PoE Effigy of Iridescence

Effigy of Iridescence

Effigy of Iridescence is the unique boss of the crab (as subset of cold) tileset of The Lake of Kalandra. It is similar to the old version of The Dweller of the Deep.

Spectre N
Mod Gain 25% of Physical Damage as Extra Cold Damage
40% increased Armour
25% reduced Movement Speed
Tags animal_claw_weapon, beast, caster, cold_affinity, crustacean_beast, extra_small_height, hard_armour, insect, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
  • Life: 320%
  • Armour: +25%
  • Ailment Threshold: 320%
  • Resistance: (Resists Fire: 30) (Resists Cold: 30) (Resists Lightning: 30) (Resists Chaos: 20)
  • Damage: 220%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 3 ~ 10
  • Attack Time: 0.93 Second
  • Damage Spread: ±20%
  • Experience: 200%
  • Model Size: 180%
  • Type: ShieldCrabBossLake

Effigy of Iridescence PoE

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 112,944
  • Armour: 20,331
  • Evasion: 8,120
  • Energy Shield: 0
  • Damage: 2,097
  • Accuracy: 538
  • Attack Time: 0.93
  • Experience: 26,500
  • Ailment Threshold: 112,944
  • Chill: 357
  • Shock: 357
  • Brittle: 2,020
  • Scorch: 357
  • Sap: 987

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1678–2516
Critical Strike Chance: 5%
Attack Time: 0.93 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

IceNovaWaterElementalInvasion


Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Ice Nova
Critical Strike Chance: 5%
Cast Time: 0.8 Second


A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.


Deals 271.5 to 424.2 Cold Damage
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

SummonSandSpittersOnDamageTakenSideArea


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 0.2 Second


Trigger Supported Spells when you take a total of 19964 Damage
cast on damage taken also tracks dot [1]
num sandspitters to summon [8]

MonsterFrostWallInvasion


Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
Frost Wall
Critical Strike Chance: 5%
Cast Time: 0.5 Second
Cooldown Time: 9 Second


Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.


Deals 228.6 to 342.9 Cold Damage
Base duration is 4 seconds
0.4 seconds between appearance of Wall sections
Wall will be 80 units long

Level 82

  • Life: 91,397
  • Armour: 18,031
  • Evasion: 7,608
  • Energy Shield: 0
  • Damage: 1,871
  • Accuracy: 499
  • Attack Time: 0.93
  • Experience: 26,012
  • Ailment Threshold: 91,397
  • Chill: 289
  • Shock: 289
  • Brittle: 1,635
  • Scorch: 289
  • Sap: 798

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1497–2245
Critical Strike Chance: 5%
Attack Time: 0.93 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

IceNovaWaterElementalInvasion


Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Ice Nova
Critical Strike Chance: 5%
Cast Time: 0.8 Second


A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.


Deals 250.2 to 391 Cold Damage
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

SummonSandSpittersOnDamageTakenSideArea


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 0.2 Second


Trigger Supported Spells when you take a total of 19964 Damage
cast on damage taken also tracks dot [1]
num sandspitters to summon [8]

MonsterFrostWallInvasion


Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
Frost Wall
Critical Strike Chance: 5%
Cast Time: 0.5 Second
Cooldown Time: 9 Second


Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.


Deals 210.9 to 316.3 Cold Damage
Base duration is 4 seconds
0.4 seconds between appearance of Wall sections
Wall will be 80 units long

Level 78

  • Life: 58,362
  • Armour: 14,160
  • Evasion: 6,667
  • Energy Shield: 0
  • Damage: 1,485
  • Accuracy: 428
  • Attack Time: 0.93
  • Experience: 24,754
  • Ailment Threshold: 58,362
  • Chill: 185
  • Shock: 185
  • Brittle: 1,044
  • Scorch: 185
  • Sap: 510

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1188–1782
Critical Strike Chance: 5%
Attack Time: 0.93 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

IceNovaWaterElementalInvasion


Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Ice Nova
Critical Strike Chance: 5%
Cast Time: 0.8 Second


A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.


Deals 212.3 to 331.7 Cold Damage
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

SummonSandSpittersOnDamageTakenSideArea


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 0.2 Second


Trigger Supported Spells when you take a total of 15114 Damage
cast on damage taken also tracks dot [1]
num sandspitters to summon [8]

MonsterFrostWallInvasion


Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
Frost Wall
Critical Strike Chance: 5%
Cast Time: 0.5 Second
Cooldown Time: 9 Second


Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.


Deals 179.2 to 268.8 Cold Damage
Base duration is 4 seconds
0.4 seconds between appearance of Wall sections
Wall will be 80 units long

Level 73

  • Life: 34,728
  • Armour: 10,435
  • Evasion: 5,633
  • Energy Shield: 0
  • Damage: 1,108
  • Accuracy: 352
  • Attack Time: 0.93
  • Experience: 22,776
  • Ailment Threshold: 34,728
  • Chill: 110
  • Shock: 110
  • Brittle: 621
  • Scorch: 110
  • Sap: 303

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 886–1330
Critical Strike Chance: 5%
Attack Time: 0.93 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

IceNovaWaterElementalInvasion


Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Ice Nova
Critical Strike Chance: 5%
Cast Time: 0.8 Second


A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.


Deals 172.4 to 269.3 Cold Damage
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

SummonSandSpittersOnDamageTakenSideArea


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 0.2 Second


Trigger Supported Spells when you take a total of 10663 Damage
cast on damage taken also tracks dot [1]
num sandspitters to summon [8]

MonsterFrostWallInvasion


Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
Frost Wall
Critical Strike Chance: 5%
Cast Time: 0.5 Second
Cooldown Time: 9 Second


Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.


Deals 145.8 to 218.6 Cold Damage
Base duration is 4 seconds
0.4 seconds between appearance of Wall sections
Wall will be 80 units long

Level 68

  • Life: 20,587
  • Armour: 7,659
  • Evasion: 4,739
  • Energy Shield: 0
  • Damage: 822
  • Accuracy: 290
  • Attack Time: 0.93
  • Experience: 20,510
  • Ailment Threshold: 20,587
  • Chill: 65
  • Shock: 65
  • Brittle: 368
  • Scorch: 65
  • Sap: 180

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 657–986
Critical Strike Chance: 5%
Attack Time: 0.93 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

IceNovaWaterElementalInvasion


Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Ice Nova
Critical Strike Chance: 5%
Cast Time: 0.8 Second


A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.


Deals 139.4 to 217.9 Cold Damage
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

SummonSandSpittersOnDamageTakenSideArea


Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 0.2 Second


Trigger Supported Spells when you take a total of 7497 Damage
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]

MonsterFrostWallInvasion


Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
Frost Wall
Critical Strike Chance: 5%
Cast Time: 0.5 Second
Cooldown Time: 9 Second


Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.


Deals 118.1 to 177.2 Cold Damage
Base duration is 4 seconds
0.4 seconds between appearance of Wall sections
Wall will be 80 units long

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