In certain edge cases, the client could enter an "Ignore Move Input" state in the UI if interacting with the Vestige at the same time as the host.
It was reported that sometimes, when creating a co-op session, it could happen that you cannot create a second match after a disconnect of one of the two parties. We’ve identified the potential issue and added a failsafe.
Fixed an issue where the client would sometimes stop receiving sounds from the host when entering spectator mode far from the client’s dead body.
Under certain circumstances, the Client’s gesture UI becomes partially unresponsive and remains on the screen after transitioning when the Host rests at a Vestige, warps to another Vestige, or dies.
For a clearer user experience, we’ve updated the session password introduction process to display the 8-character limit and prohibit spaces. Please note that passwords for PVP sessions expire after a few minutes if you do not enter a PVP invasion area. This change is aimed at preventing the abuse of passwords for blocking PVP while still allowing for friendly sparring.
Fixed Black material in Umbral that could happen in co-op for clients when the host transitioned from Axiom to Umbral.
Fixed an issue in which the co-op helper could enter the host’s world with reduced mana, ammo, or HP if the level disparity between the two players was too high.
Will Lords of the Fallen have co-op?
Yes, you will be able to play the entire game with your companion of choice, in seamless co-op.
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