DPS (Damage Dealers) include physical and magical damage. Both are aimed at dealing damage in a plethora of ways: precise single-target attacks, area bursts, damage-over-time, summon spells, magical area spells, etc. Some DPS jobs also have healing and tanking properties, but these are very occasional and are not the main focus on endgame content. This role can be identified by the red-colored class/job golden frame icon.
DPS is divided into:
Name | DPS Category | Score | Description |
---|---|---|---|
Monk | Melee DPS | 75 | Monks are very agile combatants that deal impressive sustained single-target damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques. |
Dragoon | Melee DPS | 80 | Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, often bombarding enemies with vicious leaping attacks and positional combos. |
Ninja | Melee DPS | 80 | Ninjas are agile and elusive fighters that utilize ninjutsu and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental attacks. Their ace-in-the-hole, Trick Attack, also increases the damage a target takes from all sources. |
Samurai | Melee DPS | 95 | The Samurai uses a two-handed katana to deal out tremendous single-target damage. Their attacks are slow, methodical and deliberate, yet extremely potent, able to carve even the most stalwart opponent into mere ribbons. |
Reaper | Melee DPS | 80 | The Reaper is a Disciple of War Melee DPS job introduced in Endwalker.
|
Bard | Physical Ranged DPS | 76 | Bards are ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their bow and arrows. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage. |
Machinist | Physical Ranged DPS | 90 | Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They can also deploy an automaton to assist the player in combat temporarily. |
Dancer | Physical Ranged DPSa | 86 | The Dancer is a highly-mobile job providing damage, utility and support capabilities to those around them while slicing their enemies with their vicious throwing weapons like chakrams. Dancers can also choose a party member as their Dance Partner, causing some of their skill’s effects to activate on the selected player. |
Black Mage | Magical Ranged DPS | 93 | Black Mages resemble the classical elemental mage, trading defense and mobility for unmatched area spells. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice to mitigate MP consumption while dealing massive damage with offensive fire, ice and lightning magicks. |
Summoner | Magical Ranged DPS | 87 | Summoners conjure one of three battle-pets into the fray and bombard their enemies with devastating damage-over-time effects, as well as other abilities performed through their use of aetherflow. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat. |
Red Mage | Magical Ranged DPS | 70 | The Red Mage is a versatile class capable of using both magic and weapon skills effectively. The class focuses on building and balancing white and black mana by casting magic, then expending them on their melee rapier skills to deal a finishing blow. In addition to dealing damage, Red Mages can learn healing magic and can even raise fallen party members. |
Blue Mage | Magical Ranged DPS | 70 | Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more and more versatile and powerful as they learn. However, their status as a Limited Job restricts their access to content. |
Combat classes and jobs have access to role actions, class/job actions, and class traits.
Class | Class Code | Disciple of | Role | Starting City | Weapons | Armor | Job | Job Code |
---|---|---|---|---|---|---|---|---|
Arcanist | ACN | Magic | Ranged Magical DPS[1] | Limsa Lominsa | Books | Cloth | Summoner Scholar |
SMN SCH |
Archer | ARC | War | Ranged Physical DPS | Gridania | Bows | Leather | Bard | BRD |
Lancer | LNC | War | Melee Physical DPS | Gridania | Polearms | Plate | Dragoon | DRG |
Pugilist | PGL | War | Melee Physical DPS | Ul’dah | Fist Weapons | Leather | Monk | MNK |
Rogue | ROG | War | Melee Physical DPS | Limsa Lominsa | Dual Daggers | Leather | Ninja | NIN |
Thaumaturge | THM | Magic | Ranged Magical DPS | Ul’dah | Staves/Scepters[2] | Cloth | Black Mage | BLM |
[1] Can become both Summoner (DPS) and Scholar (Healer).
[2] Can also equip some Shields with these one-handed weapons.
Note: Players can start the game as any of these classes except Rogue and unlock the others as they reach level 10 in their starting class.
These additional jobs do not have a corresponding class.
MCH was added in Heavensward. They require completion of the Main Scenario Quest Before the Dawn, and begin at level 30 when unlocked.
SAM and RDM were added in Stormblood. They require completion of the Main Scenario Quest The Ultimate Weapon, and begin at level 50 when unlocked.
DNC was added in Shadowbringers. They require completion of the Main Scenario Quest The Ultimate Weapon, and begin at level 60 when unlocked.
RPR was added in Endwalker. They require completion of the Main Scenario Quest The Ultimate Weapon, and begin at level 70 when unlocked.
Disciple of | Role | Starting City | Weapons | Armor | Job | Job Code |
---|---|---|---|---|---|---|
War | Ranged Physical DPS | Ishgard | Firearms | Leather | Machinist | MCH |
War | Ranged Physical DPS | Limsa Lominsa | Throwing weapons | Leather | Dancer | DNC |
War | Melee Physical DPS | Ul’dah | Katanas | Leather | Samurai | SAM |
War | Melee Physical DPS | Ul’dah | Scythes | Plate | Reaper | RPR |
Magic | Ranged Magical DPS | Ul’dah | Rapiers | Cloth | Red Mage | RDM |
Monks are hand-to-hand fighters. Their moves include all sorts of fastly-sequenced physical combos, with a flurry of punches and kicks which build up even greater strength as they unlock their inner chakra.
The Pugilist’s Guild is in Ul’dah – Steps of Nald. Pugilists may specialize into monk once they reach level 30, and complete the quests Sylph-management and Return of the Holyfist.
The monk is a disciple of war and wears leather armor. They use fist weapons. The following crafting classes can create items that are useful to the monk:
Melee DPS actions
Action | Acquired | Level | Type | Casting | Recast | Description |
---|---|---|---|---|---|---|
Second Wind | Melee DPS Physical Ranged DPS |
8 | Ability | Instant | 120s | Instantly restores own HP. |
Leg Sweep | Melee DPS | 10 | Ability | Instant | 40s | Stuns target. |
Bloodbath | Melee DPS | 12 | Ability | Instant | 90s | Converts a portion of physical damage dealt into HP. |
Feint | Melee DPS | 22 | Ability | Instant | 90s | Lowers target’s strength and dexterity by 10%. |
Arm’s Length | Melee DPS Tank Physical Ranged DPS |
32 | Ability | Instant | 120s | Creates a barrier nullifying most knockback and draw-in effects. |
True North | Melee DPS | 50 | Ability | Instant | 45s | Nullifies all action direction requirements. |
Dragoons are fierce combatants who draw their battling techniques from Ishgard’s long conflict against dragons. The dragoons’ abilities includes a series of aerial moves and precise blows which pierce through enemies.
The Lancer’s Guild is in Old Gridania. Lancers may specialize into dragoon once they reach level 30, and complete the quests Sylph-management and Proof of Might.
The dragoon is a disciple of war and wears Maiming gear. They use polearms as weapons. The following crafting classes can create items that are useful to the dragoon:
Melee DPS actions
Action | Acquired | Level | Type | Casting | Recast | Description |
---|---|---|---|---|---|---|
Second Wind | Melee DPS Physical Ranged DPS |
8 | Ability | Instant | 120s | Instantly restores own HP. |
Leg Sweep | Melee DPS | 10 | Ability | Instant | 40s | Stuns target. |
Bloodbath | Melee DPS | 12 | Ability | Instant | 90s | Converts a portion of physical damage dealt into HP. |
Feint | Melee DPS | 22 | Ability | Instant | 90s | Lowers target’s strength and dexterity by 10%. |
Arm’s Length | Melee DPS Tank Physical Ranged DPS |
32 | Ability | Instant | 120s | Creates a barrier nullifying most knockback and draw-in effects. |
True North | Melee DPS | 50 | Ability | Instant | 45s | Nullifies all action direction requirements. |
Ninjas further develop the art of assassination inherent to rogues. Even deadlier, ninjas learn the secret arts of ninjutsu to turn the tide of the fight when their prey less expects.
The Rogue’s Guild is in Limsa Lominsa Lower Decks. Rogues may specialize into ninja once they reach level 30, and complete the quests Sylph-management and Cloying Victory.
The ninja is a disciple of war and wears leather armor. They use daggers. The following crafting classes can create items that are useful to the ninja:
Melee DPS actions
Action | Acquired | Level | Type | Casting | Recast | Description |
---|---|---|---|---|---|---|
Second Wind | Melee DPS Physical Ranged DPS |
8 | Ability | Instant | 120s | Instantly restores own HP. |
Leg Sweep | Melee DPS | 10 | Ability | Instant | 40s | Stuns target. |
Bloodbath | Melee DPS | 12 | Ability | Instant | 90s | Converts a portion of physical damage dealt into HP. |
Feint | Melee DPS | 22 | Ability | Instant | 90s | Lowers target’s strength and dexterity by 10%. |
Arm’s Length | Melee DPS Tank Physical Ranged DPS |
32 | Ability | Instant | 120s | Creates a barrier nullifying most knockback and draw-in effects. |
True North | Melee DPS | 50 | Ability | Instant | 45s | Nullifies all action direction requirements. |
Samurais trust in sharp steel in battle. These fierce honorable men and women wield their katanas, weaving through moves of past eras to strive and kill before the enemy strikes their people.
The Samurai’s advancement is through an NPC in Ul’dah – Steps of Nald (x9.2,y9.1). This job starts at level 50.
The samurai is a disciple of war and wears Striking gear. They use katanas as weapons. The following crafting classes can create items that are useful to the samurai:
Melee DPS actions
Action | Acquired | Level | Type | Casting | Recast | Description |
---|---|---|---|---|---|---|
Second Wind | Melee DPS Physical Ranged DPS |
8 | Ability | Instant | 120s | Instantly restores own HP. |
Leg Sweep | Melee DPS | 10 | Ability | Instant | 40s | Stuns target. |
Bloodbath | Melee DPS | 12 | Ability | Instant | 90s | Converts a portion of physical damage dealt into HP. |
Feint | Melee DPS | 22 | Ability | Instant | 90s | Lowers target’s strength and dexterity by 10%. |
Arm’s Length | Melee DPS Tank Physical Ranged DPS |
32 | Ability | Instant | 120s | Creates a barrier nullifying most knockback and draw-in effects. |
True North | Melee DPS | 50 | Ability | Instant | 45s | Nullifies all action direction requirements. |
The Reaper is a Disciple of War Melee DPS job introduced in Endwalker.
The Reaper is a disciple of war and wears Maiming armor, like Dragoons. Their weapon is the Scythe. The following crafting classes can create items that are useful to the Reaper:
Melee DPS actions
Action | Acquired | Level | Type | Casting | Recast | Description |
---|---|---|---|---|---|---|
Second Wind | Melee DPS Physical Ranged DPS |
8 | Ability | Instant | 120s | Instantly restores own HP. |
Leg Sweep | Melee DPS | 10 | Ability | Instant | 40s | Stuns target. |
Bloodbath | Melee DPS | 12 | Ability | Instant | 90s | Converts a portion of physical damage dealt into HP. |
Feint | Melee DPS | 22 | Ability | Instant | 90s | Lowers target’s strength and dexterity by 10%. |
Arm’s Length | Melee DPS Tank Physical Ranged DPS |
32 | Ability | Instant | 120s | Creates a barrier nullifying most knockback and draw-in effects. |
True North | Melee DPS | 50 | Ability | Instant | 45s | Nullifies all action direction requirements. |
Bards inspire allies to battle forward with melodies of soothing, strengthening or healing properties. Born as archers, these minstrels learned how to evoke magicks to empower their allies’ spirits, greatly boosting their prowess in battle.
The Archer’s Guild is in New Gridania. Archers may specialize into bard once they reach level 30, and complete the quests Sylph-management and The One That Got Away.
The bard is a disciple of war and wears leather armor. They use bows as weapons. The following crafting classes can create items that are useful to the bard:
Physical Ranged DPS actions
Action | Acquired | Level | Type | Casting | Recast | Description |
---|---|---|---|---|---|---|
Leg Graze | Physical Ranged DPS | 6 | Ability | Instant | 30s | Inflicts target with Heavy +40%. |
Second Wind | Melee DPS Physical Ranged DPS |
8 | Ability | Instant | 120s | Instantly restores own HP. |
Foot Graze | Physical Ranged DPS | 10 | Ability | Instant | 30s | Binds target. |
Peloton | Physical Ranged DPS | 20 | Ability | Instant | 5s | Increases movement speed of self and nearby party members as long as they remain within distance. |
Head Graze | Physical Ranged DPS | 24 | Ability | Instant | 30s | Interrupts the use of a target’s action. |
Arm’s Length | Melee DPS Tank Physical Ranged DPS |
32 | Ability | Instant | 120s | Creates a barrier nullifying most knockback and draw-in effects. |
Machinists are mechanicians specialized into building all sorts of mechanical equipment to use in battle. Their prowess excelled in such a way that they’re ranked amongst the defense bodies of Ishgard, and join the fray along knights to defend their homeland with their turrets, cannons, and many other deadly inventions.
The Machinist’s Guild is in Skysteel Manufactory, located in Foundation (x8, y10.2). This job starts at level 30.
The machinist is a disciple of war and wears leather armor. They use firearms as weapons. The following crafting classes can create items that are useful to the machinist:
Physical Ranged DPS actions
Action | Acquired | Level | Type | Casting | Recast | Description |
---|---|---|---|---|---|---|
Leg Graze | Physical Ranged DPS | 6 | Ability | Instant | 30s | Inflicts target with Heavy +40%. |
Second Wind | Melee DPS Physical Ranged DPS |
8 | Ability | Instant | 120s | Instantly restores own HP. |
Foot Graze | Physical Ranged DPS | 10 | Ability | Instant | 30s | Binds target. |
Peloton | Physical Ranged DPS | 20 | Ability | Instant | 5s | Increases movement speed of self and nearby party members as long as they remain within distance. |
Head Graze | Physical Ranged DPS | 24 | Ability | Instant | 30s | Interrupts the use of a target’s action. |
Arm’s Length | Melee DPS Tank Physical Ranged DPS |
32 | Ability | Instant | 120s | Creates a barrier nullifying most knockback and draw-in effects. |
Dancer, a Disciple of War job introduced in Shadowbringers, featuring the throwing weapons-wielding ranged physical DPS.
The Dancer job quest line starts at Gamboling for Gil from NPC Nashmeira in Limsa Lominsa Lower Decks (x9.1,y15.1). This job starts at level 60.
The Dancer is a disciple of war and wears Aiming gear. They use throwing weapons. The following crafting classes can create items that are useful to the Dancer:
Physical Ranged DPS actions
Action | Acquired | Level | Type | Casting | Recast | Description |
---|---|---|---|---|---|---|
Leg Graze | Physical Ranged DPS | 6 | Ability | Instant | 30s | Inflicts target with Heavy +40%. |
Second Wind | Melee DPS Physical Ranged DPS |
8 | Ability | Instant | 120s | Instantly restores own HP. |
Foot Graze | Physical Ranged DPS | 10 | Ability | Instant | 30s | Binds target. |
Peloton | Physical Ranged DPS | 20 | Ability | Instant | 5s | Increases movement speed of self and nearby party members as long as they remain within distance. |
Head Graze | Physical Ranged DPS | 24 | Ability | Instant | 30s | Interrupts the use of a target’s action. |
Arm’s Length | Melee DPS Tank Physical Ranged DPS |
32 | Ability | Instant | 120s | Creates a barrier nullifying most knockback and draw-in effects. |
Black Mages extrapolate the dark arts of black magic, granting themselves a wide range of destructive spells. From eras past, black mages have since sharpened their skills to employ even greater power, assaulting a large number of enemies and hindering their movement.
The Thaumaturge’s Guild is in Ul’dah – Steps of Nald. Thaumaturges may specialize into black mage once they reach level 30, and complete the quests Sylph-management and Facing Your Demons.
The black mage is a disciple of magic and wears cloth armor. They use staves as weapons. The following crafting classes can create items that are useful to the black mage:
Magic Ranged DPS actions
Action | Acquired | Level | Type | Casting | Recast | Description |
---|---|---|---|---|---|---|
Addle | Magic Ranged DPS | 8 | Ability | Instant | 90s | Lowers target’s intelligence and mind by 10%. |
Swiftcast | Magic Ranged DPS Healer |
18 | Ability | Instant | 60s | Next spell is cast immediately. |
Lucid Dreaming | Magic Ranged DPS Healer |
24 | Ability | Instant | 60s | Gradually restores own MP. |
Surecast | Magic Ranged DPS Healer |
44 | Ability | Instant | 120s | Spells can be cast without interruption. |
Summoners are mystical mages who have harnessed the lost art of invoking primals. Through this ancient knowledge, summoners can bend primals to their will and use them to sic and destroy their enemies; the proximity to these forbidden arts enable them to manifest a small but equally vile version of Bahamut itself.
The Arcanist’s Guild is in the Marine City of Limsa Lominsa. Arcanists may choose to specialize into summoner once they reach level 30, and complete the quests Sylph-management and Sinking Doesmaga.
The summoner is a disciple of magic and wears cloth armor. They use books as weapons. The following crafting classes can create items that are useful to the summoner:
Magic Ranged DPS actions
Action | Acquired | Level | Type | Casting | Recast | Description |
---|---|---|---|---|---|---|
Addle | Magic Ranged DPS | 8 | Ability | Instant | 90s | Lowers target’s intelligence and mind by 10%. |
Swiftcast | Magic Ranged DPS Healer |
18 | Ability | Instant | 60s | Next spell is cast immediately. |
Lucid Dreaming | Magic Ranged DPS Healer |
24 | Ability | Instant | 60s | Gradually restores own MP. |
Surecast | Magic Ranged DPS Healer |
44 | Ability | Instant | 120s | Spells can be cast without interruption. |
Red Mages were born out of a long conflict between the nations of Mhach and Amdapor. These fierce mages combine black and white magic to twist the battlefield, and strive where others otherwise would fail. Armed with rapiers and a magicked crystal medium, red mages are fit for quick combos of magic spells and steel-infused blows.
The Red Mage’s advancement is through an NPC in Ul’dah – Steps of Thal (x14.1,y11.7). This job starts at level 50.
The red mage is a disciple of magic and wears Casting gear. They use rapiers as weapons. The following crafting classes can create items that are useful to the red mage:
Magic Ranged DPS actions
Action | Acquired | Level | Type | Casting | Recast | Description |
---|---|---|---|---|---|---|
Addle | Magic Ranged DPS | 8 | Ability | Instant | 90s | Lowers target’s intelligence and mind by 10%. |
Swiftcast | Magic Ranged DPS Healer |
18 | Ability | Instant | 60s | Next spell is cast immediately. |
Lucid Dreaming | Magic Ranged DPS Healer |
24 | Ability | Instant | 60s | Gradually restores own MP. |
Surecast | Magic Ranged DPS Healer |
44 | Ability | Instant | 120s | Spells can be cast without interruption. |
Blue Mage is a Limited Job. Harnessing the power of blue magic, players can learn to mimic the abilities of wild beasts with this new job.
Magic Ranged DPS actions
Action | Acquired | Level | Type | Casting | Recast | Description |
---|---|---|---|---|---|---|
Addle | Magic Ranged DPS | 8 | Ability | Instant | 90s | Lowers target’s intelligence and mind by 10%. |
Swiftcast | Magic Ranged DPS Healer |
18 | Ability | Instant | 60s | Next spell is cast immediately. |
Lucid Dreaming | Magic Ranged DPS Healer |
24 | Ability | Instant | 60s | Gradually restores own MP. |
Surecast | Magic Ranged DPS Healer |
44 | Ability | Instant | 120s | Spells can be cast without interruption. |