PoE Artless Assassin

Artless Assassin Rarity: Unique

Spectre Y
Spectre Override Metadata/Monsters/LeagueHeist/Thug/ThugRanged1EliteSpectre
Mod monster no map drops [1]

stance movement speed +% final [-66]
stance movement speed +% final [-26]

Tags fire_affinity, has_bow, human, humanoid, light_armour, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
  • Life: 520%
  • Evasion: +100%
  • Ailment Threshold: 520%
  • Resistance: (Resists Fire: 0) (Resists Cold: 75) (Resists Lightning: 0) (Resists Chaos: 0)
  • Damage: 156%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 60
  • Attack Time: 1.005 Second
  • Damage Spread: ±20%
  • Experience: 130%
  • Model Size: 116%
  • Type: HeistThugRanged1Elite

Artless Assassin PoE

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 183,534
  • Armour: 16,265
  • Evasion: 16,240
  • Energy Shield: 0
  • Damage: 1,487
  • Accuracy: 538
  • Attack Time: 1.005
  • Experience: 17,225
  • Ailment Threshold: 183,534
  • Chill: 580
  • Shock: 580
  • Brittle: 3,283
  • Scorch: 580
  • Sap: 1,603

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MPWHeistThugRangedBurningArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1190–1784
Critical Strike Chance: 5%
Attack Time: 1.005 Second


Hits always Ignite
Deals 60% more Damage
75% of Physical Damage Converted to Fire Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

DoLiterallyNothing


GAHeistThugRangedArrowShotgun


Triggerable, Attack
Base Damage: 1190–1784
Critical Strike Chance: 5%
Attack Time: 1.005 Second
Cooldown Time: 10 Second


50% of Physical Damage Converted to Fire Damage
cast time overrides attack duration [1]
is area damage [1]

EAAHeistThugRangedExplosiveArrowBarrage


Cooldown Time: 12 Second

HeistThugRangedExplosiveArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosive Arrow
Base Damage: 1190–1784
Critical Strike Chance: 5%
Attack Time: 1.005 Second


Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.


Base duration is 2 seconds
Explosion deals 50% less Base Damage
Explosion will have 896 to 1344 added Fire Damage
+2 to Explosion Radius per Explosive Arrow on Target, up to +12
Explosion deals 3% more Damage with Hits per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]

GAHeistThugRangedShotgun


Triggerable, Channel


Deals 30% more Attack Damage
Deals 60% more Damage
50% of Physical Damage Converted to Fire Damage
cast time overrides attack duration [1]
is area damage [1]

WalkEmergeHeistThug


walk emerge distance [200]

EAAHeistThugRangedExplosiveArrowBarrageChokepoint


Cooldown Time: 12 Second

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

EASHeistMindControlSuicide


skill cannot be knocked back [1]
skill cannot be stunned [1]

Level 82

  • Life: 148,520
  • Armour: 14,425
  • Evasion: 15,216
  • Energy Shield: 0
  • Damage: 1,326
  • Accuracy: 499
  • Attack Time: 1.005
  • Experience: 16,908
  • Ailment Threshold: 148,520
  • Chill: 470
  • Shock: 470
  • Brittle: 2,657
  • Scorch: 470
  • Sap: 1,297

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MPWHeistThugRangedBurningArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1061–1592
Critical Strike Chance: 5%
Attack Time: 1.005 Second


Hits always Ignite
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

DoLiterallyNothing


GAHeistThugRangedArrowShotgun


Triggerable, Attack
Base Damage: 1061–1592
Critical Strike Chance: 5%
Attack Time: 1.005 Second
Cooldown Time: 10 Second


50% of Physical Damage Converted to Fire Damage
cast time overrides attack duration [1]
is area damage [1]

EAAHeistThugRangedExplosiveArrowBarrage


Cooldown Time: 12 Second

HeistThugRangedExplosiveArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosive Arrow
Base Damage: 1061–1592
Critical Strike Chance: 5%
Attack Time: 1.005 Second


Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.


Base duration is 2 seconds
Explosion deals 50% less Base Damage
Explosion will have 813.8 to 1221 added Fire Damage
+2 to Explosion Radius per Explosive Arrow on Target, up to +12
Explosion deals 3% more Damage with Hits per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]

GAHeistThugRangedShotgun


Triggerable, Channel


Deals 30% more Attack Damage
Deals 1% more Damage
50% of Physical Damage Converted to Fire Damage
cast time overrides attack duration [1]
is area damage [1]

WalkEmergeHeistThug


walk emerge distance [200]

EAAHeistThugRangedExplosiveArrowBarrageChokepoint


Cooldown Time: 12 Second

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

EASHeistMindControlSuicide


skill cannot be knocked back [1]
skill cannot be stunned [1]

Level 78

  • Life: 94,838
  • Armour: 11,328
  • Evasion: 13,334
  • Energy Shield: 0
  • Damage: 1,053
  • Accuracy: 428
  • Attack Time: 1.005
  • Experience: 16,090
  • Ailment Threshold: 94,838
  • Chill: 300
  • Shock: 300
  • Brittle: 1,697
  • Scorch: 300
  • Sap: 829

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MPWHeistThugRangedBurningArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 843–1264
Critical Strike Chance: 5%
Attack Time: 1.005 Second


Hits always Ignite
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

DoLiterallyNothing


GAHeistThugRangedArrowShotgun


Triggerable, Attack
Base Damage: 843–1264
Critical Strike Chance: 5%
Attack Time: 1.005 Second
Cooldown Time: 10 Second


50% of Physical Damage Converted to Fire Damage
cast time overrides attack duration [1]
is area damage [1]

EAAHeistThugRangedExplosiveArrowBarrage


Cooldown Time: 12 Second

HeistThugRangedExplosiveArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosive Arrow
Base Damage: 843–1264
Critical Strike Chance: 5%
Attack Time: 1.005 Second


Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.


Base duration is 2 seconds
Explosion deals 50% less Base Damage
Explosion will have 670.5 to 1006 added Fire Damage
+2 to Explosion Radius per Explosive Arrow on Target, up to +12
Explosion deals 3% more Damage with Hits per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]

GAHeistThugRangedShotgun


Triggerable, Channel


Deals 30% more Attack Damage
Deals 1% more Damage
50% of Physical Damage Converted to Fire Damage
cast time overrides attack duration [1]
is area damage [1]

WalkEmergeHeistThug


walk emerge distance [200]

EAAHeistThugRangedExplosiveArrowBarrageChokepoint


Cooldown Time: 12 Second

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

EASHeistMindControlSuicide


skill cannot be knocked back [1]
skill cannot be stunned [1]

Level 73

  • Life: 56,432
  • Armour: 8,348
  • Evasion: 11,266
  • Energy Shield: 0
  • Damage: 786
  • Accuracy: 352
  • Attack Time: 1.005
  • Experience: 14,804
  • Ailment Threshold: 56,432
  • Chill: 178
  • Shock: 178
  • Brittle: 1,010
  • Scorch: 178
  • Sap: 493

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MPWHeistThugRangedBurningArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 628–943
Critical Strike Chance: 5%
Attack Time: 1.005 Second


Hits always Ignite
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

DoLiterallyNothing


GAHeistThugRangedArrowShotgun


Triggerable, Attack
Base Damage: 628–943
Critical Strike Chance: 5%
Attack Time: 1.005 Second
Cooldown Time: 10 Second


50% of Physical Damage Converted to Fire Damage
cast time overrides attack duration [1]
is area damage [1]

EAAHeistThugRangedExplosiveArrowBarrage


Cooldown Time: 12 Second

HeistThugRangedExplosiveArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosive Arrow
Base Damage: 628–943
Critical Strike Chance: 5%
Attack Time: 1.005 Second


Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.


Base duration is 2 seconds
Explosion deals 50% less Base Damage
Explosion will have 524.7 to 787.1 added Fire Damage
+2 to Explosion Radius per Explosive Arrow on Target, up to +12
Explosion deals 3% more Damage with Hits per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]

GAHeistThugRangedShotgun


Triggerable, Channel


Deals 30% more Attack Damage
Deals 1% more Damage
50% of Physical Damage Converted to Fire Damage
cast time overrides attack duration [1]
is area damage [1]

WalkEmergeHeistThug


walk emerge distance [200]

EAAHeistThugRangedExplosiveArrowBarrageChokepoint


Cooldown Time: 12 Second

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

EASHeistMindControlSuicide


skill cannot be knocked back [1]
skill cannot be stunned [1]

Level 68

  • Life: 33,453
  • Armour: 6,127
  • Evasion: 9,478
  • Energy Shield: 0
  • Damage: 583
  • Accuracy: 290
  • Attack Time: 1.005
  • Experience: 13,332
  • Ailment Threshold: 33,453
  • Chill: 106
  • Shock: 106
  • Brittle: 598
  • Scorch: 106
  • Sap: 292

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MPWHeistThugRangedBurningArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Time: 1.005 Second


Hits always Ignite
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

DoLiterallyNothing


GAHeistThugRangedArrowShotgun


Triggerable, Attack
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Time: 1.005 Second
Cooldown Time: 10 Second


50% of Physical Damage Converted to Fire Damage
cast time overrides attack duration [1]
is area damage [1]

EAAHeistThugRangedExplosiveArrowBarrage


Cooldown Time: 12 Second

HeistThugRangedExplosiveArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosive Arrow
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Time: 1.005 Second


Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.


Base duration is 2 seconds
Explosion deals 50% less Base Damage
Explosion will have 409.2 to 613.7 added Fire Damage
+2 to Explosion Radius per Explosive Arrow on Target, up to +12
Explosion deals 3% more Damage with Hits per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]

GAHeistThugRangedShotgun


Triggerable, Channel


Deals 30% more Attack Damage
Deals 1% more Damage
50% of Physical Damage Converted to Fire Damage
cast time overrides attack duration [1]
is area damage [1]

WalkEmergeHeistThug


walk emerge distance [200]

EAAHeistThugRangedExplosiveArrowBarrageChokepoint


Cooldown Time: 12 Second

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

EASHeistMindControlSuicide


skill cannot be knocked back [1]
skill cannot be stunned [1]

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