AI – Lords of the Fallen(LotF)

AI

  • Fief of the Chill Curse: Adjusted and added leashing volumes.
  • Manse of the Hallowed Brothers: Received additional leashing volumes and added new ones.
  • Added leashing volumes for all enemies at the Cistern. Also adjusted two triggers to account for edge cases in which enemies would be unresponsive if you traverse the level backward.
  • Improved navmesh and collisions of Forsaken Fen where the fallen tree is.
  • Changed navlink position for better navigation going down one of the platforms of Pilgrim’s Perch.
  • Added nav modifier volumes to avoid the AI from taking a dangerous path and getting stuck in the Cellar of the Manse.
  • Added nav modifier volumes to prevent Umbral enemies from getting stuck with collisions in the Cellar at the Manse of the Hallowed Brothers.
  • Added additional AI blocking volumes at Redcopse to avoid Umbral enemies spawning above dangerous collisions. We want our AIs to be safe, or they might resort to their syndicate against our Level Designers.
  • Tower of Penance: Adjusted and added leashing volumes.
  • Skyrest Bridge: Adjusted and added leashing volumes.
  • Adjusted spawning boxes for the enemy encounter before the Lamphunter area at Fritzroy’s Gorge.
  • Applying wither damage to Fortunatrix enemies sometimes did not cause them to trigger aggro on the player. Now they always react properly.
  • Further refinement of leashing volumes in Upper Calrath’s big plaza encounter.
  • Adjusted and added leashing volumes at the Skyrest Bridge.
  • Adjusted and added leashing volumes at the Pilgrim’s Perch upper area.
  • Added leashing volumes for all enemies at the Empyrean.
  • Adjusted and added leashing volumes at the Abbey of the Hallowed Sisters.
  • Adjusted and added leashing volumes in Bramis Castle.
  • New leashing pass on different enemies and encounters in Lower Calrath.
  • New leashing pass on different enemies and encounters at Fritzroy’s Gorge.
  • The chaser could use some floating navmesh at Redcopse Village. Navmesh has been cleaned.
  • Second pass on leashing volumes for Redcopse, Pilgrim’s Perch, Forsaken Fen, Fief of the Chill Curse, Tower of Penance, and Bramis Castle.
  • Manse of the Hallowed Brothers: Had a new leashing pass on different enemies and encounters.
  • Pieta now plays her upgraded sanguinarix animation with better alignment, regardless of the action the player was doing before interacting.
  • Corrected a navmesh on Upper Calrath for improved AI navigation.

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