Spectre | Y |
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Spectre Override | Metadata/Monsters/LeagueHeist/Thug/ThugRanged1_Spectre_ |
Mod | monster no map drops [1]
stance movement speed +% final [-66] |
Tags | fire_affinity, has_bow, human, humanoid, light_armour, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement |
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The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MPWHeistThugRangedBurningArrowAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Hits always Ignite |
DoLiterallyNothing |
EAAHeistThugRangedExplosiveArrowBarrageCooldown Time: 12 Second |
HeistThugRangedExplosiveArrowAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion. Base duration is 2 seconds |
WalkEmergeHeistThugwalk emerge distance [200] |
EAAHeistThugRangedExplosiveArrowBarrageChokepointCooldown Time: 12 Second |
ChangeToStance1Heistskill cannot be interrupted [1] |
EASHeistMindControlSuicideskill cannot be knocked back [1] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MPWHeistThugRangedBurningArrowAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Hits always Ignite |
DoLiterallyNothing |
EAAHeistThugRangedExplosiveArrowBarrageCooldown Time: 12 Second |
HeistThugRangedExplosiveArrowAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion. Base duration is 2 seconds |
WalkEmergeHeistThugwalk emerge distance [200] |
EAAHeistThugRangedExplosiveArrowBarrageChokepointCooldown Time: 12 Second |
ChangeToStance1Heistskill cannot be interrupted [1] |
EASHeistMindControlSuicideskill cannot be knocked back [1] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MPWHeistThugRangedBurningArrowAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Hits always Ignite |
DoLiterallyNothing |
EAAHeistThugRangedExplosiveArrowBarrageCooldown Time: 12 Second |
HeistThugRangedExplosiveArrowAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion. Base duration is 2 seconds |
WalkEmergeHeistThugwalk emerge distance [200] |
EAAHeistThugRangedExplosiveArrowBarrageChokepointCooldown Time: 12 Second |
ChangeToStance1Heistskill cannot be interrupted [1] |
EASHeistMindControlSuicideskill cannot be knocked back [1] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MPWHeistThugRangedBurningArrowAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Hits always Ignite |
DoLiterallyNothing |
EAAHeistThugRangedExplosiveArrowBarrageCooldown Time: 12 Second |
HeistThugRangedExplosiveArrowAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion. Base duration is 2 seconds |
WalkEmergeHeistThugwalk emerge distance [200] |
EAAHeistThugRangedExplosiveArrowBarrageChokepointCooldown Time: 12 Second |
ChangeToStance1Heistskill cannot be interrupted [1] |
EASHeistMindControlSuicideskill cannot be knocked back [1] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MPWHeistThugRangedBurningArrowAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Hits always Ignite |
DoLiterallyNothing |
EAAHeistThugRangedExplosiveArrowBarrageCooldown Time: 12 Second |
HeistThugRangedExplosiveArrowAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion. Base duration is 2 seconds |
WalkEmergeHeistThugwalk emerge distance [200] |
EAAHeistThugRangedExplosiveArrowBarrageChokepointCooldown Time: 12 Second |
ChangeToStance1Heistskill cannot be interrupted [1] |
EASHeistMindControlSuicideskill cannot be knocked back [1] |