Sanctuary has a larger damage bonus from Consecrated Ground, up from 10% to 15%.
Name | Sanctuary |
---|---|
Class | Inquisitor |
Category | Notable ascendancy passive skill |
Distance from start | 2 |
Stats |
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second. Hits against Enemies on your Consecrated Ground have increased Critical Strike Chance) |
Name | Category | Stats |
---|---|---|
Elemental Damage, Attack and Cast Speed |
Basic | 10% increased Elemental Damage 4% increased Attack and Cast Speed |
Elemental Damage, Life Regeneration |
Basic | Regenerate 0.5% of Life per second 10% increased Elemental Damage |
Elemental Damage and Resistances |
Basic | +6% to all Elemental Resistances 10% increased Elemental Damage |
Elemental Damage, Critical Strike Multiplier |
Basic | 10% increased Elemental Damage +10% to Critical Strike Multiplier |
Righteous Providence |
Notable | 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower +50 to Strength and Intelligence |
Inevitable Judgement |
Notable | Critical Strikes ignore Enemy Monster Elemental Resistances (Ignoring Resistances means your Damage cannot be modified in any way by any Resistance stats) |
Augury of Penitence |
Notable | Nearby Enemies take 16% increased Elemental Damage Nearby Enemies deal 8% less Elemental Damage |
Sanctuary |
Notable | Consecrated Ground you create applies 15% increased Damage taken to Enemies (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) |
Pious Path |
Notable | Consecrated Ground you create causes Life Regeneration to (The effects of the ground still apply to you, allies or enemies after leaving its area) |
Instruments of Zeal |
Notable | Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges (Fanaticism grants Spells you Cast yourself 75% more Cast Speed, 75% reduced Cost and 75% increased Area of Effect) |
Instruments of Virtue |
Notable | 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30% (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) |