If you can hold it down, there are major advantages to taking up a position in the Red Warehouse. Of most obvious use are the front-facing windows looking out over the Center, though its south-facing windows offer a more low-profile view that’s ideal for eliminating Operators rushing toward the building’s front entrance.
The layout here is a bit more complex compared to its Blue Warehouse counterpart, with some cover provided by the downstairs kitchen and upstairs offices. Watch the side rooms on both levels, acting as close-quarters pivot points into the greater part of the building.
If you’re on the attack and need to dislodge an enemy sniper on the top floor, consider approaching from behind the nearby Shed; wait until they’re focused on the central Scrapyard and then line up your shot. To avoid getting spotted altogether, take the ground-floor entrance near the Helipad.
Battle in an aircraft boneyard surrounded by buildings overlooking the wreckage within. Flank enemies by racing through the fuselages and watch your head when sniper battles erupt between the two main warehouses.
Nearly 15 years ago, Scrapyard made its debut in 2009’s Call of Duty®: Modern Warfare® 2 Campaign level “The Enemy of My Enemy.” Since then, it has been featured as the Zhokov Boneyard in Verdansk in the original Call of Duty: Warzone™ and reimagined as a Multiplayer map in 2019’s Call of Duty: Modern Warfare.
The iconic map returns for Call of Duty: Modern Warfare III. Just like its previous iterations, Scrapyard supports frenetic gameplay as Operators battle across the map from warehouse to warehouse, weave through the center fuselages, and set up shop in the surrounding buildings to force the fight up close.
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