PoE 3.13 Ascendant Ascendancy Changes

1. Ascendant Changes

Name Changes
Elementalist
  • No longer grants 40% increased Effect of Herald Buffs on you, or causes Damage to Penetrate 10% of Enemy Elemental Resistances.
  • Now causes Exposure you inflict to apply an extra -20% to the affected Resistance.
Assassin
  • No longer grants 40% chance to Poison on Hit, or 10% chance to gain Elusive on Kill.
  • Now grants 10% chance to gain Elusive on Critical Strike.
Saboteur
  • Now causes you to Regenerate 2% of Life per second for each Trap Triggered Recently (from 1%), up to 10% per second, and Regenerate 2% of Life per second for each Mine Detonated Recently (from 1%), up to 10% per second.
Trickster
  • No longer causes you to Regenerate 15 Mana per second if you've used a Movement Skill Recently.
  • Now grants 20% chance to gain a Frenzy Charge and a Power Charge on Kill (from 15%), 20% chance to deal 50% of Non-Chaos Damage with Hits as Extra Chaos Damage (from 15% chance), and 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (from 50%).
Deadeye
  • No longer causes your Projectiles to Pierce 2 additional Targets, no longer grants 50% increased Global Accuracy Rating, and no longer prevents Moving while Bleeding from causing you to take extra Damage.
  • Now causes you to grant You and nearby Allies Tailwind, and grants 25% increased Effect of your Marks.
Raider
  • No longer grants 20% increased Attack Damage.
  • Now grants 10% chance to Dodge Attack Hits (from 4%) and Phasing.
Pathfinder
  • No longer causes your Damage to Penetrate 6% of Enemy Elemental Resistances.
  • Now causes you to Recover 4% of Life when you use a Flask.
Champion
  • No longer causes you to grant You and nearby Allies 8% increased Movement Speed, and no longer grants 20% chance to Impale Enemies on Hit with Attacks.
  • Now grants Taunt on Hit (from 25% chance), 50% chance to Fortify on Melee hit (from 10%) and 15% increased effect of Non-Curse Auras from your Skills.
Gladiator
  • Now grants 25% chance to Blind Enemies on Hit with Attacks (from 10%).
Slayer
  • No longer grants 50% reduced Maximum Recovery per Life Leech (this is a buff (no, really, it is)).
Inquisitor
  • No longer grants +30% to Critical Strike Multiplier against Enemies that are affected by Elemental Ailments.
  • Now causes your Damage to Penetrate 8% of Enemy Elemental Resistances (from 6%).
Guardian
  • Now causes you to Regenerate 20% of Life over one second every 4 seconds (from every 5 seconds).
Hierophant
  • No longer grants 20% increased Spell Damage while you have Arcane Surge.
  • Now grants 25% increased effect of Arcane Surge on You.

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2. List of Ascendant Ascendancy 3.13

Name Stats PoE 3.13 Changes
Dexterity and Intelligence
  • +20 to Dexterity and Intelligence
 
Strength and Dexterity
  • +20 to Strength and Dexterity
 
Strength and Intelligence
  • +20 to Strength and Intelligence
 
Inquisitor
  • Damage Penetrates 8% of Enemy Elemental Resistances
  • 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
  • Immune to Elemental Ailments while on Consecrated Ground
  • Nearby Enemies take 10% increased Elemental Damage
Added

  • Damage Penetrates 8% of Enemy Elemental Resistances

Removed

  • +30% to Critical Strike Multiplier against Enemies that are affected
    by Elemental Ailments
  • Damage Penetrates 6% of Enemy Elemental Resistances
Dexterity
  • +40 to Dexterity
 
Intelligence
  • +40 to Intelligence
 
Strength
  • +40 to Strength
 
Raider
  • 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
  • You have Onslaught while on full Frenzy Charges
  • 10% increased Movement Speed
  • 10% chance to Dodge Attack Hits
  • Phasing
Added

  • 10% chance to Dodge Attack Hits
  • Phasing

Removed

  • 20% increased Attack Damage
  • 4% chance to Dodge Attack Hits
Gladiator
  • 15% Chance to Block Spell Damage
  • +3% to maximum Chance to Block Attack Damage
  • 25% more Damage with Bleeding
  • 25% chance to Blind Enemies on Hit with Attacks
  • 15% Chance to Block Attack Damage
Added

  • 25% chance to Blind Enemies on Hit with Attacks

Removed

  • 10% chance to Blind Enemies on Hit with Attacks
Trickster
  • 20% chance to gain a Frenzy Charge and a Power Charge on Kill
  • 70% increased Recovery Rate of Life, Mana and Energy Shield if you’ve Killed an Enemy affected by your Damage Over Time Recently
  • 20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • Cannot be Stunned if you haven’t been Hit Recently
Added

  • 20% chance to gain a Frenzy Charge and a Power Charge on Kill
  • 70% increased Recovery Rate of Life, Mana and Energy Shield if you’ve Killed an Enemy affected by your Damage Over Time Recently
  • 20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage

Removed

  • 15% chance to gain a Frenzy Charge and a Power Charge on Kill
  • 50% increased Recovery Rate of Life, Mana and Energy Shield if you’ve Killed an Enemy affected by your Damage Over Time Recently
  • 15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • Regenerate 15 Mana per second if you’ve used a Movement Skill Recently
Chieftain
  • 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
  • 1% of Damage dealt by your Totems is Leeched to you as Life
  • Regenerate 2% of Life per second
  • 10% increased Strength
  • 40% increased Fire Damage
 
Saboteur
  • 25% chance to Blind Enemies on Hit
  • Damage Penetrates 8% of Enemy Elemental Resistances
  • 30% increased Area of Effect
  • Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
  • Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Added

  • Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
  • Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second

Removed

  • Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second
  • Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second
Assassin
  • 10% chance to gain Elusive on Critical Strike
  • 10% chance to gain a Power Charge on Critical Strike
  • +0.75% to Critical Strike Chance
  • Damage from your Critical Strikes cannot be Reflected
Added

  • 10% chance to gain Elusive on Critical Strike

Removed

  • 40% chance to Poison on Hit
  • 10% chance to gain Elusive on Kill
Elementalist
  • Exposure you inflict applies an extra -20% to the affected Resistance
  • Shocks from your Hits always increase Damage taken by at least 10%
  • +1 to maximum number of Golems
  • Cannot take Reflected Elemental Damage
Added

  • Exposure you inflict applies an extra -20% to the affected Resistance

Removed

  • Damage Penetrates 10% of Enemy Elemental Resistances
  • 40% increased Effect of Herald Buffs on you
Hierophant
  • 8% of Damage is taken from Mana before Life
  • +1 to maximum number of Summoned Totems
  • 25% increased maximum Mana
  • Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
  • 25% increased Effect of Arcane Surge on you
Added

  • 25% increased Effect of Arcane Surge on you

Removed

  • 20% increased Spell Damage while you have Arcane Surge
Path of the Duelist
  • Can Allocate Passives from the Duelist’s starting point
 
Path of the Marauder
  • Can Allocate Passives from the Marauder’s starting point
 
Path of the Ranger
  • Can Allocate Passives from the Ranger’s starting point
 
Path of the Shadow
  • Can Allocate Passives from the Shadow’s starting point
 
Path of the Templar
  • Can Allocate Passives from the Templar’s starting point
 
Path of the Witch
  • Can Allocate Passives from the Witch’s starting point
 
Pathfinder
  • Recover 4% of Life when you use a Flask
  • 10% increased Movement Speed during any Flask Effect
  • 10% increased Attack Speed during any Flask Effect
  • Flasks gain 3 Charges every 3 seconds
  • 15% chance for Flasks you use to not consume Charges
Added

  • Recover 4% of Life when you use a Flask

Removed

  • Damage Penetrates 6% of Enemy Elemental Resistances
Juggernaut
  • Gain 1 Endurance Charge every second if you’ve been Hit Recently
  • Cannot be Chilled
  • 5% increased Damage per Endurance Charge
  • +1000 to Accuracy Rating
  • Cannot be Stunned
 
Berserker
  • Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
  • Cannot be Stunned while you have at least 25 Rage
  • 15% more Damage
  • 5% increased Damage taken
  • 2% of Attack Damage Leeched as Life and Mana if you’ve Killed Recently
 
Slayer
  • Life Leech effects are not removed at Full Life
  • Culling Strike
  • 30% increased Area of Effect if you’ve Killed Recently
  • Cannot take Reflected Physical Damage
Removed

  • 50% reduced Maximum Recovery per Life Leech
Necromancer
  • Minions deal 30% increased Damage
  • Your Offering Skills also affect you
  • Your Offerings have 50% reduced Effect on you
  • Auras from your Skills grant 2% increased Attack and Cast
  • Speed to you and Allies
  • If you’ve Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
 
Deadeye
  • Projectiles gain Damage as they travel farther, dealing up
  • to 50% increased Damage with Hits to targets
  • Skills fire an additional Projectile
  • 25% increased Effect of your Marks
  • You and nearby Allies have Tailwind
Added

  • 25% increased Effect of your Marks
  • You and nearby Allies have Tailwind

Removed

  • 50% increased Global Accuracy Rating
  • Projectiles Pierce 2 additional Targets
  • Moving while Bleeding doesn’t cause you to take extra Damage
Guardian
  • You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
  • Every 4 seconds, Regenerate 20% of Life over one second
  • Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
  • 25% reduced Effect of Curses on you
  • While there are at least five nearby Allies, you and nearby Allies have Onslaught
Added

  • Every 4 seconds, Regenerate 20% of Life over one second

Removed

  • Every 5 seconds, Regenerate 20% of Life over one second
Occultist
  • You can apply an additional Curse
  • Regenerate 1.5% of Energy Shield per second
  • 10% increased Effect of your Curses
  • Cannot Be Stunned while you have Energy Shield
 
Champion
  • Your Hits permanently Intimidate Enemies that are on Full Life
  • Enemies Taunted by you take 10% increased Damage
  • 50% chance to Fortify on Melee hit
  • 100% chance to Taunt on Hit
  • 15% increased effect of Non-Curse Auras from your Skills
Added

  • 50% chance to Fortify on Melee hit
  • 100% chance to Taunt on Hit
  • 15% increased effect of Non-Curse Auras from your Skills

Removed

  • 10% chance to Fortify on Melee hit
  • 25% chance to Taunt on Hit
  • 20% chance to Impale Enemies on Hit with Attacks
  • You and nearby Allies have 8% increased Movement Speed

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