Diablo 2 Resurrected Rune Recipes

Rus Do Fah So La Te Do achievement: Upgrade a Rune using the Horadric Cube.

Upgrade a Rune using the Horadric Cube in Diablo 2 Resurrected

You can create a higher-level Rune by combining 3 Runes of the next lower type — ie. three El (#1) runes will create one Eld (#2) runes. When you get to creating runes at Amn (#11) and above, you will need to add in Gems of varying types and qualities.

No. Rune cLvl Armor/Shield Bonuses Weapon Bonuses Horadric Cube Rune Recipe
1 El 11 +15 Defense, +1 Light Radius +50 AR (Attack Rating), +1 Light Radius -
2 Eld 11 Armor: Lowers stamina drain by 15%.
Shield: +7% Block
+75 Damage vs. Undead, +50 AR vs. Undead 3x El
3 Tir 13 +2 Mana per kill +2 Mana per kill 3x Eld
4 Nef 13 +30 DEF vs. Missile Knockback 3x Tir
5 Eth 15 Regenerate Mana 15% -25 Target DEF 3x Nef
6 Ith 15 15% damage taken goes to mana +9 max damage 3x Eth
7 Tal 17 Armor: +30 Poison Resistance
Shield: +35% Poison Resistance
+75 Poison damage/5 sec 3x Ith
8 Ral 19 Armor: +30 Fire Resistance
Shield: +35% Fire Resistance
+5-30 Fire Damage 3x Tal
9 Ort 21 Armor: +30 Lightning Resistance
Shield: +35% Lightning Resistance
+1-50 Lightning Damage 3x Ral
10 Thul 23 Armor: +30 Cold Resistance
Shield: +35% Cold Resistance
+3-14 Cold damage - duration 3 sec 3x Ort
11 Amn 25 Attacker takes 14 damage 7% Life stolen per hit 3x Thul, 1x Chipped Topaz
12 Sol 27 -7 damage taken +9 minimum damage 3x Amn, 1x Chipped Amethyst
13 Shael 29 Armor: +20 hit recovery
Shield: +20 Faster Block Rate
+20 attack rate 3x Sol, 1x Chipped Sapphire
14 Dol 31 +7 Replenish Life 25% chance that hit causes mob to flee 3x Shael, 1x Chipped Ruby
15 Hel 33 -15% Requirements -20% Requirements 3x Dol, 1x Chipped Emerald
16 Io 35 +10 Vitality +10 Vitality 3x Hel, 1x Chipped Diamond
17 Lum 37 +10 Energy +10 Energy 3x Io, 1x Flawed Topaz
18 Ko 39 +10 Dexterity +10 Dexterity 3x Lum, 1x Flawed Amethyst
19 Fal 41 +10 Strength +10 Strength 3x Ko, 1x Flawed Sapphire
20 Lem 43 +50% Extra Gold from Monsters +75 Extra Gold from Monsters 3x Fal, 1x Flawed Ruby
21 Pul 45 +30% Defense +75% Damage to Demons, +100 AR against Demons 3x Lem, 1x Flawed Emerald
22 Um 47 Armor: +15% Resist All
Shield: +22 Resist All
25% Chance of Open Wounds 2x Pul, 1x Flawed Diamond
23 Mal 49 Reduce Magic Damage by 7 Prevent Monster Healing 2x Um, 1x Topaz
24 Ist 51 +25% Better Chance of Finding Magical Items +30% Better Chance of Finding Magical Items 2x Mal, 1x Amethyst
25 Gul 53 +5% to Max Poison Resist +20% AR 2x Ist, 1x Sapphire
26 Vex 55 +5% to Max Fire Resist 7% Mana Leech 2x Gul, 1x Ruby
27 Ohm 57 +5% to Max Cold Resist +50% Damage 2x Vex, 1x Emerald
28 Lo 59 +5% to Max Lightning Resist 20% Chance of Deadly Strike 2x Ohm, 1x Diamond
29 Sur 61 Armor: +5% total Mana
Shield: +50 Mana
20% Chance on Hit to Blind Target 2x Lo, 1x Flawless Topaz
30 Ber 63 Damage Reduced by 8% 20% Chance of Crushing Blow 2x Sur, 1x Flawless Amethyst
31 Jah 65 Armor: +5% total Hit Points
Shield: +50 Hit Points
Ignores Target Defense 2x Ber, 1x Flawless Sapphire
32 Cham 67 Cannot be Frozen 32% Chance of Hit Freezing Target for 3 seconds 2x Jah, 1x Flawless Ruby
33 Zod 69 Indestructible Indestructible 2x Cham, 1x Flawless Emerald

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3 Runes of the Same Type (Runes 1-9) = 1 Higher Level Rune

3 El Runes -> 1 Eld Rune
3 Eld Runes -> 1 Tir Rune
3 Tir Runes -> 1 Nef Rune
3 Nef Runes -> 1 Eth Rune
3 Eth Runes -> 1 Ith Rune
3 Ith Runes -> 1 Tal Rune
3 Tal Runes -> 1 Ral Rune
3 Ral Runes -> 1 Ort Rune
3 Ort Runes -> 1 Thul Rune

This only works for Runes El-Ort and not on any higher Runes.

Diablo II Transmuting Formulae

3 Thul Runes + 1 Chipped Topaz = Amn Rune
3 Amn Runes + 1 Chipped Amethyst = Sol Rune
3 Sol Runes + 1 Chipped Sapphire = Shael Rune
3 Shael Runes + 1 Chipped Ruby = Dol Rune

The following Rune upgrade formulae will only work for Single-Player, Open, or Ladder Characters. They will not work for Normal Characters on the Realms.

3 Dol Runes + 1 Chipped Emerald = Hel Rune
3 Hel Runes + 1 Chipped Diamond = Io Rune
3 Io Runes + 1 Flawed Topaz = Lum Rune
3 Lum Runes + 1 Flawed Amethyst = Ko Rune
3 Ko Runes + 1 Flawed Sapphire = Fal Rune
3 Fal Runes + 1 Flawed Ruby = Lem Rune
3 Lem Runes + 1 Flawed Emerald = Pul Rune
2 Pul Runes + 1 Flawed Diamond = Um Rune
2 Um Runes + 1 Topaz = Mal Rune
2 Mal Runes + 1 Amethyst = Ist Rune
2 Ist Runes + 1 Sapphire = Gul Rune
2 Gul Runes + 1 Ruby = Vex Rune
2 Vex Runes + 1 Emerald = Ohm Rune
2 Ohm Runes + 1 Diamond = Lo Rune
2 Lo Runes + 1 Flawless Topaz = Sur Rune
2 Sur Runes + 1 Flawless Amethyst = Ber Rune
2 Ber Runes + 1 Flawless Sapphire = Jah Rune
2 Jah Runes + 1 Flawless Ruby = Cham Rune
2 Cham Runes + 1 Flawless Emerald = Zod Rune

1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. The chance to get X sockets in most armor is 1/4 (I.E: Mage plate has a max of 3 sockets, so it has a 2/4 [1/2] chance to get 3 sockets). The base of 6 was used in the ratios for all the above mentioned areas.

1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.

1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 2/3 chance of getting 2 sockets and a 1/3 chance of getting 1 socket.

1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 3/4 chance of getting 2 sockets and a 1/4 chance of getting 1 socket.

1 Eld Rune + 1 Chipped Gem + Low Quality Weapon = Normal Quality Weapon of same type
ilvl = 1. That is, regardless of what the ilvl was beforehand, it will be set to 1.

1 El Rune + 1 Chipped Gem + Low Quality Armor = Normal Quality Armor of same type
ilvl = 1. That is, regardless of what the ilvl was beforehand, it will be set to 1.

1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon = Exceptional Version of Weapon
This formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain.

1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor = Exceptional Version of Armor
This formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot for example use this formula to transform Greyform into The Spirit Shroud. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.

1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon (Single Player, Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain.

1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor = Elite Version of Armor (Single Player, Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.

1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon = Exceptional Rare Weapon
The item type is upgraded.

1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor = Exceptional Rare Armor
The item type is upgraded.

1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon = Elite Rare Weapon
The item type is upgraded.

1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor = Elite Rare Armor
The item type is upgraded.

1 Ort Rune + Weapon = Fully Repaired Weapon
Use this Rune + Your Horadric Cube to repair your weapon. You cannot repair Ethereal items.

1 Ral Rune + Armor = Fully Repaired Armor
Use this Rune + Your Horadric Cube to repair your armor. You cannot repair ethereal armor.

1 Hel Rune + Scroll of Town Portal + Any Socketed Item = Remove items from sockets
Warning: This will destroy any gems, runes, or jewels you have socketed. This is useful if you are not happy with the gems you have socketed and you want to socket the item in another way.

1 Ort Rune + 1 Chipped Gem (any kind) + Weapon = Fully Repaired and Recharged Weapon
You cannot repair ethereal weapons.

1 Ral Rune + 1 Flawed Gem (any kind) + Armor = Fully Repaired and Recharged Armor
You cannot repair ethereal armor. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.

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