Hits Can’t be Evaded

Hits Can’t be Evaded

League mechanics: Betrayal.Vagan, Victory's Herald is one of the 18 Immortal Syndicate members.

Crafting Recipes Cost Unlock Locations Description Prefix /
Suffix
Item Classes NPC
Hits can’t be Evaded 3x Exalted Orb Exalted Orb Unveil, Vagan Hits can’t be Evaded Vagan’s, Prefix, Local One Hand Melee, Two Hand Melee Jun

Vagan's - Hits can't be Evaded (Prefix). This veiled modifier can be unlocked as a crafted mod, which cost 3 Exalted Orbs to craft. The crafted mod's required level is 48 (60*0.8).

Example

Hits Can't be Evaded PoE

In Path of Exile (POE), "Hits can't be evaded" is a powerful crafting modifier that can be applied to weapons, active skills, and some passive skills. Here's what it does:

  • Effect: This modifier essentially guarantees that your attacks will hit the target, regardless of their evasion rating and your character's accuracy. It bypasses the entire "hit chance" roll, making your attacks land 100% of the time.

  • Benefits: This is particularly valuable for critical builds that rely heavily on landing critical hits. By ignoring evasion, you ensure your critical strikes have a chance to critically hit without being dodged by the enemy. Additionally, it frees up points on your passive skill tree and gear that you might have otherwise invested in accuracy.

  • Crafting Methods: There are several ways to acquire "Hits can't be evaded" on your gear:

    • Fractured Items: Look for weapons with a fractured prefix that grants "Hits can't be evaded." These can be used as a base for further crafting.
    • Essences: Deafening Essences of Zeal have a chance to roll this modifier on a weapon. However, this can be a random process and might not guarantee the outcome.
    • Veiled Chaos Orb: This orb unveils a random modifier on an item. If used strategically with crafted prefixes or suffixes that "cannot be changed," you can potentially unveil "Hits can't be evaded" while keeping other desirable modifiers.
    • Harvest Crafting: Advanced crafting methods using Harvest crafts might involve reforging specific modifiers or using specific Harvest modifiers to achieve this outcome. However, this requires significant investment in the Harvest mechanic.
  • Considerations: While powerful, "Hits can't be evaded" might not be the best choice for all builds. It doesn't offer any additional damage directly, and some builds might benefit more from other crafting options.

Overall, "Hits can't be evaded" is a highly sought-after crafting modifier for attack-based builds that rely on critical hits and accuracy can be a less important stat. If you're looking to improve your build's consistency and damage output, this modifier can be a game-changer.

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Hits can't be evaded (and its variations) is a modifier that can be found on weapons, active and passive skills. It makes attacks ignore attacker's accuracy and target's evasion, for an effective 100% chance to hit a target.

Since accuracy and evasion are ignored, a hit that is rolled critical will not be checked to determine if the critical is evaded or not. This means that the modifier is strong for critical builds, which are usually suffering a lot from poor accuracy, through the double chances to hit check.

Skill gems

Gem Stats Level
Vaal Burning Arrow 50% chance to Ignite enemies
100% of Physical Damage Converted to Fire Damage
Projectiles Pierce 3 additional Targets
Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
Can't be Evaded
1
Vaal Cyclone Base duration is 5 seconds
(5-28) to (8-42) Added Attack Physical Damage
8% increased Area of Effect per 1 additional Melee Strike Range
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
28
Vaal Double Strike Base duration is 6 seconds
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
Maximum 8 Summoned Doubles
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
1
Vaal Lightning Strike 50% of Physical Damage Converted to Lightning Damage
Base duration is 6 seconds
Fires (4-8) additional Projectiles
(1-9) to (13-179) Added Lightning Damage
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
12
Vaal Rain of Arrows Fires (27-33) additional Arrows
Fires 4 additional sequences of arrows
150% increased Effect of Maim
Maim on Hit
Can't be Evaded
12
Vaal Reave 50% more Area of Effect for each stage
+4 to maximum Stages
Can't be Evaded
+(0-2) to radius
12
Vaal Spectral Throw Fires 8 Projectiles in each of two mirrored spirals
Can't be Evaded
1
Vaal Power Siphon Gain a Power Charge when Projectile Hits a Rare or Unique Enemy
+25% to Critical Strike Multiplier per Power Charge
50% increased Critical Strike Chance per Power Charge
Fires Projectiles at each nearby Enemy
Can't be Evaded
Culling Strike
12
Vaal Glacial Hammer 60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
Base duration is (3.4-4.35) seconds
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
(10-29)% increased Effect of Cold Ailments
Freezes enemies as though dealing (200-390)% more Damage
+2 to Melee Strike Range
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
1
Vaal Ground Slam 200% increased Stun Duration on enemies
Deals up to (40-49)% more Damage to closer targets
25% reduced Enemy Stun Threshold
Can't be Evaded
This Attack can be Exerted as though it was not a Vaal Skill
+(0-9) to radius
1

Veiled mods /1

Name
Level
Pre/Suf
Description
Weight
Vagan's 60 Prefix Hits can't be Evaded attack bow 0
wand 0
weapon 2000
default 0

Unique /9

Show Full Descriptions
Lioneye's Glare Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills (90–105)% increased Physical Damage
Adds (6–12) to (20–32) Physical Damage
(10–20)% increased Attack Speed
+(80–100) to maximum Mana
Hits can't be Evaded
Far Shot
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
Reaper's Pursuit Shadow Axe
(100–125)% increased Physical Damage
(30–40)% increased Rarity of Items found
+10 Life gained on Kill
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Kongor's Undying Rage Terror Maul
25% chance to double Stun Duration Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 4 seconds on Critical Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Ornament of the East Gut Ripper
+44 Life gained for each Enemy hit by Attacks +1 to Level of Socketed Dexterity Gems
Socketed Gems are Supported by Level 10 Faster Attacks
(160–180)% increased Physical Damage
(10–15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be Evaded
The Tempestuous Steel War Sword
40% increased Global Accuracy Rating Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
Lycosidae Rawhide Tower Shield
+(10–20) to maximum Life +(120–160) to Armour
+(30–40) to maximum Life
Your hits can't be Evaded
+(3–5)% Chance to Block
Adds 250 to 300 Cold Damage to Counterattacks
(Attacks that Trigger when you are Hit are Counterattacks)
Augyre Void Sceptre
40% increased Elemental Damage (180–220)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
Replica Kongor's Undying Rage Terror Maul
25% chance to double Stun Duration Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
(Recently refers to the past 4 seconds)
Royale Augyre Bronze Sceptre
12% increased Elemental Damage (50–90)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)

 Passive /1

Category
Name
Show Full Descriptions
Keystone Resolute Technique
Your hits can't be Evaded
Never deal Critical Strikes

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