Lost Ark Progression and End-game Content

Lost Ark Progression and End-game Content

Let’s talk about Argos. We’ve seen player concerns that releasing Argos before a significant portion of the player base had progressed through Tier 3 made Lost Ark feel pay-to-win. We never wanted players to feel rushed in their quest to hit item level 1370. We considered having Argos available at launch, but viewed the Abyss Raid as an important stepping stone, helping bridge the gap to end-game activities that have yet to be released in the Western version of Lost Ark (we’re looking at you, Legion Raids). Through that lens, we wanted to give Argos a spotlight and a special introduction into Arkesia.

Lost Ark Progression and End-game Content

We made a mistake releasing the March game update too quickly after launch. Data we analyzed alongside Smilegate RPG from their previous launches projected that a larger portion of players would have reached the level required to challenge Argos. However, we overlooked certain variables, such as players spending more time on horizontal content and the price of honing materials increasing due to bots and real-money transactions. These factors contributed to a scarcity of T3 honing materials. Together, our teams at Amazon Games and Smilegate RPG are continuing to gather data on play patterns in the western version to better inform our future content roadmap. We appreciate the patience and support we’ve seen from the community while we continue to learn together and work on updating our roadmap, and apologize for the confusion our early excitement has generated.

After analyzing data and listening to player feedback across all our community channels, we believe that an update that helps adventurers progress with the content currently in-game is more important than releasing new end-game content. We’ll expand on this below in the honing section. With that said, players should feel encouraged to progress at whatever pace they’re most comfortable with. However, there is still a wealth of end-game content that needs to arrive in Arkesia. End-game content will be introduced, but players should continue progressing at their own pace. Our goal is to provide fun content for players, even if it’s at a higher level, while never making players feel pressured that they need to pay to progress. Flexibility has always been a driving force in the collaboration between our teams— as has ensuring that players are able to enjoy and play Lost Ark how they see fit. From adjustments to the monetization for the western version, (like making sure that aside for some account level features, everything can be earned in-game) to listening to player feedback on content timing, we want to remain flexible.

Amazon Games and Smilegate RPG will continue to monitor, but feel that Legion Raids— the definitive Lost Ark raiding experience— should be released after players have acquired enough materials to be confident and ready for the complicated challenges awaiting them. Don’t worry, more content is still coming soon. Horizontal content like new classes, islands, and the continent of South Vern will release as planned. We will share a more comprehensive look into our content roadmap for April and May in the near future, after our week of in-studio collaboration has concluded and the plans have been finalized.

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