them to find its leader||Veiled items and Scarabs, veiled mod crafting recipes, loot & crafting from safehouses|
All Hands adds a 40% chance to encounter a random master when a master mission is not selected on the map device, increasing it to 50% chance to encounter a random master. It also disables the ability to gain a master mission on completing a map. Note that while this disables the gaining of Kirac missions, it does not enable Kirac to be encountered in a map.
Modifiers to chance to grant an additional Master Mission on Map Completion instead apply to chance for that Master to be randomly encountered in your Maps at 150% of their value causes passives that read Your Maps have #% chance to grant an additional (Einhar/Niko/Alva/Jun) Mission on Completion to instead apply to chance for that master to be randomly encountered. This means that 10% to gain a specific master's mission is translated into 15% chance for that specific master to be randomly encountered. Each master can gain up to 10% mission chance on the tree (12% with Wandering Path).
To calculate the chance to encounter each master, the chance for each specific master to be randomly encountered (e.g. 15%) is multiplied by the chance to encounter a random master (50%). These are then summed, and the remaining percentage of the 50% is split evenly between the four masters by default using a weighting system of 1:1:1:1 for Einhar/Niko/Alva/Jun respectively, which can be modified by the notables that affect randomly encountered Masters in your Maps have #% increased chance to be a specific Master (Hunting Season, Mining Partnership, Archaeology Tour, and Covert Stakeouts).
Examples (with Jun as the desired master)[confirmation needed]:
As of version 3.22.0, it is located near the bottom-center of the Atlas passive skill tree inside the Masters cluster.