PoE Miserly Poacher

Miserly Poacher Rarity: Unique

Spectre Y
Spectre Override Metadata/Monsters/LeagueHeist/Thug/ThugRanged1_Spectre_
Mod monster no map drops [1]

stance movement speed +% final [-66]
stance movement speed +% final [-26]

Tags fire_affinity, has_bow, human, humanoid, light_armour, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
  • Life: 275%
  • Evasion: +100%
  • Ailment Threshold: 275%
  • Resistance: (Resists Fire: 0) (Resists Cold: 40) (Resists Lightning: 0) (Resists Chaos: 0)
  • Damage: 132%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 60
  • Attack Time: 1.005 Second
  • Damage Spread: ±20%
  • Experience: 110%
  • Model Size: 100%
  • Type: HeistThugRanged1

Miserly Poacher PoE

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 97,061
  • Armour: 16,265
  • Evasion: 16,240
  • Energy Shield: 0
  • Damage: 1,258
  • Accuracy: 538
  • Attack Time: 1.005
  • Experience: 14,575
  • Ailment Threshold: 97,061
  • Chill: 307
  • Shock: 307
  • Brittle: 1,736
  • Scorch: 307
  • Sap: 848

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MPWHeistThugRangedBurningArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1007–1510
Critical Strike Chance: 5%
Attack Time: 1.005 Second


Hits always Ignite
Deals 60% more Damage
75% of Physical Damage Converted to Fire Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

DoLiterallyNothing


EAAHeistThugRangedExplosiveArrowBarrage


Cooldown Time: 12 Second

HeistThugRangedExplosiveArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosive Arrow
Base Damage: 1007–1510
Critical Strike Chance: 5%
Attack Time: 1.005 Second


Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.


Base duration is 2 seconds
Explosion deals 50% less Base Damage
Explosion will have 896 to 1344 added Fire Damage
+2 to Explosion Radius per Explosive Arrow on Target, up to +12
Explosion deals 3% more Damage with Hits per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]

WalkEmergeHeistThug


walk emerge distance [200]

EAAHeistThugRangedExplosiveArrowBarrageChokepoint


Cooldown Time: 12 Second

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

EASHeistMindControlSuicide


skill cannot be knocked back [1]
skill cannot be stunned [1]

Level 82

  • Life: 78,544
  • Armour: 14,425
  • Evasion: 15,216
  • Energy Shield: 0
  • Damage: 1,122
  • Accuracy: 499
  • Attack Time: 1.005
  • Experience: 14,307
  • Ailment Threshold: 78,544
  • Chill: 248
  • Shock: 248
  • Brittle: 1,405
  • Scorch: 248
  • Sap: 686

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MPWHeistThugRangedBurningArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 898–1347
Critical Strike Chance: 5%
Attack Time: 1.005 Second


Hits always Ignite
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

DoLiterallyNothing


EAAHeistThugRangedExplosiveArrowBarrage


Cooldown Time: 12 Second

HeistThugRangedExplosiveArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosive Arrow
Base Damage: 898–1347
Critical Strike Chance: 5%
Attack Time: 1.005 Second


Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.


Base duration is 2 seconds
Explosion deals 50% less Base Damage
Explosion will have 813.8 to 1221 added Fire Damage
+2 to Explosion Radius per Explosive Arrow on Target, up to +12
Explosion deals 3% more Damage with Hits per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]

WalkEmergeHeistThug


walk emerge distance [200]

EAAHeistThugRangedExplosiveArrowBarrageChokepoint


Cooldown Time: 12 Second

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

EASHeistMindControlSuicide


skill cannot be knocked back [1]
skill cannot be stunned [1]

Level 78

  • Life: 50,155
  • Armour: 11,328
  • Evasion: 13,334
  • Energy Shield: 0
  • Damage: 891
  • Accuracy: 428
  • Attack Time: 1.005
  • Experience: 13,615
  • Ailment Threshold: 50,155
  • Chill: 159
  • Shock: 159
  • Brittle: 897
  • Scorch: 159
  • Sap: 438

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MPWHeistThugRangedBurningArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 713–1069
Critical Strike Chance: 5%
Attack Time: 1.005 Second


Hits always Ignite
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

DoLiterallyNothing


EAAHeistThugRangedExplosiveArrowBarrage


Cooldown Time: 12 Second

HeistThugRangedExplosiveArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosive Arrow
Base Damage: 713–1069
Critical Strike Chance: 5%
Attack Time: 1.005 Second


Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.


Base duration is 2 seconds
Explosion deals 50% less Base Damage
Explosion will have 670.5 to 1006 added Fire Damage
+2 to Explosion Radius per Explosive Arrow on Target, up to +12
Explosion deals 3% more Damage with Hits per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]

WalkEmergeHeistThug


walk emerge distance [200]

EAAHeistThugRangedExplosiveArrowBarrageChokepoint


Cooldown Time: 12 Second

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

EASHeistMindControlSuicide


skill cannot be knocked back [1]
skill cannot be stunned [1]

Level 73

  • Life: 29,844
  • Armour: 8,348
  • Evasion: 11,266
  • Energy Shield: 0
  • Damage: 665
  • Accuracy: 352
  • Attack Time: 1.005
  • Experience: 12,527
  • Ailment Threshold: 29,844
  • Chill: 94
  • Shock: 94
  • Brittle: 534
  • Scorch: 94
  • Sap: 261

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MPWHeistThugRangedBurningArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 532–798
Critical Strike Chance: 5%
Attack Time: 1.005 Second


Hits always Ignite
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

DoLiterallyNothing


EAAHeistThugRangedExplosiveArrowBarrage


Cooldown Time: 12 Second

HeistThugRangedExplosiveArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosive Arrow
Base Damage: 532–798
Critical Strike Chance: 5%
Attack Time: 1.005 Second


Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.


Base duration is 2 seconds
Explosion deals 50% less Base Damage
Explosion will have 524.7 to 787.1 added Fire Damage
+2 to Explosion Radius per Explosive Arrow on Target, up to +12
Explosion deals 3% more Damage with Hits per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]

WalkEmergeHeistThug


walk emerge distance [200]

EAAHeistThugRangedExplosiveArrowBarrageChokepoint


Cooldown Time: 12 Second

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

EASHeistMindControlSuicide


skill cannot be knocked back [1]
skill cannot be stunned [1]

Level 68

  • Life: 17,692
  • Armour: 6,127
  • Evasion: 9,478
  • Energy Shield: 0
  • Damage: 493
  • Accuracy: 290
  • Attack Time: 1.005
  • Experience: 11,281
  • Ailment Threshold: 17,692
  • Chill: 56
  • Shock: 56
  • Brittle: 316
  • Scorch: 56
  • Sap: 155

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MPWHeistThugRangedBurningArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 394–592
Critical Strike Chance: 5%
Attack Time: 1.005 Second


Hits always Ignite
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

DoLiterallyNothing


EAAHeistThugRangedExplosiveArrowBarrage


Cooldown Time: 12 Second

HeistThugRangedExplosiveArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosive Arrow
Base Damage: 394–592
Critical Strike Chance: 5%
Attack Time: 1.005 Second


Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.


Base duration is 2 seconds
Explosion deals 50% less Base Damage
Explosion will have 409.2 to 613.7 added Fire Damage
+2 to Explosion Radius per Explosive Arrow on Target, up to +12
Explosion deals 3% more Damage with Hits per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]

WalkEmergeHeistThug


walk emerge distance [200]

EAAHeistThugRangedExplosiveArrowBarrageChokepoint


Cooldown Time: 12 Second

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

EASHeistMindControlSuicide


skill cannot be knocked back [1]
skill cannot be stunned [1]

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