Mortal Conviction is a keystone passive skill. It allows you to reserve mana for one non-Banner aura skill for free, but prevents you from having more than one aura active.
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Auras are cast by reserving mana to maintain their effects. Mana reservation sets aside a portion of mana as unusable for as long as the skill is active. Having mana reserved does not reduce the rate of mana regeneration, so it will reduce the time taken for mana to regenerate to its (temporary) maximum.
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Mortal Conviction is located in the bottom left corner of the skill tree, behind the Blood Magic keystone.
Class | Distance from start |
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Duelist | 15 |
Marauder | 15 |
Templar | 17 |
Scion | 19 |
Ranger | 22 |
Witch | 24 |
Shadow | 29 |
These unique items have the Mortal Conviction modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit.
Item | Base Item | Lvl. | Category | Stats | |
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Simple Robe | 1 | Body Armour | Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden)
Corrupted |
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Iron Mask | 17 | Helmet | +20 to Strength (15-30)% increased Spell Damage (20-30)% increased Lightning Damage +10% to Lightning Resistance Blood Magic Mortal Conviction |
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Iron Mask | 60 | Helmet | +20 to Strength (15-30)% increased Spell Damage +10% to all Elemental Resistances Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved Blood Magic Mortal Conviction |
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Ebony Tower Shield | 61 | Shield | +(20-30) to maximum Life+(80-100) to maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic Mortal Conviction |
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Ebony Tower Shield | 61 | Shield | +(20-30) to maximum Life40% increased Totem Damage +(80-100) to maximum Life +1 to maximum number of Summoned Totems +300 Armour per Summoned Totem Blood Magic Mortal Conviction |