PoE Infernal Harpy

Infernal Harpy Rarity: Rare

Spectre N
Tags avian_beast, beast, caster, cleaving_weapon, demon, fast_movement, fire_affinity, flesh_armour, humanoid, is_unarmed, melee, not_str, physical_affinity, red_blood
  • Life: 150%
  • Energy Shield From Life: 50%
  • Evasion: +50%
  • Ailment Threshold: 150%
  • Resistance: (Resists Fire: 75) (Resists Cold: 0) (Resists Lightning: 0) (Resists Chaos: 0)
  • Damage: 75%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 4 ~ 11
  • Attack Time: 1.5 Second
  • Damage Spread: ±20%
  • Experience: 125%
  • Model Size: 100%
  • Type: SanctumHarpy

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 52,943
  • Armour: 16,265
  • Evasion: 12,180
  • Energy Shield: 8,133
  • Damage: 715
  • Accuracy: 538
  • Attack Time: 1.5
  • Experience: 16,563
  • Ailment Threshold: 52,943
  • Chill: 167
  • Shock: 167
  • Brittle: 947
  • Scorch: 167
  • Sap: 463

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedSanctum


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 572–858
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSSanctumHarpy


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.066 Second
Cooldown Time: 2 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 1735 to 2602 Fire Damage
Chains +1 Times
base is projectile [1]
base sanctum damage [15]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]

Level 82

  • Life: 42,842
  • Armour: 14,425
  • Evasion: 11,412
  • Energy Shield: 7,213
  • Damage: 638
  • Accuracy: 499
  • Attack Time: 1.5
  • Experience: 16,258
  • Ailment Threshold: 42,842
  • Chill: 135
  • Shock: 135
  • Brittle: 766
  • Scorch: 135
  • Sap: 374

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedSanctum


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 510–765
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSSanctumHarpy


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.066 Second
Cooldown Time: 2 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 1558 to 2336 Fire Damage
Chains +1 Times
base is projectile [1]
base sanctum damage [15]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]

Level 78

  • Life: 27,357
  • Armour: 11,328
  • Evasion: 10,001
  • Energy Shield: 5,664
  • Damage: 506
  • Accuracy: 428
  • Attack Time: 1.5
  • Experience: 15,471
  • Ailment Threshold: 27,357
  • Chill: 87
  • Shock: 87
  • Brittle: 489
  • Scorch: 87
  • Sap: 239

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedSanctum


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 405–608
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSSanctumHarpy


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.066 Second
Cooldown Time: 2 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 1254 to 1881 Fire Damage
Chains +1 Times
base is projectile [1]
base sanctum damage [15]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]

Level 73

  • Life: 16,279
  • Armour: 8,348
  • Evasion: 8,450
  • Energy Shield: 4,174
  • Damage: 378
  • Accuracy: 352
  • Attack Time: 1.5
  • Experience: 14,235
  • Ailment Threshold: 16,279
  • Chill: 51
  • Shock: 51
  • Brittle: 291
  • Scorch: 51
  • Sap: 142

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedSanctum


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 302–453
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSSanctumHarpy


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.066 Second
Cooldown Time: 2 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 953.6 to 1430 Fire Damage
Chains +1 Times
base is projectile [1]
base sanctum damage [15]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]

Level 68

  • Life: 9,650
  • Armour: 6,127
  • Evasion: 7,109
  • Energy Shield: 3,064
  • Damage: 280
  • Accuracy: 290
  • Attack Time: 1.5
  • Experience: 12,819
  • Ailment Threshold: 9,650
  • Chill: 31
  • Shock: 31
  • Brittle: 173
  • Scorch: 31
  • Sap: 84

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedSanctum


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 224–336
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSSanctumHarpy


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.066 Second
Cooldown Time: 2 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 722.4 to 1084 Fire Damage
Chains +1 Times
base is projectile [1]
base sanctum damage [15]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]

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