Avenger |
- Killing a monster enrages monsters near it, making them dealing more damage.
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Blood Blister |
- Killing a monster has a chance to spawn a Blood Blister. After a short time, it explodes, dealing heavy area damage.
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Death Pulse |
- Killing a monster releases a deadly lightning pulse after a short delay.
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Drifting Shade |
- Drifting Shade chases players. Upon reaching them, it explodes for heavy damage and creates a Nightmare Field that Dazes victims.
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Empowered Elites – Shock Lance |
- Elites always have the “Electric Lance” affix.
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Empowered Elites – Cold Enchanted |
- Elites always have the “Cold Enchanted” affix.
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Empowered Elites – Poison Enchanted |
- Elites always have the “Poison Enchanted” affix.
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Empowered Elites – Shadow Enchanted |
- Elites always have the “Shadow Enchanted” affix.
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Empowered Elites – Suppressor |
- Elites always have the “Suppressor” affix.
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Empowered Elites – Teleporter |
- Elites always have the “Teleporter” affix.
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Lightning Storm |
- Lightning gathers above the player. Get into the protection dome to avoid severe outcomes.
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Nightmare Portal |
- While in combat, Nightmare Portals open randomly near players, pouring out dangerous monsters.
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Stormbane’s Wrath |
- Stormbane’s Wrath chases players around, releasing deadly pulses when reaching a player.
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Volcanic |
- While in combat, gouts of flame periodically erupt near players.
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Monster Crowd Control Resist |
- Magic: Crowd Control duration vs monsters is reduced by 20%.
- Rare: Crowd Control duration vs monsters is reduced by 30%.
- Legendary: Crowd Control duration vs monsters is reduced by 40%.
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Monster Critical Resist |
- Magic: Monsters take 30% less damage from Critical Strike.
- Rare: Monsters take 45% less damage from Critical Strike.
- Legendary: Monsters take 60% less damage from Critical Strike.
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Monster Overpower Resist |
- Magic: Monsters take 30% less damage from Overpower.
- Rare: Monsters take 45% less damage from Overpower attacks.
- Legendary: Monsters take 60% less damage from Overpower attacks.
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Monster Vulnerable Resist |
- Magic: Duration of Vulnerable Effects vs monsters is reduced by 30%.
- Rare: Duration of Vulnerable Effects vs monsters is reduced by 45%.
- Legendary: Duration of Vulnerable Effects vs monsters is reduced by 60%.
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Backstabbers |
- Magic: Monsters near the player deal 50% more damage when attacking from behind.
- Rare: Monsters near the player deal 100% more damage when attacking from behind.
- Legendary: Monsters near the player deal 150% more damage when attacking from behind.
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Monster Attack Speed |
- Magic: Monsters attack 15% faster.
- Rare: Monsters attack 20% faster.
- Legendary: Monsters attack 25% faster.
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Monster Barrier |
- Magic: Monsters gain 20% of their Maximum Life as a Barrier.
- Rare: Monsters gain 25% of their Maximum Life as a Barrier.
- Legendary: Monsters gain 30% of their Maximum Life as a Barrier.
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Barrier Breakers |
- Magic: Monsters deal 50% more damage to Barriers.
- Rare: Monsters deal 75% more damage to Barriers.
- Legendary: Monsters deal 100% more damage to Barriers.
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Slowing Projectiles |
- Magic: Monster attacks from a distance have a 30% chance to slow targets.
- Rare: Monster attacks from a distance have a 40% chance to slow targets.
- Legendary: Monster attacks from a distance have a 50% chance to slow targets.
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Resource Burn |
- Magic: Monster attacks from a distance burn 8% of your Primary Resource.
- Rare: Monster attacks from a distance burn 12% of your Primary Resource.
- Legendary: Monster attacks from a distance burn 16% of your Primary Resource.
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Monster Bleeding Damage |
- Magic: Monsters deal an additional 15% of their Physical damage dealt as Bleeding over 5 seconds.
- Rare: Monsters deal an additional 22% of their Physical damage dealt as Bleeding over 5 seconds.
- Legendary: Monsters deal an additional 30% of their Physical damage dealt as Bleeding over 5 seconds.
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Monster Burning Damage |
- Magic: Monsters deal an additional 15% of their Physical damage dealt as Burning over 5 seconds.
- Rare: Monsters deal an additional 22% of their Physical damage dealt as Burning over 5 seconds.
- Legendary: Monsters deal an additional 30% of their Physical damage dealt as Burning over 5 seconds.
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Monster Cold Damage |
- Magic: Monsters deal an additional 10% of their Physical damage dealt as Cold.
- Rare: Monsters deal an additional 15% of their Physical damage dealt as Cold.
- Legendary: Monsters deal an additional 20% of their Physical damage dealt as Cold.
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Monster Shadow Damage Over Time |
- Magic: Monsters deal an additional 15% of their Physical damage dealt as Shadow over 5 seconds.
- Rare: Monsters deal an additional 22% of their Physical damage dealt as Shadow over 5 seconds.
- Legendary: Monsters deal an additional 30% of their Physical damage dealt as Shadow over 5 seconds.
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Monster Fire Damage |
- Magic: Monsters deal an additional 10% of their Physical damage dealt as Fire.
- Rare: Monsters deal an additional 15% of their Physical damage dealt as Fire.
- Legendary: Monsters deal an additional 20% of their Physical damage dealt as Fire.
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Monster Lightning Damage |
- Magic: Monsters deal an additional 10% of their Physical damage dealt as Lightning.
- Rare: Monsters deal an additional 15% of their Physical damage dealt as Lightning.
- Legendary: Monsters deal an additional 20% of their Physical damage dealt as Lightning.
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Monster Poison Damage |
- Magic: Monsters deal an additional 15% of their Physical damage dealt as Poison over 5 seconds.
- Rare: Monsters deal an additional 22% of their Physical damage dealt as Poison over 5 seconds.
- Legendary: Monsters deal an additional 30% of their Physical damage dealt as Poison over 5 seconds.
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Monster Shadow Damage |
- Magic: Monsters deal an additional 10% of their Physical damage dealt as Shadow.
- Rare: Monsters deal an additional 15% of their Physical damage dealt as Shadow.
- Legendary: Monsters deal an additional 20% of their Physical damage dealt as Shadow.
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Monster Life |
- Magic: Monsters gain 20% extra life.
- Rare: Monsters gain 25% extra life.
- Legendary: Monsters gain 30% extra life.
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Monster Regen |
- Magic: Non-boss monsters regen 1.5% Maximum Life per second.
- Rare: Non-boss monsters regen 1.5% Maximum Life per second.
- Legendary: Non-boss monsters regen 1.5% Maximum Life per second.
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Monster Bleed Resist |
- Magic: Monsters take 30% less Bleeding damage.
- Rare: Monsters take 45% less Bleeding damage.
- Legendary: Monsters take 60% less Bleeding damage.
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Monster Burning Resist |
- Magic: Monsters take 30% less Burning damage.
- Rare: Monsters take 45% less Burning damage.
- Legendary: Monsters take 60% less Burning damage.
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Monster Cold Resist |
- Magic: Monsters take 20% less Cold damage.
- Rare: Monsters take 30% less Cold damage.
- Legendary: Monsters take 40% less Cold damage.
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Monster Shadow Damage Over Time Resist |
- Magic: Monsters take 60% reduced damage from your Shadow damage over time effects.
- Rare: Monsters take 60% reduced damage from your Shadow damage over time effects.
- Legendary: Monsters take 60% reduced damage from your Shadow damage over time effects.
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Monster Fire Resist |
- Magic: Monsters take 20% less Fire damage.
- Rare: Monsters take 30% less Fire damage.
- Legendary: Monsters take 40% less Fire damage.
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Monsters Lightning Resist |
- Magic: Monsters take 20% less Lightning damage.
- Rare: Monsters take 30% less Lightning damage.
- Legendary: Monsters take 40% less Lightning damage.
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Melee Defenders |
- Magic: Monsters take 20% less damage from close targets.
- Rare: Monsters take 30% less damage from close targets.
- Legendary: Monsters take 40% less damage from close targets.
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Monster Physical Resist |
- Magic: Monsters take 15% less Physical damage.
- Rare: Monsters take 22% less Physical damage.
- Legendary: Monsters take 30% less Physical damage.
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Monster Poison Resist |
- Magic: Monsters take 30% less Poison damage.
- Rare: Monsters take 45% less Poison damage.
- Legendary: Monsters take 60% less Poison damage.
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Ranged Defenders |
- Magic: Monsters take 30% less damage from distant targets.
- Rare: Monsters take 45% less damage from distant targets.
- Legendary: Monsters take 60% less damage from distant targets.
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Monster Shadow Resist |
- Magic: Monsters take 20% less Shadow damage.
- Rare: Monsters take 30% less Shadow damage.
- Legendary: Monsters take 40% less Shadow damage.
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Monster Life Steal |
- Magic: Non-boss monsters gain 10% Life Steal.
- Rare: Non-boss monsters gain 12% Life Steal.
- Legendary: Non-boss monsters gain 15% Life Steal.
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Dodge Breakers |
- Magic: Monster attacks from a distance reduce dodge chance by 8% for 6 seconds, stacking up to 40%.
- Rare: Monster attacks from a distance reduce dodge chance by 10% for 6 seconds, stacking up to 50%.
- Legendary: Monster attacks from a distance reduce dodge chance by 12% for 6 seconds, stacking up to 60%.
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Potion Breakers |
- Magic: Monster attacks from a distance have 20% chance to disable healing potion for 2 seconds.
- Rare: Monster attacks from a distance have 25% chance to disable healing potion for 2 seconds.
- Legendary: Monster attacks from a distance have 30% chance to disable healing potion for 2 seconds.
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Resistance Breakers |
- Magic: Monster attacks from a distance reduce resistance by 6% for 6 seconds, stacking up to 30%.
- Rare: Monster attacks from a distance reduce resistance by 8% for 6 seconds, stacking up to 40%.
- Legendary: Monster attacks from a distance reduce resistance by 10% for 6 seconds, stacking up to 50%.
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Monster Thorns |
- Magic: Monsters reflect 4% of Non-Physical damage.
- Rare: Monsters reflect 6% of Non-Physical damage.
- Legendary: Monsters reflect 8% of Non-Physical damage.
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Armor Breakers |
- Magic: Monster attacks from a distance reduce your Armor by 5% for 6 seconds, stacking up to 25%.
- Rare: Monster attacks from a distance reduce your Armor by 6% for 6 seconds, stacking up to 30%.
- Legendary: Monster attacks from a distance reduce your Armor by 7% for 6 seconds, stacking up to 35%.
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Unstoppable Monsters |
- Magic: Monsters become Unstoppable when life drops below 15%.
- Rare: Monsters become Unstoppable when life drops below 22%.
- Legendary: Monsters become Unstoppable when life drops below 30%.
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Quick Killer |
- Magic: Killing a monster grants 1.0% Attack and Move Speed. Stacking up to 10%.
- Rare: Killing a monster grants 1.5% Attack and Move Speed. Stacking up to 15%.
- Legendary: Killing a monster grants 2.0% Attack and Move Speed. Stacking up to 20%.
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Reduce Cooldowns on Kill |
- Magic: Killing a monster reduces your cooldowns by .15 seconds.
- Rare: Killing a monster reduces your cooldowns by .2 seconds.
- Legendary: Killing a monster reduces your cooldowns by .25 seconds.
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Battle Hardened |
- Magic: Gain 4% damage reduction for every 10% Health you are missing.
- Rare: Gain 5% damage reduction for every 10% Health you are missing.
- Legendary: Gain 6% damage reduction for every 10% Health you are missing.
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Poisonous Evade |
- Using Evade leaves a pool of Poison behind that damages enemies.
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Nudging Evade |
- Using Evade pushes enemies back.
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Fire Damage |
- Magic: You deal 5% more Fire damage.
- Rare: You deal 10% more Fire damage.
- Legendary: You deal 15% more Fire damage.
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Frost Damage |
- Magic: You deal 5% more Frost damage.
- Rare: You deal 10% more Frost damage.
- Legendary: You deal 15% more Frost damage.
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Gold Find |
- Magic: You find 10% more gold.
- Rare: You find 20% more gold.
- Legendary: You find 30% more gold.
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Increased Critical Strike |
- Magic: Your Critical Strike chance is increased by 3%.
- Rare: Your Critical Strike chance is increased by 6%.
- Legendary: Your Critical Strike chance is increased by 9%.
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Increased Healing |
- Magic: Your Healing Received is increased by 5%.
- Rare: Your Healing Received is increased by 10%.
- Legendary: Your Healing Received is increased by 15%.
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Lightning Damage |
- Magic: You deal 5% more Lightning damage.
- Rare: You deal 10% more Lightning damage.
- Legendary: You deal 15% more Lightning damage.
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Magic Find |
- You find more items from enemies.
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Lightning Caller |
- You occasionally call down lightning strikes that damage nearby enemies.
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Physical Damage |
- Magic: You deal 5% more Physical damage.
- Rare: You deal 10% more Physical damage.
- Legendary: You deal 15% more Physical damage.
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Poison Damage |
- Magic: You deal 5% more Poison damage.
- Rare: You deal 10% more Poison damage.
- Legendary: You deal 15% more Poison damage.
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Shadow Damage |
- Magic: You deal 5% more Shadow damage.
- Rare: You deal 10% more Shadow damage.
- Legendary: You deal 15% more Shadow damage.
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Control Impaired Explosions |
- Being hit by Control Impairing Effects creates an explosion around you.
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Thorns |
- Magic: Your Thorns are increased by 112.
- Rare: Your Thorns are increased by 249.
- Legendary: Your Thorns are increased by 491.
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