Start | Talk to Niko(location: Mine Encampment) |
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Objective | Destroy a fractured wall |
Completion | Talk to Niko |
Fractured walls can be found hidden in dark areas. They will be marked on the minimap if you are close enough and and hovering over it will show the wall’s health bar. These walls can be destroyed with a dynamite. Behind fractured walls are rare loot containers and sometimes, a hidden path to an inaccessible checkpoint.
How to Easily Unlock Hidden Areas Behind Destructible Walls
There will always be at least one fractured wall in grids that do not contain checkpoints.
Here is another very useful guide to fractured walls.
Best strategy is:
- Send your crawler on a long-distance run and capture the node at the end
- Walk back the now lit path towards your starting point
- On this way, dash into the darkness to explore the side rooms. You can explore a fair bit without throwing flares, you just need to return back to the path in time. Experiment a bit with it, and you'll learn the right timing. Having a movement skill, noots with a speed bonus, and/or a quicksilver flask helps. Having a lot of life/ES does _not_ help, as the darkness does its damage as a percentage of your total health - if you have more health, the darkness will just do more damage.
- Find a wall, hover your mouse over it until you see the red border lighting up, then throw the dynamite.
- Dynamite does no damage to you, so you could stay there until it blows up, but in that case it's best to throw a flare. If you want to save flares, you can just dash quickly into the darkness, find the wall, throw the dynamite, and dash back into the light. Heal up, then dash into the darkness again to find out what was behind the wall. Be prepared for enemies.
Some checkpoints have no paths leading into it. This means it is hidden behind a fractured wall. Once the wall is destroyed, players can send the Crawler to that checkpoint.
To find the hidden wall more easily, note the path creation rule:
If a checkpoint has 2 paths, it is likely that there is a hidden path near it. If there are no checkpoints with 2 paths, check the checkpoints with 3 paths. It is also possible for a checkpoint with a single path (which is usually a dead-end) to contain 2 hidden paths out of it. Rarely, an overly long path to a hidden node can be generated and result in a dead end node having a single hidden wall and creating a 2-way node.
Quest Complete – You have successfully used dynamite to destroy a fractured wall and gained access to the treasure behind it.