Diablo 4 Nightmare Dungeon Affixes

List of D4 Nightmare Dungeon Affixes

Name Description
Avenger
  • Killing a monster enrages monsters near it, making them dealing more damage.
Blood Blister
  • Killing a monster has a chance to spawn a Blood Blister. After a short time, it explodes, dealing heavy area damage.
Death Pulse
  • Killing a monster releases a deadly lightning pulse after a short delay.
Drifting Shade
  • Drifting Shade chases players. Upon reaching them, it explodes for heavy damage and creates a Nightmare Field that Dazes victims.
Empowered Elites – Shock Lance
  • Elites always have the “Electric Lance” affix.
Empowered Elites – Cold Enchanted
  • Elites always have the “Cold Enchanted” affix.
Empowered Elites – Poison Enchanted
  • Elites always have the “Poison Enchanted” affix.
Empowered Elites – Shadow Enchanted
  • Elites always have the “Shadow Enchanted” affix.
Empowered Elites – Suppressor
  • Elites always have the “Suppressor” affix.
Empowered Elites – Teleporter
  • Elites always have the “Teleporter” affix.
Lightning Storm
  • Lightning gathers above the player. Get into the protection dome to avoid severe outcomes.
Nightmare Portal
  • While in combat, Nightmare Portals open randomly near players, pouring out dangerous monsters.
Stormbane’s Wrath
  • Stormbane’s Wrath chases players around, releasing deadly pulses when reaching a player.
Volcanic
  • While in combat, gouts of flame periodically erupt near players.
Monster Crowd Control Resist
  • Magic: Crowd Control duration vs monsters is reduced by 20%.
  • Rare: Crowd Control duration vs monsters is reduced by 30%.
  • Legendary: Crowd Control duration vs monsters is reduced by 40%.
Monster Critical Resist
  • Magic: Monsters take 30% less damage from Critical Strike.
  • Rare: Monsters take 45% less damage from Critical Strike.
  • Legendary: Monsters take 60% less damage from Critical Strike.
Monster Overpower Resist
  • Magic: Monsters take 30% less damage from Overpower.
  • Rare: Monsters take 45% less damage from Overpower attacks.
  • Legendary: Monsters take 60% less damage from Overpower attacks.
Monster Vulnerable Resist
  • Magic: Duration of Vulnerable Effects vs monsters is reduced by 30%.
  • Rare: Duration of Vulnerable Effects vs monsters is reduced by 45%.
  • Legendary: Duration of Vulnerable Effects vs monsters is reduced by 60%.
Backstabbers
  • Magic: Monsters near the player deal 50% more damage when attacking from behind.
  • Rare: Monsters near the player deal 100% more damage when attacking from behind.
  • Legendary: Monsters near the player deal 150% more damage when attacking from behind.
Monster Attack Speed
  • Magic: Monsters attack 15% faster.
  • Rare: Monsters attack 20% faster.
  • Legendary: Monsters attack 25% faster.
Monster Barrier
  • Magic: Monsters gain 20% of their Maximum Life as a Barrier.
  • Rare: Monsters gain 25% of their Maximum Life as a Barrier.
  • Legendary: Monsters gain 30% of their Maximum Life as a Barrier.
Barrier Breakers
  • Magic: Monsters deal 50% more damage to Barriers.
  • Rare: Monsters deal 75% more damage to Barriers.
  • Legendary: Monsters deal 100% more damage to Barriers.
Slowing Projectiles
  • Magic: Monster attacks from a distance have a 30% chance to slow targets.
  • Rare: Monster attacks from a distance have a 40% chance to slow targets.
  • Legendary: Monster attacks from a distance have a 50% chance to slow targets.
Resource Burn
  • Magic: Monster attacks from a distance burn 8% of your Primary Resource.
  • Rare: Monster attacks from a distance burn 12% of your Primary Resource.
  • Legendary: Monster attacks from a distance burn 16% of your Primary Resource.
Monster Bleeding Damage
  • Magic: Monsters deal an additional 15% of their Physical damage dealt as Bleeding over 5 seconds.
  • Rare: Monsters deal an additional 22% of their Physical damage dealt as Bleeding over 5 seconds.
  • Legendary: Monsters deal an additional 30% of their Physical damage dealt as Bleeding over 5 seconds.
Monster Burning Damage
  • Magic: Monsters deal an additional 15% of their Physical damage dealt as Burning over 5 seconds.
  • Rare: Monsters deal an additional 22% of their Physical damage dealt as Burning over 5 seconds.
  • Legendary: Monsters deal an additional 30% of their Physical damage dealt as Burning over 5 seconds.
Monster Cold Damage
  • Magic: Monsters deal an additional 10% of their Physical damage dealt as Cold.
  • Rare: Monsters deal an additional 15% of their Physical damage dealt as Cold.
  • Legendary: Monsters deal an additional 20% of their Physical damage dealt as Cold.
Monster Shadow Damage Over Time
  • Magic: Monsters deal an additional 15% of their Physical damage dealt as Shadow over 5 seconds.
  • Rare: Monsters deal an additional 22% of their Physical damage dealt as Shadow over 5 seconds.
  • Legendary: Monsters deal an additional 30% of their Physical damage dealt as Shadow over 5 seconds.
Monster Fire Damage
  • Magic: Monsters deal an additional 10% of their Physical damage dealt as Fire.
  • Rare: Monsters deal an additional 15% of their Physical damage dealt as Fire.
  • Legendary: Monsters deal an additional 20% of their Physical damage dealt as Fire.
Monster Lightning Damage
  • Magic: Monsters deal an additional 10% of their Physical damage dealt as Lightning.
  • Rare: Monsters deal an additional 15% of their Physical damage dealt as Lightning.
  • Legendary: Monsters deal an additional 20% of their Physical damage dealt as Lightning.
Monster Poison Damage
  • Magic: Monsters deal an additional 15% of their Physical damage dealt as Poison over 5 seconds.
  • Rare: Monsters deal an additional 22% of their Physical damage dealt as Poison over 5 seconds.
  • Legendary: Monsters deal an additional 30% of their Physical damage dealt as Poison over 5 seconds.
Monster Shadow Damage
  • Magic: Monsters deal an additional 10% of their Physical damage dealt as Shadow.
  • Rare: Monsters deal an additional 15% of their Physical damage dealt as Shadow.
  • Legendary: Monsters deal an additional 20% of their Physical damage dealt as Shadow.
Monster Life
  • Magic: Monsters gain 20% extra life.
  • Rare: Monsters gain 25% extra life.
  • Legendary: Monsters gain 30% extra life.
Monster Regen
  • Magic: Non-boss monsters regen 1.5% Maximum Life per second.
  • Rare: Non-boss monsters regen 1.5% Maximum Life per second.
  • Legendary: Non-boss monsters regen 1.5% Maximum Life per second.
Monster Bleed Resist
  • Magic: Monsters take 30% less Bleeding damage.
  • Rare: Monsters take 45% less Bleeding damage.
  • Legendary: Monsters take 60% less Bleeding damage.
Monster Burning Resist
  • Magic: Monsters take 30% less Burning damage.
  • Rare: Monsters take 45% less Burning damage.
  • Legendary: Monsters take 60% less Burning damage.
Monster Cold Resist
  • Magic: Monsters take 20% less Cold damage.
  • Rare: Monsters take 30% less Cold damage.
  • Legendary: Monsters take 40% less Cold damage.
Monster Shadow Damage Over Time Resist
  • Magic: Monsters take 60% reduced damage from your Shadow damage over time effects.
  • Rare: Monsters take 60% reduced damage from your Shadow damage over time effects.
  • Legendary: Monsters take 60% reduced damage from your Shadow damage over time effects.
Monster Fire Resist
  • Magic: Monsters take 20% less Fire damage.
  • Rare: Monsters take 30% less Fire damage.
  • Legendary: Monsters take 40% less Fire damage.
Monsters Lightning Resist
  • Magic: Monsters take 20% less Lightning damage.
  • Rare: Monsters take 30% less Lightning damage.
  • Legendary: Monsters take 40% less Lightning damage.
Melee Defenders
  • Magic: Monsters take 20% less damage from close targets.
  • Rare: Monsters take 30% less damage from close targets.
  • Legendary: Monsters take 40% less damage from close targets.
Monster Physical Resist
  • Magic: Monsters take 15% less Physical damage.
  • Rare: Monsters take 22% less Physical damage.
  • Legendary: Monsters take 30% less Physical damage.
Monster Poison Resist
  • Magic: Monsters take 30% less Poison damage.
  • Rare: Monsters take 45% less Poison damage.
  • Legendary: Monsters take 60% less Poison damage.
Ranged Defenders
  • Magic: Monsters take 30% less damage from distant targets.
  • Rare: Monsters take 45% less damage from distant targets.
  • Legendary: Monsters take 60% less damage from distant targets.
Monster Shadow Resist
  • Magic: Monsters take 20% less Shadow damage.
  • Rare: Monsters take 30% less Shadow damage.
  • Legendary: Monsters take 40% less Shadow damage.
Monster Life Steal
  • Magic: Non-boss monsters gain 10% Life Steal.
  • Rare: Non-boss monsters gain 12% Life Steal.
  • Legendary: Non-boss monsters gain 15% Life Steal.
Dodge Breakers
  • Magic: Monster attacks from a distance reduce dodge chance by 8% for 6 seconds, stacking up to 40%.
  • Rare: Monster attacks from a distance reduce dodge chance by 10% for 6 seconds, stacking up to 50%.
  • Legendary: Monster attacks from a distance reduce dodge chance by 12% for 6 seconds, stacking up to 60%.
Potion Breakers
  • Magic: Monster attacks from a distance have 20% chance to disable healing potion for 2 seconds.
  • Rare: Monster attacks from a distance have 25% chance to disable healing potion for 2 seconds.
  • Legendary: Monster attacks from a distance have 30% chance to disable healing potion for 2 seconds.
Resistance Breakers
  • Magic: Monster attacks from a distance reduce resistance by 6% for 6 seconds, stacking up to 30%.
  • Rare: Monster attacks from a distance reduce resistance by 8% for 6 seconds, stacking up to 40%.
  • Legendary: Monster attacks from a distance reduce resistance by 10% for 6 seconds, stacking up to 50%.
Monster Thorns
  • Magic: Monsters reflect 4% of Non-Physical damage.
  • Rare: Monsters reflect 6% of Non-Physical damage.
  • Legendary: Monsters reflect 8% of Non-Physical damage.
Armor Breakers
  • Magic: Monster attacks from a distance reduce your Armor by 5% for 6 seconds, stacking up to 25%.
  • Rare: Monster attacks from a distance reduce your Armor by 6% for 6 seconds, stacking up to 30%.
  • Legendary: Monster attacks from a distance reduce your Armor by 7% for 6 seconds, stacking up to 35%.
Unstoppable Monsters
  • Magic: Monsters become Unstoppable when life drops below 15%.
  • Rare: Monsters become Unstoppable when life drops below 22%.
  • Legendary: Monsters become Unstoppable when life drops below 30%.
Quick Killer
  • Magic: Killing a monster grants 1.0% Attack and Move Speed. Stacking up to 10%.
  • Rare: Killing a monster grants 1.5% Attack and Move Speed. Stacking up to 15%.
  • Legendary: Killing a monster grants 2.0% Attack and Move Speed. Stacking up to 20%.
Reduce Cooldowns on Kill
  • Magic: Killing a monster reduces your cooldowns by .15 seconds.
  • Rare: Killing a monster reduces your cooldowns by .2 seconds.
  • Legendary: Killing a monster reduces your cooldowns by .25 seconds.
Battle Hardened
  • Magic: Gain 4% damage reduction for every 10% Health you are missing.
  • Rare: Gain 5% damage reduction for every 10% Health you are missing.
  • Legendary: Gain 6% damage reduction for every 10% Health you are missing.
Poisonous Evade
  • Using Evade leaves a pool of Poison behind that damages enemies.
Nudging Evade
  • Using Evade pushes enemies back.
Fire Damage
  • Magic: You deal 5% more Fire damage.
  • Rare: You deal 10% more Fire damage.
  • Legendary: You deal 15% more Fire damage.
Frost Damage
  • Magic: You deal 5% more Frost damage.
  • Rare: You deal 10% more Frost damage.
  • Legendary: You deal 15% more Frost damage.
Gold Find
  • Magic: You find 10% more gold.
  • Rare: You find 20% more gold.
  • Legendary: You find 30% more gold.
Increased Critical Strike
  • Magic: Your Critical Strike chance is increased by 3%.
  • Rare: Your Critical Strike chance is increased by 6%.
  • Legendary: Your Critical Strike chance is increased by 9%.
Increased Healing
  • Magic: Your Healing Received is increased by 5%.
  • Rare: Your Healing Received is increased by 10%.
  • Legendary: Your Healing Received is increased by 15%.
Lightning Damage
  • Magic: You deal 5% more Lightning damage.
  • Rare: You deal 10% more Lightning damage.
  • Legendary: You deal 15% more Lightning damage.
Magic Find
  • You find more items from enemies.
Lightning Caller
  • You occasionally call down lightning strikes that damage nearby enemies.
Physical Damage
  • Magic: You deal 5% more Physical damage.
  • Rare: You deal 10% more Physical damage.
  • Legendary: You deal 15% more Physical damage.
Poison Damage
  • Magic: You deal 5% more Poison damage.
  • Rare: You deal 10% more Poison damage.
  • Legendary: You deal 15% more Poison damage.
Shadow Damage
  • Magic: You deal 5% more Shadow damage.
  • Rare: You deal 10% more Shadow damage.
  • Legendary: You deal 15% more Shadow damage.
Control Impaired Explosions
  • Being hit by Control Impairing Effects creates an explosion around you.
Thorns
  • Magic: Your Thorns are increased by 112.
  • Rare: Your Thorns are increased by 249.
  • Legendary: Your Thorns are increased by 491.

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D4 Locations -- Diablo IV