Life (also called Health or Hit Points) is the health source of a character or monster. For the player it is shown as a red orb in the lower left of the screen and will decrease when receiving damage. Characters die when they reach 0 life and must be resurrected in town. Players can restore life by using flasks, gaining life regeneration from passive skills and equipment, or leeching life from enemies, among other mechanics. Light radius is based on current life.
Here's what we know so far about life in Path of Exile 2, keeping in mind the game is still under development:
Life as a Core Stat: Life will likely remain the primary source of your character's health pool, just like in Path of Exile 1.
Changes to Defense System:
Alternative Defensive Options:
Potential Implications:
Similarities to Path of Exile 1:
Limited Information and Resources:
Due to the game being in development, comprehensive guides or in-depth information solely focused on life mechanics in Path of Exile 2 are unavailable.
Here are some additional considerations:
Overall:
While life remains the core health pool stat, Path of Exile 2 introduces a significant shift in the defensive system. Players will need to explore alternative defensive options and invest in relevant passive skills and gear to ensure their character's survivability. Stay tuned to official channels and content creators for the latest information as the game approaches release.
Spirit: A new resource called Spirit is added in addition to Life and Mana. Spirit is used to reserve skills with persistent effects like buffs and auras, upkeep permanent minions, and enable trigger meta gems. Spirit can be increased through story boss rewards, modifiers, and sceptres.