Rus Do Fah So La Te Do achievement: Upgrade a Rune using the Horadric Cube.
You can create a higher-level Rune by combining 3 Runes of the next lower type — ie. three El (#1) runes will create one Eld (#2) runes. When you get to creating runes at Amn (#11) and above, you will need to add in Gems of varying types and qualities.
No. | Rune | cLvl | Armor/Shield Bonuses | Weapon Bonuses | Horadric Cube Rune Recipe |
---|---|---|---|---|---|
1 | El | 11 | +15 Defense, +1 Light Radius | +50 AR (Attack Rating), +1 Light Radius | - |
2 | Eld | 11 | Armor: Lowers stamina drain by 15%. Shield: +7% Block |
+75 Damage vs. Undead, +50 AR vs. Undead | 3x El |
3 | Tir | 13 | +2 Mana per kill | +2 Mana per kill | 3x Eld |
4 | Nef | 13 | +30 DEF vs. Missile | Knockback | 3x Tir |
5 | Eth | 15 | Regenerate Mana 15% | -25 Target DEF | 3x Nef |
6 | Ith | 15 | 15% damage taken goes to mana | +9 max damage | 3x Eth |
7 | Tal | 17 | Armor: +30 Poison Resistance Shield: +35% Poison Resistance |
+75 Poison damage/5 sec | 3x Ith |
8 | Ral | 19 | Armor: +30 Fire Resistance Shield: +35% Fire Resistance |
+5-30 Fire Damage | 3x Tal |
9 | Ort | 21 | Armor: +30 Lightning Resistance Shield: +35% Lightning Resistance |
+1-50 Lightning Damage | 3x Ral |
10 | Thul | 23 | Armor: +30 Cold Resistance Shield: +35% Cold Resistance |
+3-14 Cold damage - duration 3 sec | 3x Ort |
11 | Amn | 25 | Attacker takes 14 damage | 7% Life stolen per hit | 3x Thul, 1x Chipped Topaz |
12 | Sol | 27 | -7 damage taken | +9 minimum damage | 3x Amn, 1x Chipped Amethyst |
13 | Shael | 29 | Armor: +20 hit recovery Shield: +20 Faster Block Rate |
+20 attack rate | 3x Sol, 1x Chipped Sapphire |
14 | Dol | 31 | +7 Replenish Life | 25% chance that hit causes mob to flee | 3x Shael, 1x Chipped Ruby |
15 | Hel | 33 | -15% Requirements | -20% Requirements | 3x Dol, 1x Chipped Emerald |
16 | Io | 35 | +10 Vitality | +10 Vitality | 3x Hel, 1x Chipped Diamond |
17 | Lum | 37 | +10 Energy | +10 Energy | 3x Io, 1x Flawed Topaz |
18 | Ko | 39 | +10 Dexterity | +10 Dexterity | 3x Lum, 1x Flawed Amethyst |
19 | Fal | 41 | +10 Strength | +10 Strength | 3x Ko, 1x Flawed Sapphire |
20 | Lem | 43 | +50% Extra Gold from Monsters | +75 Extra Gold from Monsters | 3x Fal, 1x Flawed Ruby |
21 | Pul | 45 | +30% Defense | +75% Damage to Demons, +100 AR against Demons | 3x Lem, 1x Flawed Emerald |
22 | Um | 47 | Armor: +15% Resist All Shield: +22 Resist All |
25% Chance of Open Wounds | 2x Pul, 1x Flawed Diamond |
23 | Mal | 49 | Reduce Magic Damage by 7 | Prevent Monster Healing | 2x Um, 1x Topaz |
24 | Ist | 51 | +25% Better Chance of Finding Magical Items | +30% Better Chance of Finding Magical Items | 2x Mal, 1x Amethyst |
25 | Gul | 53 | +5% to Max Poison Resist | +20% AR | 2x Ist, 1x Sapphire |
26 | Vex | 55 | +5% to Max Fire Resist | 7% Mana Leech | 2x Gul, 1x Ruby |
27 | Ohm | 57 | +5% to Max Cold Resist | +50% Damage | 2x Vex, 1x Emerald |
28 | Lo | 59 | +5% to Max Lightning Resist | 20% Chance of Deadly Strike | 2x Ohm, 1x Diamond |
29 | Sur | 61 | Armor: +5% total Mana Shield: +50 Mana |
20% Chance on Hit to Blind Target | 2x Lo, 1x Flawless Topaz |
30 | Ber | 63 | Damage Reduced by 8% | 20% Chance of Crushing Blow | 2x Sur, 1x Flawless Amethyst |
31 | Jah | 65 | Armor: +5% total Hit Points Shield: +50 Hit Points |
Ignores Target Defense | 2x Ber, 1x Flawless Sapphire |
32 | Cham | 67 | Cannot be Frozen | 32% Chance of Hit Freezing Target for 3 seconds | 2x Jah, 1x Flawless Ruby |
33 | Zod | 69 | Indestructible | Indestructible | 2x Cham, 1x Flawless Emerald |
3 El Runes -> 1 Eld Rune
3 Eld Runes -> 1 Tir Rune
3 Tir Runes -> 1 Nef Rune
3 Nef Runes -> 1 Eth Rune
3 Eth Runes -> 1 Ith Rune
3 Ith Runes -> 1 Tal Rune
3 Tal Runes -> 1 Ral Rune
3 Ral Runes -> 1 Ort Rune
3 Ort Runes -> 1 Thul Rune
This only works for Runes El-Ort and not on any higher Runes.
3 Thul Runes + 1 Chipped Topaz = Amn Rune
3 Amn Runes + 1 Chipped Amethyst = Sol Rune
3 Sol Runes + 1 Chipped Sapphire = Shael Rune
3 Shael Runes + 1 Chipped Ruby = Dol Rune
The following Rune upgrade formulae will only work for Single-Player, Open, or Ladder Characters. They will not work for Normal Characters on the Realms.
3 Dol Runes + 1 Chipped Emerald = Hel Rune
3 Hel Runes + 1 Chipped Diamond = Io Rune
3 Io Runes + 1 Flawed Topaz = Lum Rune
3 Lum Runes + 1 Flawed Amethyst = Ko Rune
3 Ko Runes + 1 Flawed Sapphire = Fal Rune
3 Fal Runes + 1 Flawed Ruby = Lem Rune
3 Lem Runes + 1 Flawed Emerald = Pul Rune
2 Pul Runes + 1 Flawed Diamond = Um Rune
2 Um Runes + 1 Topaz = Mal Rune
2 Mal Runes + 1 Amethyst = Ist Rune
2 Ist Runes + 1 Sapphire = Gul Rune
2 Gul Runes + 1 Ruby = Vex Rune
2 Vex Runes + 1 Emerald = Ohm Rune
2 Ohm Runes + 1 Diamond = Lo Rune
2 Lo Runes + 1 Flawless Topaz = Sur Rune
2 Sur Runes + 1 Flawless Amethyst = Ber Rune
2 Ber Runes + 1 Flawless Sapphire = Jah Rune
2 Jah Runes + 1 Flawless Ruby = Cham Rune
2 Cham Runes + 1 Flawless Emerald = Zod Rune
1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. The chance to get X sockets in most armor is 1/4 (I.E: Mage plate has a max of 3 sockets, so it has a 2/4 [1/2] chance to get 3 sockets). The base of 6 was used in the ratios for all the above mentioned areas. |
1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket. |
1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 2/3 chance of getting 2 sockets and a 1/3 chance of getting 1 socket. |
1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 3/4 chance of getting 2 sockets and a 1/4 chance of getting 1 socket. |
1 Eld Rune + 1 Chipped Gem + Low Quality Weapon = Normal Quality Weapon of same type ilvl = 1. That is, regardless of what the ilvl was beforehand, it will be set to 1. |
1 El Rune + 1 Chipped Gem + Low Quality Armor = Normal Quality Armor of same type ilvl = 1. That is, regardless of what the ilvl was beforehand, it will be set to 1. |
1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon = Exceptional Version of Weapon This formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. |
1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor = Exceptional Version of Armor This formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot for example use this formula to transform Greyform into The Spirit Shroud. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor. |
1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon (Single Player, Ladder Only) This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. |
1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor = Elite Version of Armor (Single Player, Ladder Only) This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor. |
1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon = Exceptional Rare Weapon The item type is upgraded. |
1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor = Exceptional Rare Armor The item type is upgraded. |
1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon = Elite Rare Weapon The item type is upgraded. |
1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor = Elite Rare Armor The item type is upgraded. |
1 Ort Rune + Weapon = Fully Repaired Weapon Use this Rune + Your Horadric Cube to repair your weapon. You cannot repair Ethereal items. |
1 Ral Rune + Armor = Fully Repaired Armor Use this Rune + Your Horadric Cube to repair your armor. You cannot repair ethereal armor. |
1 Hel Rune + Scroll of Town Portal + Any Socketed Item = Remove items from sockets Warning: This will destroy any gems, runes, or jewels you have socketed. This is useful if you are not happy with the gems you have socketed and you want to socket the item in another way. |
1 Ort Rune + 1 Chipped Gem (any kind) + Weapon = Fully Repaired and Recharged Weapon You cannot repair ethereal weapons. |
1 Ral Rune + 1 Flawed Gem (any kind) + Armor = Fully Repaired and Recharged Armor You cannot repair ethereal armor. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor. |