Bosses – Lords of the Fallen(LotF)


  • Now the trio in the dark spot waits more diligently for the player to be at the exact arena space before triggering the whole combat.
  • The Sundered Monarch boss encounter has received a full revamp and, as a result, it is more challenging. Achieved without tweaking his HP or damage output, pure behavioral upgrade. It’s tougher.
  • Improved the hitboxes of the following bosses to better support throwable weapons: Dervla, Sundered Monarch, Lightreaper, Cleric, Hushed Saint, Reinhold, and Spurned Progeny.
  • Enhanced the combat camera behavior to prevent looking down when being close to a target.
  • Lightreaper could sometimes get out of bounds in one of the encounters, leading to him just leaving the fight.
  • Adjusted the trigger areas for the Skinstealer boss to prevent the player from hitting him from a distance without his reaction.

Today’s weekly Update introduces over 100 significant tweaks and improvements across the board. Alongside this, it also includes the first inventory expansion pass, a full revamp for the Sundered Monarch boss encounter, online functionality for Steam deck, further HDR improvements… and we’re also very pleased to confirm key quest items will no longer be affected by inventory limitations. As requested by some of you, we’ve also added the option to hide damage numbers on the HUD for a more immersive experience.

Update v.1.1.282

  • Taught a new trick to the Sanctified Huntress, allowing her to use her dash-teleport when cornered against a wall by the player or an NPC helper.
  • Griefbound has been adjusted to be more aggressive in her boss fight, as well as her minions.
  • When killing the Lightreaper at a specific frame of one of his specific attacks, it could interrupt his death animation, leaving him unanimated for a few frames.
  • We've increased the challenge for a boss at the bottom of a very dark place. That aberration born from love now has higher pacing and a bit more punch.
  • We've intensified the Sundered one's aggression and behavior, making him angrier and more formidable, despite his sadness.
  • We've noticed that some players have been struggling with Kinrangr Guardian Folard and his hounds, particularly when it comes to his frostbite projectile attack. To help players anticipate this attack more effectively, we've enhanced its visual feedback.
  • Abiding defenders now use their abilities more efficiently and frequently, making the fight significantly more challenging.

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