Outcome |
Vendor Recipes |
Notes |
Magic Weapon with +1 to Level of all Physical Spell Skill Gems |
- Normal Rune Dagger/Sceptre/Staff/Wand
- 2 or more quality gems with a combined total of 40% quality & the Physical tag
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- All gems must have the required element tags.
- New weapon will retain the base weapon’s influences.
- Physical – Lithomancer’s mod for one-hand; Lithomancer’s mod for two-hand
- Fire – Flame Shaper’s mod for one-hand; Flame Shaper’s mod for two-hand
- Cold – Frost Singer’s mod for one-hand; Frost Singer’s mod for two-hand
- Lightning – Thunderhand’s mod for one-hand; Thunderhand’s mod for two-hand
- Chaos – Mad Lord’s mod for one-hand; Mad Lord’s mod for two-hand
- Cannot use warstaff or generic dagger
- Sockets, links, and colours of base item are retained
- Preserves Crucible passive trees.
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Magic Weapon with +1 to Level of all Fire Spell Skill Gems |
- Normal Rune Dagger/Sceptre/Staff/Wand
- 2 or more quality gems with a combined total of 40% quality & the Fire tag
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Magic Weapon with +1 to Level of all Cold Spell Skill Gems |
- Normal Rune Dagger/Sceptre/Staff/Wand
- 2 or more quality gems with a combined total of 40% quality & the Cold tag
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Magic Weapon with +1 to Level of all Lightning Spell Skill Gems |
- Normal Rune Dagger/Sceptre/Staff/Wand
- 2 or more quality gems with a combined total of 40% quality & the Lightning tag
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Magic Weapon with +1 to Level of all Chaos Spell Skill Gems |
- Normal Rune Dagger/Sceptre/Staff/Wand
- 2 or more quality gems with a combined total of 40% quality & the Chaos tag
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Magic Helmet with +1 to Level of all Minion Skill Gems |
- Normal Helmet
- 2 or more quality gems with a combined total of 40% quality & the Minion tag
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