Co-op – Lords of the Fallen(LotF)


  • In certain edge cases, the client could enter an "Ignore Move Input" state in the UI if interacting with the Vestige at the same time as the host.
  • It was reported that sometimes, when creating a co-op session, it could happen that you cannot create a second match after a disconnect of one of the two parties. We’ve identified the potential issue and added a failsafe.
  • Fixed an issue where the client would sometimes stop receiving sounds from the host when entering spectator mode far from the client’s dead body.
  • Under certain circumstances, the Client’s gesture UI becomes partially unresponsive and remains on the screen after transitioning when the Host rests at a Vestige, warps to another Vestige, or dies.
  • For a clearer user experience, we’ve updated the session password introduction process to display the 8-character limit and prohibit spaces. Please note that passwords for PVP sessions expire after a few minutes if you do not enter a PVP invasion area. This change is aimed at preventing the abuse of passwords for blocking PVP while still allowing for friendly sparring.
  • Fixed Black material in Umbral that could happen in co-op for clients when the host transitioned from Axiom to Umbral.
  • Fixed an issue in which the co-op helper could enter the host’s world with reduced mana, ammo, or HP if the level disparity between the two players was too high.

Will Lords of the Fallen have co-op?

Yes, you will be able to play the entire game with your companion of choice, in seamless co-op.

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